Special Poperations (BTD6): Difference between revisions
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'''Special Poperations''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Special Poperations''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves [[Support Chinook (BTD6)|Support Chinook's]] [[Activated Ability|abilities]], and grants a new Monkey Marine [[Activated Ability|ability]] which drops a marine [[sub-tower]]. With {{BTD6 mk|Door Gunner}}, this upgrade also grants an ability which allows the Heli Pilot to hold a tower inside it, allowing it to continue attacking. | ||
This upgrade also increases the movement speed of the Heli Pilot by 25% and reduces Downdraft attack cooldown from 0. | This upgrade also increases the movement speed of the Heli Pilot by 25% and reduces Downdraft attack cooldown from 0.15 seconds to 0.075 seconds.<section end="lede" /> | ||
== Abilities == | == Abilities == | ||
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=== Monkey Marine === | === Monkey Marine === | ||
This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower at the Heli Pilot's position. If there are no available placement locations near the Heli Pilot, the marine cannot be deployed. The marine fires darts at Bloons which deal 6 [[damage]], have 20 [[pierce]], and have an [[Attack | This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower at the Heli Pilot's position. If there are no available placement locations near the Heli Pilot, the marine cannot be deployed. The marine fires darts at Bloons which deal 6 [[damage]], have 20 [[pierce]], and have an [[Attack speed|attack cooldown]] of 0.05 seconds (0.04 seconds with [[Faster Firing (BTD6)|Faster Firing]] crosspath). Marines have a [[range]] of 50 [[Unit|units]]. It can damage all Bloon types and can detect [[Camo Bloon (BTD6)|Camo Bloons]]. | ||
The Marine last for 30 seconds before disappearing. It also disappears if the Heli that spawned it is removed. Crosspathing the Heli with [[Quad Darts (BTD6)|Quad Darts]] causes the Marine to remain even if the Heli is removed, which seems to be a bug. Unlike most towers and sub-towers, marines can be sold in [[CHIMPS]]. This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds (meaning a single Special Poperations can keep a Marine on the map at all times and periodically have two Marines at a time without any ability cooldown buffs). | The Marine last for 30 seconds before disappearing. It also disappears if the Heli that spawned it is removed. Crosspathing the Heli with [[Quad Darts (BTD6)|Quad Darts]] causes the Marine to remain even if the Heli is removed, which seems to be a bug. Unlike most towers and sub-towers, marines can be sold in [[CHIMPS]]. This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds (meaning a single Special Poperations can keep a Marine on the map at all times and periodically have two Marines at a time without any ability cooldown buffs). | ||
Unlike other sub-towers, the marine can be redeployed with the redeploy ability. | |||
=== Door Gunner === | === Door Gunner === | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
With improved income and lives, greater blowback, no initial Reposition cooldown, and decent DPS for its price, Special Poperations stands out on [[Boss Event]]s, especially Least Cash and Least Tiers settings. It | With improved income and lives, greater blowback, no initial Reposition cooldown, and decent DPS for its price, Special Poperations stands out on [[Boss Event]]s, especially in Least Cash and Least Tiers settings. It remains viable in [[CHIMPS]] with sufficient micromanagement to reposition towers, blow back Super Ceramics, and frequent use of Marine for bursts of damage. | ||
{{BTD6 mk|Door Gunner}} is an important MK to give a tower effectively infinite range. Some valuable candidates are: | {{BTD6 mk|Door Gunner}} is an important MK to give a tower effectively infinite range. Some valuable candidates are: | ||
*[[Favored Trades (BTD6)|Favored Trades]] | *[[Favored Trades (BTD6)|Favored Trades]] for its sellback bonus. | ||
*[[Master Builder|Master Builder]]'s Mega Sentries can be picked up. | *[[Master Builder|Master Builder]]'s Mega Sentries can be picked up. | ||
*[[Banana Farmer (BTD6)|Banana Farmer]], | *[[Banana Farmer (BTD6)|Banana Farmer]] | ||
* | *[[Embrittlement (BTD6)|Embrittlement]], which is mainly used in Boss Events without good Ice placements. | ||
*[[The Final Harmonic]]'s totem can move blimps into [[XXXL Trap (BTD6)|XXXL Trap]] on distant lane maps such as [[Muddy Puddles]].<!--the only currently known practical finalharmonic interaction other than "it's a cool funni interaction"; xxxl trap chinook doesn't move its own trap, and 015 xxxl isn't always better...--> | |||
Special Poperations does not need to be crosspathed if assuming a support role. However, 0-5-2 does | Special Poperations does not need to be crosspathed if assuming a support role. However, 0-5-2 does improve blowback and the Marine's DPS. Alternatively, 2-5-0 removes the need for micro. | ||
==Update history== | ==Update history== | ||
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===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
BTD6 Special Poperations X5X.png|Special Poperations for | BTD6 Special Poperations 150.png|Special Poperations for 150, 250 | ||
BTD6 Special Poperations X5X.png|Special Poperations for 05X | |||
BTD6 Special Poperations Helipad.png|Special Poperations helipad | BTD6 Special Poperations Helipad.png|Special Poperations helipad | ||
BTD6 Special Poperations Active Ability.png|Special Poperations marine | BTD6 Special Poperations Active Ability.png|Special Poperations marine | ||
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File:BTD6 050-HeliPilotInsta.png|[[Insta Monkey]] icon | File:BTD6 050-HeliPilotInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Its upgrade icon is almost identical to the portrait of {{BTD6|Elite Defender}}. | |||
*"Poperations" is a portmanteau of "pop" and "operations". | |||
*[[wp:Special operations|Special operations]] are unconventional military techniques, including but not limited to scouting, espionage, and diversion, typically performed by small units. | |||
*With {{BTD6 mk|Door Gunner}}, it has the most activated abilities of a single tower in BTD6, with 4 in total. | |||
==In other languages== | ==In other languages== | ||