{"warnings":{"main":{"*":"Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/postorius/lists/mediawiki-api-announce.lists.wikimedia.org/> for notice of API deprecations and breaking changes."},"expandtemplates":{"*":"Because \"prop\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."}},"expandtemplates":{"*":"[[Category:Blooncyclopedia]] \n\ntest54\n\n\n<h3>Path 1</h3>\n<div class=\"subtable-container ur-subtable-wrapper\">\n<div class=\"ur-wrapper\"><div class=\"ur-head\">1</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 100UpgradeIcon.png|50px]]<div>'''[[Trident Efficiency|Trident Efficiency]]'''<br>Acclimation to local water density allows Mermonkey to attack faster with all attacks.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>160 XP to unlock</div><div>$125 (Easy)</div><div>$150 (Medium)</div><div>$160 (Hard)</div><div>$180 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade reduces the attack cooldown of the Mermonkey's trident [[attack]] by 20%, effectively increasing its [[attack speed]] by 25%. [[Crosspath]]ing with [[Alluring Melody]] and above reduces the delay of the trance attack pulling in Bloons by 10% (effectively +11.11% pull rate), but does not affect its attack cooldown.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">2</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 200UpgradeIcon.png|50px]]<div>'''[[Trident Swiftness|Trident Swiftness]]'''<br>Tridents are thrown faster and travel further.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>580 XP to unlock</div><div>$210 (Easy)</div><div>$250 (Medium)</div><div>$270 (Hard)</div><div>$300 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade reduces the cooldown of the trident attack by a further 25% (effectively +33.33% [[attack speed]]), for a total of 40% reduced cooldown (effectively +66.67% attack speed) relative to the base tower, due to it stacking on top of [[Trident Efficiency]]. It also increases the projectile speed of its tridents by 50%, but reduces their lifespan, so the maximum distance they can travel before expiring is effectively the same. Contrary to its description, this upgrade affects other attacks when [[crosspath]]ed, not just the trident attack:\n*With [[Alluring Melody]] and above, it reduces the delay of the trance attack pulling in Bloons while active by 10%, for a total of -21% in combination with Trident Efficiency (effectively +23.46% pull rate overall).\n*With [[Riptide Champion]] and above, it increases the rate that its projectiles gain size and damage at by 50%, to compensate for their reduced lifespan. For [[Popseidon]], it only affects the side tridents in this way.\n*With [[Arctic Knight]] and above, it also increases the projectile speed of Ice Jet's ice balls by 50%, without reducing their lifespan.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">3</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 300UpgradeIcon.png|50px]]<div>'''[[Abyss Dweller|Abyss Dweller]]'''<br>The Abyssal Creature awakens, angrily lashing out at Bloons with powerful tentacles and granting nearby Monkeys a small pierce increase.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>2,800 XP to unlock</div><div>$1,530 (Easy)</div><div>$1,800 (Medium)</div><div>$1,945 (Hard)</div><div>$2,160 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade grants the Mermonkey an Abyssal Creature that slaps nearby Bloons with its eight tentacles, dealing 8 [[Damage type|Shatter-type]] [[damage]] with 15 [[pierce]]. Each tentacle is a separate [[attack]] with a 3-second [[attack speed|attack cooldown]], angled 45\u00b0 apart from each other in a circle. Each tentacle can only target Bloons within a 45\u00b0 cone in front of it, in addition to sharing the same range limit as the Mermonkey. Additionally, this upgrade increases the damage of the Mermonkey's trident splashes from 2 to 4, and it now grants a +10% pierce [[buff]] to all towers in its range (excluding itself and [[Paragon]]s).\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">4</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 400UpgradeIcon.png|50px]]<div>'''[[Abyssal Warrior|Abyssal Warrior]]'''<br>Coats tridents in a thick ink that slows bloons. Abyssal creature grows in power, destroying most Bloons with ease and enhancing nearby Monkeys with more pierce.