Turbo Charge (BTD6): Difference between revisions

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geraldo synergy gets nerfed with attack speed boost multiplier being 5x
 
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'''Turbo Charge''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. On top of [[Bionic Boomerang (BTD6)|Bionic Boomerang]]'s base attack (which is unmodified), it gains an [[Activated Ability]] that allows it to attack as fast and deal +1 damage for 10 seconds (15 seconds with {{BTD6 mk|Long Turbo}}). If {{BTD6 mk|Bionic Augmentation}} is active, it also gains [[Camo detection]] for the duration. This ability has a cooldown of 45 seconds, and an initial cooldown of 15 seconds.  
'''Turbo Charge''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. On top of [[Bionic Boomerang (BTD6)|Bionic Boomerang]]'s base attack (which is unmodified), it gains an [[Activated Ability]] that allows it to attack as fast and deal +1 damage for 10 seconds (15 seconds with {{BTD6 mk|Long Turbo}}). If {{BTD6 mk|Bionic Augmentation}} is active, it also gains [[Camo detection]] for the duration. This ability has a cooldown of 45 seconds, and an initial cooldown of 15 seconds.  


==Stats==
==Stats==
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== Strategy ==
== Strategy ==
{{BTD6 last updated|49.2|section=y}}
{{BTD6 last updated|53.0|section=y}}
Turbo Charge is a solid mid-game tower, dealing extremely high damage for its cost when the ability is active, erasing the first MOAB and wiping out nearly all mid-game rounds with ease. However, it faces trouble when the ability is not active, thus requiring another tower to fend off Bloons until the ability comes back up. Strategically time its ability by using it for the most dangerous part of each round, such as for Round 63's {{BTD6|Ceramic Bloon}} clumps and when multiple {{BTD6|MOAB}}s pop into Ceramics at the same time.  
Turbo Charge is a solid mid-game tower, dealing extremely high damage for its cost when the ability is active, erasing the first MOAB and wiping out nearly all mid-game rounds with ease. However, it faces trouble when the ability is not active, thus requiring another tower to fend off Bloons until the ability comes back up. Strategically time its ability by using it for the most dangerous part of each round, such as for Round 63's {{BTD6|Ceramic Bloon}} clumps and when multiple {{BTD6|MOAB}}s pop into Ceramics at the same time.  


2-4-0 is the preferred crosspath for Turbo Charge, especially with {{BTD6 mk|Recurring 'Rangs}} (which maximizes its increased pierce), as 0-4-2 suffers from pierce capping and lacks significance in its +1 damage due to the ability already granting +1 damage. {{BTD6|Geraldo}} is the best [[Hero]] for Turbo Charge, as [[Gerry's Fire]] gains a attack speed boost when the ability is active, [[See Invisibility Potion]] aids against {{BTD6|Camo Bloon}}s, [[Jar of Pickles]] further enhances Turbo Charge's damage, and [[Sharpening Stone]] improves 2-4-0 Turbo Charge's capability.
2-4-0 is the preferred crosspath for Turbo Charge, especially with {{BTD6 mk|Recurring 'Rangs}} (which maximizes its increased pierce). Although 0-4-2 has better single target damage, it greatly suffers from pierce capping, but works well in [[Boss Rush]].  
 
{{BTD6|Geraldo}} is the best [[Hero]] for Turbo Charge, as [[Gerry's Fire]] gains a attack speed boost when the ability is active, [[See Invisibility Potion]] aids against {{BTD6|Camo Bloon}}s, [[Jar of Pickles]] further enhances Turbo Charge's damage, and [[Sharpening Stone]] improves 2-4-0 Turbo Charge's capability.


==Update history==
==Update history==