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| Now testing for Engineer Monkeys. | | Now testing for Boomerang Monkeys. |
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| == General ==
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| Engineers have relatively low upgrade costs with a large variety of uses ranging from DPS to support and even income generation. Notably, they make more usage of crosspaths than any other tower, with each crosspath bringing numerous different effects for each upgrade. Good choices with crosspaths, therefore, are core to Engineer strategies.
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| == Base ==
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| The base tower is similar to a base Dart Monkey, but with a slightly bigger footprint and slightly higher range, pierce, and attack rate. This makes it a good group popper. On the other hand, it costs nearly twice as much as a base Dart Monkey. Still, it is a viable starting tower and is commonly used in conjunction with a base Dart Monkey to start CHIMPS.
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| == Path 1 ==
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| Path 1 focuses on DPS through usage of its Sentry turrets. This can be rather inconsistent, as Sentry placement partially relies on RNG, but is still useful and can even be used for group popping, as each Sentry can have its individual target priority set differently.
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| Sentry is one of the tower’s core upgrades, allowing it to deploy multiple sub-towers that shoot the same attacks as a base Dart Monkey, with the same range as the Engineer. This has many advantages, as it allows the Engineer to attack outside of its range and pop many bloons at once, depending upon placement. With Vigilant Sentries MK, even more Sentries can be active at once.
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| Faster Engineering allows deployment of Sentries, Cleansing Foam, and Bloon Traps at twice the speed as before. This allows for even more Sentries to be active at once, and used-up foam and traps can be quickly replaced. Sprockets doubles the attack rate of both the Engineer and its Sentries, and if crosspathed with Pin, allows Sentries to stun bloons just like the Engineer.
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| Sentry Expert allows the Engineer to create different kinds of Sentries depending upon what bloons are onscreen and which ones of those the Engineer determines to be the biggest threat. Other than placement of the Sentries, the main struggles this upgrade has is the tower’s inability to see camo. Laser Sentries are deployed against DDTs despite the lack of camo detection, making it difficult if there are many purple bloons in the same round. However, the upgrade shouldn’t be counted out, as the specialized Sentries won’t struggle in rounds with a consistent bloon type, and crosspaths can eliminate some of their weaknesses.
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| Sentry Champion switches out all Sentries for larger ones that have a greater range and rapidly shoot plasma balls with decent popping power. The upgrade by itself isn’t a great DPS option compared to others, but crosspaths and external speed buffs can easily eliminate its weaknesses. Its relatively low cost allows money to be spent on those buffs. The Sentries’ inability to damage purple bloons is partially offset by the main tower’s main attack, as the speed buffs needed to increase DPS are applied to the Sentries through the Engineer.
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| Path 2 crosspaths are generally better for building up the first path, due to the extra range and damage against blimps and fortified bloons. For mid-game, however, or for other Engineers after Sentry Champion is built, Path 3 is also viable, as it grants far higher pierce to the Sentries, and stalling properties once Sprockets is purchased, as well.
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| == Path 2 ==
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| Path 2 focuses on support.
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| Larger Service Area grants both the Engineer and Sentries (if purchased) a larger attack range, also allowing Sentries and Bloon Traps to be deployed in the increased range. Additionally, it allows the player to choose a spot where the Bloon Trap is deployed, instead of the Engineer simply placing it close by. This allows better management of the tower’s assets and lets it cover a massive amount of the track when crosspathed with Sentries.
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| Deconstruction allows the Engineer and Sentries to do extra damage to Fortified and MOAB-class bloons, and it causes Bloon Trap and above to automatically strip fortification when trapping bloons.
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| == Path 3 ==
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