Dark Champion (BTD6): Difference between revisions

Swapped strategy and cost, added strategy
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'''Dark Champion''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It attacks 100% faster, alternate shots between left and right hands, and each shot now lacks projectile deviation by default.<!--trust me about the lack of projdev--> Also, it upgrades the following:
'''Dark Champion''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases its range from 53 to 57 units and doubles its attack speed, alternating projectiles between its hands. The Darkshift abilty is now global, allowing it to be placed anywhere.


* Damage increased by +1
This upgrade also greatly improves the blades, increasing their damage from 1 to 2, their bonus damage to MOABs from 2 to 3, their bonus damage to Camo Bloons from 1 to 2, gains +2 damage to ceramic bloons, and pop all bloon types. Their pierce is increased from 4 to 8, size from 4 to 5, and upon hitting a target ricochet to the closest bloon after a 0.1 second delay up to 8 times. <section end="lede" />
** [[Ceramic damage]] increased by +2
** [[MOAB-Class damage]] increased by +1
** [[Camo damage]] increased by +1
* Pierce increased by +4
* Range increased from 53 to 57 units
* Damage type changed to [[Damage#Normal / Acid|normal]], allowing blades to pop all Bloon types
* Blades granted the ability to bounce to nearby targets, with a bounce distance equal to base range, and bounces target Close.
** Jump distance is 57 [[Unit|units]] with a limit of 8 jumps, and 0.1s cooldown per bounce. The projectile has 0.6s lifespan, so it only does up to 6 unless given projectile lifespan buffs.
* [[Knockback (BTD6)|Knockback]] effect upgraded to stop [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] from moving entirely, instead of moving at 10% speed
* Projectile size increased from 4 to 5, while not changing projectile size with top-path crosspathing
* Darkshift ability's range increased to infinite, allowing it to move Super Monkey anywhere on the screen


==Stats==
==Stats==
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{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
Dark Champion is an expensive late game tower with enough power to function as a carry when supported with {{BTD6|Overclock}}. Global teleports, knockback, and projectile ricochet help it effectively deal with most rounds, but it has poor single target damage for its cost and needs support to handle the round 100 {{BTD6|BAD}}.
Dark Champion is an expensive late game tower with enough power to function as a carry when supported with {{BTD6|Overclock}}. Global teleports, knockback, and projectile ricochet help it effectively deal with most rounds, but it has poor single target damage for its cost and needs support to handle the round 100 {{BTD6|BAD}}.
2-0-4 crosspath is much preferred for maximized attack speed, since it already gains a sizeable pierce bonus and cannot synergize with [[Geraldo (BTD6)|Geraldo]]'s [[Sharpening Stone]].


==Update history==
==Update history==
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===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed}}
<gallery>
File:BTD6 Dark Champion 004.png|Dark Champion with no crosspath
File:BTD6 Dark Champion 104.png|Dark Champion with 1-0-4 crosspath
File:BTD6 Dark Champion 204.png|Dark Champion with 2-0-4 crosspath
File:BTD6 Dark Champion 014.png|Dark Champion with 0-1-4 crosspath
File:BTD6 Dark Champion 024.png|Dark Champion with 0-2-4 crosspath
</gallery>


===Assets===
===Assets===