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>11,000 XP to unlock</div><div>$3,570 (Easy)</div><div>$4,200 (Medium)</div><div>$4,535 (Hard)</div><div>$5,040 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade allows the Mermonkey's trident splashes to coat Bloons they hit in ink, slowing all their layers for up to 10 seconds. It slows regular Bloons by 40% and [[MOAB (BTD6)|MOAB]]s and [[BFB (BTD6)|BFB]]s by 28%, but does not affect any other [[MOAB-Class Bloon]]s, and does not affect Bloons that the splashes cannot deal damage to. This upgrade also imrpoves other aspects of the Mermonkey:\n*The Abyssal Creature's tentacles now deal 12 damage and +6 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]] (enough to one-shot a non-[[Fortified Bloon (BTD6)|Fortified]] non-[[Super Ceramic Bloon|Super]] Ceramic), have 25 pierce instead of 15 (still gaining +35% pierce with the [[Sharper Prongs]] [[crosspath]]), the slaps cover a 50% larger area, and their attack cooldown reduces from 3 seconds to 2.5 seconds (effectively increasing their [[attack speed]] by 20%).\n*The Mermonkey's trident splashes now deal 8 damage instead of 4.\n*The Mermonkey's [[buff]] to towers in range now increases their pierce by 20% instead of 10%.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">5</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 500UpgradeIcon.png|50px]]<div>'''[[Lord of the Abyss|Lord of the Abyss]]'''<br>The fully unleashed wrath of the Abyssal Creature brings the power of the depths to the surface, annihilating most Bloons, and greatly enhancing the pierce of nearby Monkeys.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>68,000 XP to unlock</div><div>$19,550 (Easy)</div><div>$23,000 (Medium)</div><div>$24,840 (Hard)</div><div>$27,600 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade increases the Mermonkey's [[range]] from 28 units to 32 units and allows water-based towers to be placed on land within its 32-unit [[range]] (functioning like the opposite of [[Arctic Wind (BTD6)|Arctic Wind]]). This upgrade also improves other aspects of the Mermonkey:\n*The Abyssal Creature's tentacles now deal 32 damage (while still dealing +6 damage to Ceramic Bloons), have 50 pierce instead of 25 (still gaining +35% pierce with the [[Sharper Prongs]] [[crosspath]]), the slaps cover twice as large an area, and their attack cooldown reduces from 2.5 seconds to 1.5 seconds (effectively increasing their [[attack speed]] by ~66.7%).\n*The Mermonkey's tridents attack twice as fast and have 9 pierce instead of 2. Their splashes now deal 10 damage instead of 8, but have the same pierce as before.\n*The Mermonkey's [[buff]] to towers in range now increases their pierce by 40% instead of 20%.\n\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/>\n</div>\n\n<h3>Path 2</h3>\n<div class=\"subtable-container ur-subtable-wrapper\">\n<div class=\"ur-wrapper\"><div class=\"ur-head\">1</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 010UpgradeIcon.png|50px]]<div>'''[[Sharper Prongs|Sharper Prongs]]'''<br>Can pop more Bloons with each attack.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>150 XP to unlock</div><div>$170 (Easy)</div><div>$200 (Medium)</div><div>$215 (Hard)</div><div>$240 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade increases the pierce of its tridents by 1 (from 2 to 3 with its base stats) and splashes by 3 (from 3 to 6 with its base stats).\n\n[[Crosspath]]ing with [[Abyss Dweller]] grants its tentacle attacks +35% pierce. Crosspathing with [[Alluring Melody]] grants its trance attack +2 pierce.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">2</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 020UpgradeIcon.png|50px]]<div>'''[[Tidal Chill|Tidal Chill]]'''<br>Icy tridents are larger and can freeze Bloons.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>700 XP to unlock</div><div>$190 (Easy)</div><div>$225 (Medium)</div><div>$245 (Hard)</div><div>$270 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade increases the radius of the trident splashes by 50% and causes the splashes to [[freeze]] Bloons they hit. The freeze lasts for 4 [[Bloon layer]]s or 0.5 seconds, only applies to Bloons the splashes can deal damage to, and does not apply to [[MOAB-Class Bloon]]s at all.