Dragon's Breath (BTD6): Difference between revisions
→Strategy: I feel this one is overrated? Has anyone actually had this thing perform against the 60s on any map? Or even against the late 50s on hard maps? |
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'''Dragon's Breath''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Dragon's Breath''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />In addition to improved [[Fireball (BTD6)|Fireball]]s and [[Wall of Fire (BTD6)|Walls of Fire]], the Wizard gains a flame [[attack]] that does 2 {{BTD6 dt|Fire}} [[damage]] with 3 [[pierce]], with an [[Attack speed|attack cooldown]] of 0.135 seconds. Flames apply a burn damage-over-time effect that deals 1 damage every 1.5 seconds, and lasts for 3.1 seconds. With {{BTD6 mk|Flame Jet}}, projectile speed is increased by 50%. | ||
The fireball attack now produces 3 fireballs per shot instead of 1, spread in a 60° angle. Its explosions deal 3 damage and have a larger radius, but doesn't affect the damage of the initial hit. The wall of fire attack has its cooldown reduced from 6.5 to 4.5 seconds, with blazes that have 20 pierce (instead of 10), and its tick rate and pierce refresh interval are both reduced from 0.15 to 0.1 seconds.<section end="lede" /> | |||
In addition to crosspathing benefits from | In addition to crosspathing benefits from Wall of Fire, Dragon's Breath receives the following crosspath benefits: | ||
*[[Guided Magic (BTD6)|Guided Magic]] doubles lifespan of the fiery breath and allows it to ignore obstacles, but [[Arcane Blast (BTD6)|Arcane Blast]] | *[[Guided Magic (BTD6)|Guided Magic]] doubles lifespan of the fiery breath and allows it to ignore obstacles, but [[Arcane Blast (BTD6)|Arcane Blast]] doesn't affect it. | ||
* [[Intense Magic (BTD6)|Intense Magic]] grants +2 pierce (total of 5) to the fiery breath, and double projectile speed (125 to 250). | * [[Intense Magic (BTD6)|Intense Magic]] grants +2 pierce (total of 5) to the fiery breath, and double projectile speed (125 to 250). | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
Dragon's Breath is an all-round damage tower that performs similarly against blimps and normal | Dragon's Breath is an all-round damage tower that performs similarly against blimps and normal Bloons, carrying the early-game but with low range and pierce going into mid-game. It works well on easier maps, but struggles on harder maps compared to more specialized towers for either type of Bloon. The fire breath deals most of its damage against single targets, while Wall of Fire contributes more damage against bloon rushes. Dragon's Breath does replace the Wall of Fire more often compared to lower tiers, limiting the tower's weakness at the start of rounds. The triple fireballs offer bursts that work well with its other attacks, but still too slow and inconsistent for reliable grouped damage. | ||
It does not synergize well enough with {{BTD6|Berserker Brew}} to justify the buff for its cost, unless specifically playing around the Walls of Fire. 0-3-2 is the more common crosspath, as it is much stronger for the low pierce breath attack and gives camo and extra range, while 1-3-0 or 2-3-0 have more control over Wall of Fire, and can have two Walls of Fire active at once for extra damage thanks to the longer duration. | It does not synergize well enough with {{BTD6|Berserker Brew}} to justify the buff for its cost, unless specifically playing around the Walls of Fire. 0-3-2 is the more common crosspath, as it is much stronger for the low pierce breath attack and gives camo and extra range, while 1-3-0 or 2-3-0 have more control over Wall of Fire, and can have two Walls of Fire active at once for extra damage thanks to the longer duration. 1-3-0 is enough if only wanting the improved Wall of Fire, while 2-3-0 can be worth it for the +1 damage triple fireballs. | ||
==Update history== | ==Update history== | ||