Tricky Tracks: Difference between revisions

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{{BTD6 map info
{{BTD6 map info
| id = TrickyTracks
| name = Tricky Tracks
| name = Tricky Tracks
| image = BTD6 MapSelectTrickyTracksButton.png
| image = BTD6 MapSelectTrickyTracksButton.png
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| entrances = 6
| entrances = 6
| exits = 6
| exits = 6
| path lengths = 6.1,6.2,6.6,6.7,6.2,6.1
| path labels = top right,top left,middle right,middle left,bottom right,bottom left
| water = No
| water = No
| music = Tropical Carnival Octopus
| music = Tropical Carnival Octopus
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'''Tricky Tracks''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. It takes place in the interior of a train station where Bloons move over the train tracks.
'''Tricky Tracks''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. It takes place in the interior of a train station where Bloons move over the train tracks.


This map's concept [https://www.reddit.com/r/btd6/comments/1leike0/tricky_tracks/ was created by VillainSeven & _XLGamer10] for the [https://www.reddit.com/r/btd6/comments/1lbl6pg/btd6_7_year_anniversary_map_competition/ BTD6 7 Year Anniversary Map Competition] held on /r/btd6, and it was selected as a winner along with Mushroom Grotto and Ship Capture.<ref>{{Cite|author=CoreyNK|date=2025-07-17|url=https://www.reddit.com/r/btd6/comments/1m2rjc3/7th_anniversary_map_competition_winners/|title=7th Anniversary Map Competition Winners!|publisher=Ninja Kiwi on Reddit|retrieved=2025-11-27}}</ref> It was originally designed on the [[Map Editor]] and players can access it in the Content Browser using the code [https://join.btd6.com/Map/ZFHKXRA ZFHKXRA].
This map's concept [https://www.reddit.com/r/btd6/comments/1leike0/tricky_tracks/ was created by VillainSeven & _XLGamer10] for the [https://www.reddit.com/r/btd6/comments/1lbl6pg/btd6_7_year_anniversary_map_competition/ BTD6 7 Year Anniversary Map Competition] held on /r/btd6, and it was selected as a winner along with [[Mushroom Grotto]] and Ship Capture.<ref>{{Cite|author=CoreyNK|date=2025-07-17|url=https://www.reddit.com/r/btd6/comments/1m2rjc3/7th_anniversary_map_competition_winners/|title=7th Anniversary Map Competition Winners!|publisher=Ninja Kiwi on Reddit|retrieved=2025-11-27}}</ref> It was originally designed on the [[Map Editor]] and players can access it in the Content Browser using the code [https://join.btd6.com/Map/ZFHKXRA ZFHKXRA].


== Layout ==
== Layout ==
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==Mechanics==
==Mechanics==
Interacting on any of the stop lights allows the player to send a train for $2500, which will arrive at the rail to the left of the light. The train will travel across the track, one-shotting almost all regular non-[[MOAB-Class]] Bloons and dealing 10 damage to everything else. Additionally, all MOABs besides {{BTD6|BAD}}s are stunned for 10 seconds. After activating a light, all lights will go on cooldown for 60 seconds. Every subsequent usage costs an additional $2500 to activate, with no limit. The cooldown of the lights cannot be affected by [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]], the Removable Cost Rate [[challenge rule]], or Reset Cooldowns in [[Sandbox (BTD6)|Sandbox]].
Interacting on any of the stop lights allows the player to send a train for $2500, which will arrive at the rail to the left of the light. The train will travel across the track, one-shotting almost all regular non-[[MOAB-Class]] Bloons and dealing 10 damage to everything else. Additionally, all MOABs besides {{BTD6|BAD}}s and [[Boss Bloon|Bosses]] are stunned for 10 seconds. After activating a light, all lights will go on cooldown for 60 seconds. Every subsequent usage costs an additional $2500 to activate, with no limit. The cooldown of the lights cannot be affected by [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]], the Removable Cost Rate [[challenge rule]], or Reset Cooldowns in [[Sandbox (BTD6)|Sandbox]].


