Covered Garden: Difference between revisions
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'''Covered Garden''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Covered Garden''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 33.0|version 33.0]]. It takes place in a garden with glass roof consisting of three moving panels. At any given time, three quarters of the garden is inaccessible: towers cannot be placed there, and towers already placed there cannot be interacted with, though their attacks and abilities work as usual. At the end of every round, one of the glass panels moves to expose a new quarter of the garden, and covering the quarter which was previously exposed. | ||
The glass panels do not affect [[line of sight]] or [[Projectile|projectiles]]; towers such as [[Mortar Monkey (BTD6)|Mortar Monkey]] can attack covered parts of the track as normal. | The glass panels do not affect [[line of sight]] or [[Projectile|projectiles]]; towers such as [[Mortar Monkey (BTD6)|Mortar Monkey]] can attack covered parts of the track as normal. | ||
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** Target a Monkey with abilities such as Take Aim from a [[Deadeye]], [[Bounty Hunter]] or [[Golden Justice]], [[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove from the [[Master Builder]]. | ** Target a Monkey with abilities such as Take Aim from a [[Deadeye]], [[Bounty Hunter]] or [[Golden Justice]], [[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove from the [[Master Builder]]. | ||
** [[Support Chinook (BTD6)|Support Chinook]] and [[Special Poperations (BTD6)|Special Poperations]] reposition and {{BTD6 mk|Door Gunner}}, neither from lifting a covered tower nor dropping them on a blocked location. | ** [[Support Chinook (BTD6)|Support Chinook]] and [[Special Poperations (BTD6)|Special Poperations]] reposition and {{BTD6 mk|Door Gunner}}, neither from lifting a covered tower nor dropping them on a blocked location. | ||
** Special Poperations Marine deploy | ** Special Poperations Marine deploy; however, if the Heli Pilot is very close to a uncovered location, the Marine will appear there. | ||
** Moving [[Dark Knight (BTD6)|Dark Knight]], [[Dark Champion (BTD6)|Dark Champion]], [[Legend of the Night (BTD6)|Legend of the Night]] and [[Corvus (BTD6)|Corvus]] with their abilities. | ** Moving [[Dark Knight (BTD6)|Dark Knight]], [[Dark Champion (BTD6)|Dark Champion]], [[Legend of the Night (BTD6)|Legend of the Night]] and [[Corvus (BTD6)|Corvus]] with their abilities. | ||
** Beast Handler top and middle path Beast reposition. | ** Beast Handler top and middle path Beast reposition. | ||