Bounty Hunter: Difference between revisions

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{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Bounty Hunter
| id = Bounty Hunter
 
| name = Bounty Hunter
|name         =Bounty Hunter
| icon = BTD6 Desperado 040UpgradeIcon.png
|icon         =BTD6 Desperado 040UpgradeIcon.png
| image = BTD6 040-Desperado.png
|image       =BTD6 040-Desperado.png
| description = Marked to Pop ability: Marks extra Bloons, then proceeds to attack all Marked Bloons. Marked Bloons take more damage and give more cash. All Desperados can target Marked Bloons.
|description =Marked to Pop ability: Marks extra Bloons, then proceeds to attack all Marked Bloons. Marked Bloons take more damage and give more cash. All Desperados can target Marked Bloons.
| tower = Desperado
 
| path = 2
|tower=Desperado
| tier = 4
|path =2
| cost = 6000
|tier =4
| xp = 18000
 
|cost =6500
|xp   =18000
}}
}}
'''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol from 6 to 16 and grants it +16 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, increases the damage of its rifle attack from 10 to 24 and damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s from +10 to +24, and unlocks a non-damaging attack that places marks on Bloons, the Marked to Pop [[Activated Ability]], and an improved version of the Take Aim ability. If at least one Bounty Hunter is present, it grants all Desperados the capability to prioritize marked Bloons.
'''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Its pistol does +6 damage versus [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, its rifle gains +10 damage to Ceramics that is mutually exclusive to its [[Fortified Bloon (BTD6)|Fortified Bloon]] bonus damage, unlocks a non-damaging attack that places marks on Bloons, the Marked to Pop [[Activated Ability]], and an improved version of the Take Aim ability. If at least one Bounty Hunter is present, it grants all Desperados the capability to prioritize marked Bloons.


==Mechanics==
==Mechanics==
===Marking attack===
===Marking attack===
The marking attack places a mark on a target Bloon every 9 seconds. Marked Bloons take double damage from Desperados and give twice as much [[cash]] per pop (affected by cash per pop modifiers in later [[round]]s), but it only affects one layer. It can affect [[MOAB-Class Bloon]]s, though they do not display any visual indication that they are affected. This attack is affected by [[attack speed]] modifiers, but cannot have its attack speed reduced to be below 9 seconds. It has the same range as the rifle and is active regardless of which weapon the Desperado is currently using.
The marking attack places a mark on up to 2 target Bloons every 6 seconds. Marked Bloons take double damage from Desperados and give twice as much [[cash]] per pop (affected by cash per pop modifiers in later [[round]]s), but it only affects one layer. It can affect [[MOAB-Class Bloon]]s, though they do not display any visual indication that they are affected. This attack is affected by [[attack speed]] modifiers, but cannot have its attack speed reduced to be below 3 seconds. It has the same range as the rifle and is active regardless of which weapon the Desperado is currently using.


===Mark prioritization===
===Mark prioritization===
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===Marked to Pop===
===Marked to Pop===
Marked to Pop is an [[Activated Ability]] that temporarily stops all the Desperado's other attacks, switching it to a non-damaging attack that rapidly marks Bloons for 2 seconds (marking up to 30 Bloons without any attack speed modifiers), then switching it to an attack that rapidly attacks only marked Bloons for 1 second, before returning it to using its other attacks. Both attacks have infinite [[range]], but can only target Bloons within [[line of sight]]. The second attack deals 30 damage per hit (before the damage multiplier from being marked), can damage all Bloon types, and has a chance to [[crit]] for 4× damage (like all attacks with [[Bullseye (BTD6)|Bullseye]]).
Marked to Pop is an [[Activated Ability]] that temporarily stops all the Desperado's other attacks, switching it to a non-damaging attack that rapidly marks Bloons for 2 seconds (marking up to 10 Bloons without any attack speed modifiers), then switching it to an attack that rapidly attacks only marked Bloons for 1 second, before returning it to using its other attacks. Both attacks have infinite [[range]], but can only target Bloons within [[line of sight]]. The second attack deals 30 damage per hit (before the damage multiplier from being marked), can damage all Bloon types, and has a chance to [[crit]] for 4× damage (like all attacks with [[Bullseye (BTD6)|Bullseye]]).


