Ball Lightning (BTD6): Difference between revisions
m Added a little. Then I realized "what the heck is this upgrade doing". It's anti-stall. The damage for the price is awful. Tags: Visual edit Mobile edit Mobile web edit |
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|icon =BTD6 DruidMonkey BallLightningUpgradeIcon.png | |icon =BTD6 DruidMonkey BallLightningUpgradeIcon.png | ||
|image =BTD6 400-Druid.png | |image =BTD6 400-Druid.png | ||
|description =Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons. | |description =Able to perceive Camo Bloons. Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons. | ||
|description C= | |description C= | ||
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|xp =12000 | |xp =12000 | ||
}} | }} | ||
'''Ball Lightning''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Ball Lightning''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants the Druid [[camo detection]] and an additional attack that summons a slow-moving lightning ball, which quickly zaps lightning at Bloons and freezes Bloons that touch the lightning ball. This attack is shot every 6 seconds, and generates lightning every 0.35s, forks up to 5 times (up to 31 targets total), and does 3 damage. The ball does no damage, and freezes any non-White type for 4.5s through up to 4 layers of Bloon. | ||
Additionally, the ordinary [[Heart of Thunder (BTD6)|Heart of Thunder]] lightning bolts deal 3 damage, and tornadoes are more effective. Tornadoes now blow back Bloons +50 more units backwards (150–250 units), and has its pierce increased from | Additionally, the ordinary [[Heart of Thunder (BTD6)|Heart of Thunder]] lightning bolts deal 3 damage, and tornadoes are more effective. Tornadoes now blow back Bloons +50 more units backwards (150–250 units), and has its pierce increased from 35 to 60 with no pierce penalty versus [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Ball Lightning is a decent mid-game tower for both support and damage, controlling<!--"stalling" is the wrong word--> and popping Bloons that follow its path. However, multiple T3 [[Druid of the Storm (BTD6)|Druid of the Storm]]s are generally more versatile for blowback despite the more cost-efficient blowback of the T4. Ball Lightning can | {{BTD6 last updated|51.2|section=y}} | ||
Ball Lightning is a decent mid-game tower for both support and damage, controlling<!--"stalling" is the wrong word--> and popping Bloons that follow its path. However, multiple T3 [[Druid of the Storm (BTD6)|Druid of the Storm]]s are generally more versatile for blowback despite the more cost-efficient blowback of the T4. Ball Lightning's lightning balls can be used for dealing general damage to any non-Purple when placed along straight lines, however the ball is antithetical for the purpose of prolonging rounds to use abilities. The lightning ball freeze benefits Bloon control especially with {{BTD6 mk|Cold Front}}'s zap freezes, but remains not enough to be a proper stall tower, and its slow attack speed and reliance on straight lines on [[CHIMPS]] prevents it from working on many map formats. | |||
==Update history== | ==Update history== | ||
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BTD6 400-DruidInsta.png|[[Insta Monkey]] icon | BTD6 400-DruidInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*The upgrade's name may be a reference to the [[wp:Ball lightning|ball lightning]] phenomena. | |||
==In other languages== | ==In other languages== | ||