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">3</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 030UpgradeIcon.png|50px]]<div>'''[[Riptide Champion|Riptide Champion]]'''<br>Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>2,500 XP to unlock</div><div>$1,700 (Easy)</div><div>$2,000 (Medium)</div><div>$2,160 (Hard)</div><div>$2,400 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade replaces its original trident [[attack]] with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds (20% slower than before) and has 32 units of [[range]] instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and [[damage]] as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans or upon colliding with a wall (they do not spawn by running out of pierce).\n\nAt base, both the tridents and the wavelets have 25 [[pierce]], deal 4 [[damage type|Frigid-type]] [[damage]] and +2 damage to frozen Bloons, and [[freeze]] all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s). They pass through [[White Bloon (BTD6)|White Bloon]]s and [[Zebra Bloon (BTD6)|Zebra Bloon]]s (but not [[Purple Bloon (BTD6)|Purple Bloon]]s) instead of colliding with them unless [[buff]]ed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3\u00d7 damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">4</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 040UpgradeIcon.png|50px]]<div>'''[[Arctic Knight|Arctic Knight]]'''<br>Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>16,000 XP to unlock</div><div>$6,800 (Easy)</div><div>$8,000 (Medium)</div><div>$8,640 (Hard)</div><div>$9,600 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade unlocks the Ice Jet [[Activated Ability]], which causes the Mermonkey to stop using its trident attack, instead rapidly firing ice balls straight ahead with a small degree of random spread, for 3 seconds. The ice balls deal 20 [[Damage type|Frigid-type]] [[damage]] (which does not soak through layers) with 240 [[pierce]], freeze up to 3 layers of non-[[MOAB-Class Bloon]]s for 3 seconds, and can bounce off of walls. By default, the ability targets Bloons over infinite [[range]] according to the tower's current [[targeting option]], but the player can also lock the attack in one direction like a [[Dartling Gunner (BTD6)|Dartling Gunner]] by using its [[Monkey Special]]. It cooldown is 45 seconds.\n\nThis upgrade also improves the Mermonkey's trident attack. It increases the base damage of the tridents and wavelets from 4 to 8, and they now +4 damage to frozen Bloons and +8 damage to [[MOAB-Class Bloon]]s. It also causes the tridents to grow in damage by 75% per second (112.5% with the [[Trident Swiftness]] [[crosspath]]) instead of 50%.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">5</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 050UpgradeIcon.png|50px]]<div>'''[[Popseidon|Popseidon]]'''<br>Popseidon&#039;s Ice Jet ability draws such power that a rogue wave floods the map with supercooled water, freezing all Bloons and reclaiming the weak for the sea.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>70,000 XP to unlock</div><div>$44,200 (Easy)</div><div>$52,000 (Medium)</div><div>$56,160 (Hard)</div><div>$62,400 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade enhances its [[Activated Ability]], increasing the damage its ice balls deal from 20 to 30 and allowing them to bounce off the edges of the map. It also causes the ability to summon a flood that deals 70 [[damage type|Frigid-type]] damage to all Bloons on-screen (including [[Camo Bloon (BTD6)|Camo Bloon]]s, even if it lacks [[Camo detection]]) and [[slow]]s all Bloons (even Bloons it cannot deal damage to) to 50% speed for 8 seconds.\n\nAdditionally, this upgrade increases the Mermonkey's [[range]] from 32 units to 40 units, doubles the [[attack speed]] of the trident attack, increases the base damage of the tridents and wavelets from 8 to 15, increases the damage they deal to frozen Bloons to +7.5 and to [[MOAB-Class Bloon]]s to +15, and increases the rate they gain damage to 112.5% per second. With this upgrade, it also fires two more tridents each time it attacks, angled 45\u00b0 to each side of the middle trident.