Strategy:Monkey Buccaneer (BTD6): Difference between revisions
added category |
Izzyisafox (talk | contribs) m Added co-op interaction Tags: Visual edit Mobile edit Mobile web edit |
||
| Line 42: | Line 42: | ||
[[Favored Trades (BTD6)|Favored Trades]] doubles its attack speed, makes $500 a round, and increases the sell price of towers in its range, said price raise stacking up to three times. Due to its high price, Favored Trades is less cost-efficient than Merchantmen at making money, so it is better to wait until 21 Merchantmen have been purchased to upgrade one to this tier, then to Trade Empire. Then, the rest may be gradually upgraded to this tier. It is also a good idea to buy lots of Central Markets to go with the Favored Trades. Selling towers using the buff is usually worth it with one or two Favored Trades and this benefit can be extended out of the water using a [[Special Poperations (BTD6)|Special Poperations]] with {{BTD6 mk|Door Gunner}}. | [[Favored Trades (BTD6)|Favored Trades]] doubles its attack speed, makes $500 a round, and increases the sell price of towers in its range, said price raise stacking up to three times. Due to its high price, Favored Trades is less cost-efficient than Merchantmen at making money, so it is better to wait until 21 Merchantmen have been purchased to upgrade one to this tier, then to Trade Empire. Then, the rest may be gradually upgraded to this tier. It is also a good idea to buy lots of Central Markets to go with the Favored Trades. Selling towers using the buff is usually worth it with one or two Favored Trades and this benefit can be extended out of the water using a [[Special Poperations (BTD6)|Special Poperations]] with {{BTD6 mk|Door Gunner}}. | ||
[[Trade Empire (BTD6)|Trade Empire]] buffs the cash generation of up to 20 other Merchantmen/Favored Trades, boosting their damage, ceramic damage, and blimp damage by +1 each. It also produces $800 per round. Trade Empire is best when paired with many Merchantmen, Favored Trades, and Central Markets, allowing you to earns loads of cash each round. On its own, it’s not even close to worth its high price. The other disadvantage is that it takes a lot of water space the maximize its potential, only working on maps with lots of water, like Spa Pits and Spice Islands. Still, its powerful cash generating abilities will allow for powerful upgrades, particularly useful for Bosses. | [[Trade Empire (BTD6)|Trade Empire]] buffs the cash generation of up to 20 other Merchantmen/Favored Trades, boosting their damage, ceramic damage, and blimp damage by +1 each. In co-op, this bonus cap is increased by 20 for each Trade Empire, up to a maximum of 80, though it will be very difficult to get even close to that number on the majority of maps. It also produces $800 per round. Trade Empire is best when paired with many Merchantmen, Favored Trades, and Central Markets, allowing you to earns loads of cash each round. On its own, it’s not even close to worth its high price. The other disadvantage is that it takes a lot of water space the maximize its potential, only working on maps with lots of water, like Spa Pits and Spice Islands. Still, its powerful cash generating abilities will allow for powerful upgrades, particularly useful for Bosses. | ||
Crosspathing with Path 2 is far superior to Path 1, as it allows for easy Camo Lead popping, and the high-pierce burning grapes outdo the darts. | Crosspathing with Path 2 is far superior to Path 1, as it allows for easy Camo Lead popping, and the high-pierce burning grapes outdo the darts. | ||