Strategy:Monkey Buccaneer (BTD6): Difference between revisions

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{{incomplete|Add tips for usage of Navarch of the Seas}}
{{BTD6 last updated|51.2}}{{Lede image|BTD6 000-MonkeyBuccaneer.png}}
{{BTD6 last updated|51.2}}{{Lede image|BTD6 000-MonkeyBuccaneer.png}}


Buccaneers are difficult to use on many maps because they can only be placed in water. However, on maps with good water placement, they are extremely valuable, as they have powerful upgrades that are much cheaper than many land towers’ upgrades of the same power level. They are, however, weak to DDTs, as they can only pop them with [[Hot Shot (BTD6)|Hot Shot]], requiring other towers to either handle the [[DDT (BTD6)|DDTs]] themselves or buff the Buccaneers to do it.
Buccaneers are difficult to use on many maps because they can only be placed in water. However, on maps with good water placement, they are extremely valuable, as they have powerful upgrades that are much cheaper than many land towers’ upgrades of the same power level. They are, however, weak to DDTs, as they can only pop them with [[Hot Shot (BTD6)|Hot Shot]] or [[Carrier Flagship (BTD6)|Carrier Flagship]], requiring other towers to either handle the [[DDT (BTD6)|DDTs]] themselves or buff the Buccaneers to do it.


== Base ==
== Base ==
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In terms of crosspathing, Path 3 is generally better for group popping, giving it extra range and pierce. Crow’s Nest gives it innate camo detection, and a 0-5-2 Pirate Lord can solo a Hard-difficulty game as long as it has good water placement. The extra pierce also allows it to pop thick rushes. If going for DPS, Path 1 is better, particularly if Cannon Ships are being spammed, as even without the extra dart, Double Shot still gives an extra grape. However, this extra grape becomes mostly useless at Monkey Pirates and above, so to save cash when going for these upgrades, it is usually better to just get Faster Shooting and ignore Double Shot.
In terms of crosspathing, Path 3 is generally better for group popping, giving it extra range and pierce. Crow’s Nest gives it innate camo detection, and a 0-5-2 Pirate Lord can solo a Hard-difficulty game as long as it has good water placement. The extra pierce also allows it to pop thick rushes. If going for DPS, Path 1 is better, particularly if Cannon Ships are being spammed, as even without the extra dart, Double Shot still gives an extra grape. However, this extra grape becomes mostly useless at Monkey Pirates and above, so to save cash when going for these upgrades, it is usually better to just get Faster Shooting and ignore Double Shot.


== Buccaneer: Path 3 ==
== Path 3 ==
This path allows the Buccaneer to make extra income, and as such is mostly useless on [[CHIMPS]]  where its only use are the Tier 1 and 2 upgrades to crosspath with Paths 1 or 2.
This path allows the Buccaneer to make extra income, and as such is mostly useless on [[CHIMPS]]  where its only use are the Tier 1 and 2 upgrades to crosspath with Paths 1 or 2.


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[[Favored Trades (BTD6)|Favored Trades]] doubles its attack speed, makes $500 a round, and increases the sell price of towers in its range, said price raise stacking up to three times. Due to its high price, Favored Trades is less cost-efficient than Merchantmen at making money, so it is better to wait until 21 Merchantmen have been purchased to upgrade one to this tier, then to Trade Empire. Then, the rest may be gradually upgraded to this tier. It is also a good idea to buy lots of Central Markets to go with the Favored Trades. Selling towers using the buff is usually worth it with one or two  Favored Trades and this benefit can be extended out of the water using a [[Special Poperations (BTD6)|Special Poperations]] with {{BTD6 mk|Door Gunner}}.
[[Favored Trades (BTD6)|Favored Trades]] doubles its attack speed, makes $500 a round, and increases the sell price of towers in its range, said price raise stacking up to three times. Due to its high price, Favored Trades is less cost-efficient than Merchantmen at making money, so it is better to wait until 21 Merchantmen have been purchased to upgrade one to this tier, then to Trade Empire. Then, the rest may be gradually upgraded to this tier. It is also a good idea to buy lots of Central Markets to go with the Favored Trades. Selling towers using the buff is usually worth it with one or two  Favored Trades and this benefit can be extended out of the water using a [[Special Poperations (BTD6)|Special Poperations]] with {{BTD6 mk|Door Gunner}}.


[[Trade Empire (BTD6)|Trade Empire]] buffs the cash generation of up to 20 other Merchantmen/Favored Trades, boosting their damage, ceramic damage, and blimp damage by +1 each. It also produces $800 per round. Trade Empire is best when paired with many Merchantmen, Favored Trades, and Central Markets, allowing you to earns loads of cash each round. On its own, it’s not even close to worth its high price. The other disadvantage is that it takes a lot of water space the maximize its potential, only working on maps with lots of water, like Spa Pits and Spice Islands. Still, its powerful cash generating abilities will allow for powerful upgrades, particularly useful for Bosses.
[[Trade Empire (BTD6)|Trade Empire]] buffs the cash generation of up to 20 other Merchantmen/Favored Trades, boosting their damage, ceramic damage, and blimp damage by +1 each. In co-op, this bonus cap is increased by 20 for each Trade Empire, up to a maximum of 80, though it will be very difficult to get even close to that number on the majority of maps. It also produces $800 per round. Trade Empire is best when paired with many Merchantmen, Favored Trades, and Central Markets, allowing you to earns loads of cash each round. On its own, it’s not even close to worth its high price. The other disadvantage is that it takes a lot of water space the maximize its potential, only working on maps with lots of water, like Spa Pits and Spice Islands. Still, its powerful cash generating abilities will allow for powerful upgrades, particularly useful for Bosses.


Crosspathing with Path 2 is far superior to Path 1, as it allows for easy Camo Lead popping, and the high-pierce burning grapes outdo the darts.
Crosspathing with Path 2 is far superior to Path 1, as it allows for easy Camo Lead popping, and the high-pierce burning grapes outdo the darts.
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== Navigation ==
== Navigation ==
{{BTD6 monkey buccaneer nav}}{{BTD6 strategy nav}}
{{BTD6 monkey buccaneer nav}}{{BTD6 strategy nav}}
[[Category:BTD6 strategies]]