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/>\n</div>\n\n<h3>Path 3</h3>\n<div class=\"subtable-container ur-subtable-wrapper\">\n<div class=\"ur-wrapper\"><div class=\"ur-head\">1</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 001UpgradeIcon.png|50px]]<div>'''[[Echosense Precision|Echosense Precision]]'''<br>Tridents can detect Camo bloons and tridents seek their target.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>150 XP to unlock</div><div>$170 (Easy)</div><div>$200 (Medium)</div><div>$215 (Hard)</div><div>$240 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade grants all of the Mermonkey's [[attack]]s [[Camo detection]] and allows its tridents to home in on Bloons within 80 units from any direction.\n\n[[Crosspath]]ing with [[Trident Swiftness]] increases the tridents' rotation rate while seeking to compensate for their increased movement speed, while crosspathing with [[Riptide Champion]] reduces their rotation rate to counterbalance their reduced movement speed. With [[Arctic Knight]], it also reduces the random spread angle of its Ice Jet ability from 30\u00b0 to 10\u00b0, but with [[Popseidon]], it no longer reduces the ability's spread, instead increasing the spread angle of its side tridents (not the wavelets) from 45\u00b0 to 60\u00b0.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">2</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 002UpgradeIcon.png|50px]]<div>'''[[Echosense Network|Echosense Network]]'''<br>Increases range for all Echosense Mermonkeys. Stacks up to 10 times.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>670 XP to unlock</div><div>$240 (Easy)</div><div>$280 (Medium)</div><div>$300 (Hard)</div><div>$335 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade applies a [[buff]] to all Mermonkeys with this upgrade (including itself), or a further upgrade on the same path, that increases their [[range]] by 7.5%. This buff stacks additively for each Mermonkey with this upgrade up to 10 times, for a maximum of +75% range for all affected Mermonkeys.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">3</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 003UpgradeIcon.png|50px]]<div>'''[[Alluring Melody|Alluring Melody]]'''<br>Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects, disrupting Bloon movement, and strips Camo.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>3,000 XP to unlock</div><div>$1,700 (Easy)</div><div>$2,000 (Medium)</div><div>$2,160 (Hard)</div><div>$2,400 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade unlocks a new [[attack]] for the Mermonkey that pulls non-[[MOAB-Class Bloon]]s into a trance. The attack creates an area of effect that causes Bloons that enter it to lose [[Camo Bloon (BTD6)|Camo]] properties, instantly take the total remaining damage of [[damage over time]] if they have any (capped at 50 damage each), and continuously circle around the tower anticlockwise. It lasts for 6 seconds, returning tranced Bloons to where they were before when it ends, and has a 12-second cooldown (effectively 50% uptime without buffs). It has 6 [[pierce]] (with [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s consuming 2 pierce), which determines how many Bloons it can entrance at a time. This upgrade also increases the pierce of the Mermonkey's trident splashes from 3 to 9.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">4</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 004UpgradeIcon.png|50px]]<div>'''[[Symphonic Resonance|Symphonic Resonance]]'''<br>Hypnotic tune can affect low tier MOAB-Class Bloons. Can be set to echo from a nearby point.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>14,500 XP to unlock</div><div>$6,460 (Easy)</div><div>$7,600 (Medium)</div><div>$8,210 (Hard)</div><div>$9,120 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade increases the Mermonkey's [[range]] from 28 units to 32 units and enhances the trance [[attack]]. It now has 12 pierce instead of 6 (still gaining +2 pierce from the [[Sharper Prongs]] [[crosspath]]), no longer consumes +1 pierce from [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, can deal up to 125 damage from detonating [[damage over time]] instead of 50, and can now pull [[MOAB (BTD6)|MOAB]]s and [[DDT (BTD6)|DDT]]s into its trance (with MOABs consuming +2 pierce and DDTs consuming +3). Tranced MOAB-Class Bloons orbit at one-third the speed of regular Bloons.