Both of this ability's attacks benefit from [[Quickdraw (BTD6)|Quickdraw]], [[Standoff]], [[Wanderer]], and [[Nomad]] in the same way as the pistol and rifle attacks.
Both of this ability's attacks benefit from [[Quickdraw (BTD6)|Quickdraw]], [[Standoff]], [[Wanderer]], and [[Nomad]] in the same way as the pistol and rifle attacks.
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==Stats==
==Stats==
{{cleanup|Add a "min cooldown" part to the main marking attack}}
{{BTD6 stat list by tiers|Desperado|040}}
{{BTD6 stat list by tiers|Desperado|040}}


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==Strategy==
==Strategy==
{{strategy needed|Needs income generation strategy, probably still needs a rework}}
{{BTD6 last updated|54.0|section=y}}
{{BTD6 last updated|50.2|section=y}}
Bounty Hunter is a major farming support tower, with its Take Aim ability being able to increase [[Monkey City (BTD6)|Monkey City]] range to cover more {{BTD6|Banana Farm}}s in the transition to [[Monkeyopolis (BTD6)|Monkeyopolis]]. It can also directly make income when combined with blimp instakills, namely [[XXXL Trap (BTD6)|XXXL Trap]] and [[Pirate Lord (BTD6)|Pirate Lord]], as the marked status is not applied to multiple layers. It is not very effective compared to conventional farming methods, however.
Bounty Hunter's support capabilities are versatile, offering further range from its Take Aim and income generation from its marked statuses. Outside of [[CHIMPS]], Bounty Hunter is one of the major farming supports, excelling at directly making income when combined with blimp instakills, as well as assisting [[Monkey City (BTD6)|Monkey City]] range to cover more Farms in the transition to [[Monkeyopolis (BTD6)|Monkeyopolis]] or for simply covering the buff further. In CHIMPS, Bounty Hunter can be used to support a Desperado-focused defense and improve range of existing towers. Marked to Pop ability has a fair amount of burst damage, though primarily used for the income bonus.


The marked status helps Desperados deal much more damage to single bloons, such as the single blimps on Rounds 60, 80, and 100, and also assists [[XXXL Trap (BTD6)|XXXL Trap]] farming versus blimps. Setting on Strong is usually better, so the marked status can target the strongest Bloons and the rifle can take advantage of its high damage.
Outside of farming, the marked status help Desperados deal much more damage to single targets, such as against Rounds 60, 80, and 100. The improved Take Aim's temporary Bloon weakness removal assists towers such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]], in addition to extra range and [[Camo detection]]. It is also a solid choice on [[Monkey Village (BTD6)|Monkey Village]]s, such as spreading [[Monkey Commerce (BTD6)|Monkey Commerce]] buffs further.


The improved Take Aim's bigger range is best applied on single towers that need very wide coverage for a while, and the capability to pop Black, White, and Purple Bloons is most effective on towers with these specific weaknesses, such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]], in addition to temporary camo detection. It's also a solid choice on [[Monkey Village (BTD6)|Monkey Village]]s, such as spreading [[Monkey Commerce (BTD6)|Monkey Commerce]] buffs further and the aforementioned Monkey City.
2-4-0 is usually the better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, plus better single-target damage via [[Standoff]], compared to 0-4-2 which is more consistent against groups instead.
 
2-4-0 is usually the better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, plus better single-target damage via [[Standoff]], compared to 0-4-2 which is more consistent versus groups but less effective single-target damage.


==Update history==
==Update history==
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BTD6 040-DesperadoInsta.png|[[Insta Monkey]] icon
BTD6 040-DesperadoInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*A [[wp:bounty hunter|bounty hunter]] is a person who is hired to capture fugitives for money.


==In other languages==
==In other languages==