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| Now testing for Ninja Monkeys. | | Now testing for Boomerang Monkeys. |
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| == General ==
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| Ninjas are noted for their ability to bypass bloon immunities and hold out against most of the early game by themselves. However, they suffer late-game due to their low damage rate on their own and weakness to large numbers of blimps, mostly acting as support popping power when that time comes. With Ninja-focused defenses, buffs and cleanup are needed to support them late-game.
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| == Base ==
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| The base tower has average [[pierce]] but good [[range]] and [[attack speed]]. It is twice as expensive as a Dart Monkey, but its attack speed makes it an excellent lone starting tower on easier maps, and can reliably start advanced maps with a Dart Monkey for support.
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| == Path 1 ==
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| Path 1 is DPS-focused, although it needs external buffs, such as from [[Alchemist (BTD6)|Alchemists]], to be effective in the late-game. Path 3 is generally preferred, as the [[Seeking Shuriken (BTD6)|Seeking Shurikens]] maximize the Ninja’s attacks, whilst [[Caltrops (BTD6)|Caltrops]] provide extra damage. Path 2 is better left to the Shinobi Ninjas that are necessary for this path to be effective.
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| [[Ninja Discipline (BTD6)|Ninja Discipline]] is a valuable crosspath, as the Ninja has very little other attack speed upgrades. [[Sharp Shurikens (BTD6)|Sharp Shurikens]] is crucial to making the shuriken attack effective on other paths.
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| == Path 2 ==
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| == Path 3 ==
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