\n\nThis upgrade also unlocks a [[Monkey Special]] that allows the player to place a totem [[sub-tower]] anywhere within the Mermonkey's range, which causes the trance to emit from the totem instead of the Mermonkey. The player can also use the Monkey Special to remove the totem and return the trance attack to the Mermonkey, with a 6-second cooldown before the player can place the totem again.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/><div class=\"ur-wrapper\"><div class=\"ur-head\">5</div><div class=\"flex-wrapper\"><div class=\"flex-item flex-wrapper\"><div class=\"flex-item-body flex-left-icon-wrapper\">[[File:BTD6 Mermonkey 005UpgradeIcon.png|50px]]<div>'''[[The Final Harmonic|The Final Harmonic]]'''<br>This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkeys extra pierce.</div></div><div class=\"flex-item-body\" style=\"column-width:120px\">'''Costs''':<div>52,000 XP to unlock</div><div>$21,250 (Easy)</div><div>$25,000 (Medium)</div><div>$27,000 (Hard)</div><div>$30,000 (Impoppable)</div></div></div><div class=\"flex-item-long flex-item-body\">\nThis upgrade unlocks a [[buff]] that applies to all [[Hero]]es and [[Magic]] towers (except itself) within the totem's [[range]] if it exists, or the Mermonkey's range if not. It grants Heroes +15% range and -15% [[Activated Ability]] cooldowns and grants Magic towers +3 [[pierce]]. Additionally, this upgrade increases the [[range]] of the Mermonkey (and its totem, by extension) from 32 units to 38 units, the [[pierce]] of its trident splashes from 9 to 18, and further enhances its [[trance]] attack.\n\nThis upgrade reduces the trance attack's cooldown to 3 seconds, increases its [[damage over time]] damage cap to 10,000, and allows its totem to be placed onto any valid location on-screen. It also allows the trance to affect [[BFB (BTD6)|BFB]]s, [[ZOMG (BTD6)|ZOMG]]s, [[BAD (BTD6)|BAD]]s, and [[Boss Bloon]]s: it can pull in and trance BFBs and ZOMGs in the same way as MOABs and DDTs, but against BADs and bosses, it only strips Camo and detonates [[damage over time]], without pulling them in. BFBs, ZOMGs, BADs, and bosses all consume +3 pierce for the trance.\n</div></div></div><templatestyles src=\"upgrade row/style.css\"/>\n</div>\n<span style=\"clear:both\"></span>\n\n\n[IMAGE OF MANA SHIELD]\n\n'''Mana Shield''' is a type of shield that protects [[lives]]. In ''Bloons TD 6'', its value is shown in blue text. Something mana battd and distinguish corvus soul barrier.\n\nSources\n\nBtd6\n\n*Mana Shield\n*Mana Bulwark\n*Dan D'Monke upgrade thingy\n\n==BTD5M stats==\n\n<table class=\"wikitable inline\"><caption>DartMonkey</caption><tr><th>Footprint</th><td>8 unit radius<tr><th>Placeable on</th><td>Land  </td></tr><tr><th>Targeting options</th><td>First, Last, Close, Strong</td></tr></table><table class=\"wikitable inline\"><caption>DartMonkey</caption><tr><th>[[Attack speed|Cooldown]]</th><td>'''Reload time''': 0.75s<br>'''Shot delay''': 0.2s<br>'''Total''': 0.95s<tr><th>Targeting range</th><td>100 units<tr><td colspan=\"2\"><table class=\"wikitable inline\"><caption>Projectile</caption><tr><th>Count</th><td>1</td></tr><tr><th>[[Pierce]]</th><td>1<tr><th>[[Damage]]</th><td>'''Piercing''': 1</td></tr><tr><th>Movement</th><td>'''Speed''': 805 units/s<br>'''Max. distance''': 161 units</td></tr></table></td></tr></table>\n\n===4-0===\n\n<table class=\"wikitable inline\"><caption>DartMonkey</caption><tr><th>Footprint</th><td>8 unit radius<tr><th>Placeable on</th><td>Land  </td></tr><tr><th>Targeting options</th><td>First, Last, Close, Strong</td></tr></table><table class=\"wikitable inline\"><caption>Juggernaut</caption><tr><th>[[Attack speed|Cooldown]]</th><td>'''Reload time''': 1.2s<br>'''Shot delay''': 0.2s<br>'''Total''': 1.4s<tr><th>Targeting range</th><td>175 units<tr><td colspan=\"2\"><table class=\"wikitable inline\"><caption>Projectile</caption><tr><th>Count</th><td>1</td></tr><tr><th>[[Pierce]]</th><td>100<tr><th>[[Damage]]</th><td>'''Plasma''': 1<br>'''Juggernaut''': 4</td></tr><tr><th>Movement</th><td>'''Speed''': 560 units/s<br>'''Max. distance''': 490 units</td></tr><tr><th>Radius</th><td>23 units</td></tr></table></td></tr></table>\n\n===0-4===\n\n<table class=\"wikitable inline\"><caption>DartMonkey</caption><tr><th>Footprint</th><td>8 unit radius<tr><th>Placeable on</th><td>Land  </td></tr><tr><th>Targeting options</th><td>First, Last, Close, Strong</td></tr></table><table class=\"wikitable inline\"><caption>TripleDarts</caption><tr><th>[[Attack speed|Cooldown]]</th><td>'''Reload time''': 0.75s<br>'''Shot delay''': 0.2s<br>'''Total''': 0.95s<tr><th>Targeting range</th><td>100 units<tr><td colspan=\"2\"><table class=\"wikitable inline\"><caption>Projectile</caption><tr><th>Count</th><td>1</td></tr><tr><th>[[Pierce]]</th><td>5<tr><th>[[Damage]]</th><td>'''Piercing''': 1</td></tr><tr><th>Movement</th><td>'''Speed''': 805 units/s<br>'''Max. distance''': 161 units</td></tr></table><table class=\"wikitable inline\"><caption>Projectile</caption><tr><th>Count</th><td>2</td></tr><tr><th>Angle between</th><td>30\u00b0</td></tr><tr><th>[[Pierce]]</th><td>4<tr><th>[[Damage]]</th><td>'''Piercing''': 1</td></tr><tr><th>Movement</th><td>'''Speed''': 805 units/s<br>'''Max. distance''': 161 units</td></tr></table></td></tr></table><table class=\"wikitable inline\"><caption>FanClubDart</caption><tr><th>[[Attack speed|Cooldown]]</th><td>'''Reload time''': 0.05s<br>'''Shot delay''': 0s<tr><th>Targeting range</th><td>140 units<tr><td colspan=\"2\"><table class=\"wikitable inline\"><caption>Projectile</caption><tr><th>Count</th><td>1</td></tr><tr><th>[[Pierce]]</th><td>5<tr><th>[[Damage]]</th><td>'''Piercing''': 1</td></tr><tr><th>Movement</th><td>'''Speed''': 700 units/s<br>'''Max. distance''': 500 units</td></tr></table></td></tr></table><table class=\"wikitable inline\"><caption>SuperMonkeyFanClub</caption><tr><th>[[Attack speed|Cooldown]]</th><td>'''Reload time''': 45s<br>'''Shot delay''': 0s<tr><th>Targeting range</th><td>0 units<tr><td colspan=\"2\"><table class=\"wikitable inline\"><caption>TowerModifier</caption><tr><th>Effect range</th><td>\u221e units</td></tr><tr><th>Duration</th><td>15s</td></tr><tr><th>Max. towers</th><td>7</td></tr><tr><th>Flags</th><td><ul><li>Applies to self</li><li>Applies to newly spawned towers</li></ul></td></tr></table></td></tr></table>\n\n==Bloon groups==\n===Default===\n{|class=\"wikitable sortable\" style=\"width:100%\"\n!Bloon\n!Count\n!Starts at\n!Ends at\n!RBE\n!Cash\n!Timeline\n|-\n|Red\n|10\n|0s\n|5.1s\n|10\n|$10\n|style=\"width:100%\"|<div style=\"position:relative;left:0;width:30.5%;height:10px;background-color:white\"></div>\n|-\n|Blue\n|5\n|5.7s\n|7.95s\n|10\n|$10\n|style=\"width:100%\"|<div style=\"position:relative;left:34.1%;width:13.5%;height:10px;background-color:white\"></div>\n|-\n|Red\n|15\n|9.71s\n|16.71s\n|15\n|$15\n|style=\"width:100%\"|<div style=\"position:relative;left:58.1%;width:41.9%;height:10px;background-color:white\"></div>\n|}\n\n===Alternate Bloons Rounds===\n{|class=\"wikitable sortable\" style=\"width:100%\"\n!Bloon\n!Count\n!Starts at\n!Ends at\n!RBE\n!Cash\n!Timeline\n|-\n|Blue\n|10\n|0s\n|5.1s\n|20\n|$20\n|style=\"width:100%\"|<div style=\"position:relative;left:0;width:30.5%;height:10px;background-color:white\"></div>\n|-\n|Regrow Blue\n|5\n|5.7s\n|7.95s\n|10\n|$10\n|style=\"width:100%\"|<div style=\"position:relative;left:34.1%;width:13.5%;height:10px;background-color:white\"></div>\n|-\n|Red\n|15\n|9.71s\n|16.71s\n|15\n|$15\n|style=\"width:100%\"|<div style=\"position:relative;left:58.1%;width:41.9%;height:10px;background-color:white\"></div>\n|}\n\n{| class=\"wikitable\"\n|+ Caption text\n|-\n! Header text !! Header text !! Header text\n|-\n| Example || Example || Example\n|-\n| Example || Example || Example\n|-\n| Example || Example || Example\n|}\n\n===Endurance===\n\n===''Rogue Legends''===\n\n===''Frontier Legends''===\n====Type 1====\n\n====Type 2====\n\n====Type 3====\n\n<div class=\"cargoCalendar\" dataurl=\"https://www.bloonswiki.com/index.php?title=Special:CargoExport&amp;tables=btd6_events&amp;&amp;fields=name%3Dname%2Cstart%3Dstart%2Cend%3Dend%2C+CONCAT%28_pageName%2C+%22%23%22%2C+name%29%3Dlink&amp;where=type%3D%22odysseyEvent%22&amp;limit=100&amp;format=fullcalendar&amp;&amp;\" style=\"width: 100%\" startview=\"month\"></div>"}}