== Strategy ==
== Strategy ==
{{strategy needed}}
{{strategy needed}}
{{outdated|The faster lanes makes 52.1 version much harder, perhaps to the level of Ouch?}}
{{BTD6 last updated|52.0|section=y}}
{{BTD6 last updated|52.0|section=y}}
Tricky Tracks is one of the less mechanically annoying Expert maps, with a lot of strategies working well on this map. Coverage of the separated lanes is important; towers with long range or seeking projectiles is good for this. As Bloons clump up in the middle of each track, crowd control is key here.
Tricky Tracks is one of the less mechanically annoying Expert maps, with a lot of strategies working well on this map. Coverage of the separated lanes is important; towers with long range or seeking projectiles is good for this. As Bloons clump up in the middle of each track, crowd control is key here.
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== Easter eggs ==
== Easter eggs ==
*The [[Monklish]] on the side of the middle track's platform reads "XLGamer10", and on that of the blocked track, it reads "VillainSeven", the creators of the original map.
<!-- [[Help:Transclusion]] -->
*The Monklish on the back wall reads "ZOMG" and "[[Zee Jay|ZJ]] was here."
{{#lst:List of Easter eggs in BTD6|Tricky Tracks}}


== Update history ==
== Update history ==
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:BTD6 Tricky Tracks 4th of July.png|Fireworks Theme
File:BTD6 Tricky Tracks Holiday.png|Holiday theme
File:BTD6 Tricky Tracks Odyssey Statue.png|Odyssey statue
File:BTD6 tricky tracks concept.png|Map concept being played in the Content Browser
File:BTD6 tricky tracks concept.png|Map concept being played in the Content Browser
File:BTD6 tricky tracks concept thumbnail.png|Map concept thumbnail
File:BTD6 tricky tracks concept thumbnail.png|Map concept thumbnail

Latest revision as of 21:07, 2 July 2026

Tricky Tracks
Difficulty Expert
Music Tropical Carnival Octopus
Default Co-op division Free-for-all
Introduced Version 52.0
Entrances 6 Exits 6
Junctions Water? No
Path lengths (RBS)
PathEasyMediumHard
top right7.66.96.1
top left7.87.06.2
middle right8.27.56.6
middle left8.47.66.7
bottom right7.87.06.2
bottom left7.66.96.1

Tricky Tracks is an Expert map in Bloons TD 6, introduced in version 52.0. It takes place in the interior of a train station where Bloons move over the train tracks.

This map's concept was created by VillainSeven & _XLGamer10 for the BTD6 7 Year Anniversary Map Competition held on /r/btd6, and it was selected as a winner along with Mushroom Grotto and Ship Capture.[1] It was originally designed on the Map Editor and players can access it in the Content Browser using the code ZFHKXRA.

Layout

[edit | edit source]

The map features four train tracks that cross the screen diagonally from the top right to the bottom left, but Bloons only use the top three tracks. On each track there will be two paths, one in the left where Bloons move from top right to bottom left, and one in the right in the opposite direction. The Bloons will move very quickly to the center of the track, where they slow down and stop for a brief moment before rushing towards the exit of their respective path.

Mechanics

[edit | edit source]

Interacting on any of the stop lights allows the player to send a train for $2500, which will arrive at the rail to the left of the light. The train will travel across the track, one-shotting almost all regular non-MOAB-Class Bloons and dealing 10 damage to everything else. Additionally, all MOABs besides BADs and Bosses are stunned for 10 seconds. After activating a light, all lights will go on cooldown for 60 seconds. Every subsequent usage costs an additional $2500 to activate, with no limit. The cooldown of the lights cannot be affected by Geraldo's Rejuv Potion, the Removable Cost Rate challenge rule, or Reset Cooldowns in Sandbox.

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: The faster lanes makes 52.1 version much harder, perhaps to the level of Ouch?
This section was last updated for: version 52.0

Tricky Tracks is one of the less mechanically annoying Expert maps, with a lot of strategies working well on this map. Coverage of the separated lanes is important; towers with long range or seeking projectiles is good for this. As Bloons clump up in the middle of each track, crowd control is key here.

[edit | edit source]
Name Icon Reasoning
Deadeye During the mid-game, the Deadeye's range buffs are helpful on seeking or quick-attacking limited-range towers, since Aces and Helis are generally bad on this map due to the separated simultaneous lanes.
Archmage Archmage combined with range buffs like Deadeye/Bounty Hunter and Monkey Village are recommended to seek Bloons across all three railroads, combined with The Bloon Solver with Primary Mentoring to clean up Super Ceramics and weaker blimps. 5-2-0 is still generally recommended despite the range bonus of 5-0-2, since range buffs cover 5-2-0's lack of range.
Etienne Unlike on most maps, Etienne's range buff alone is enough to warrant as a viable Hero option for this map, so towers with limited range can reach enough of the three railroads, especially going into late-game.

Easter eggs

[edit | edit source]
  • The Monklish on the side of the middle track's platform reads "XLGamer10", and on that of the blocked track, it reads "VillainSeven". Both are references to the co-creators of the original map.
  • The Monklish on the back wall reads "ZOMG" and "ZJ was here."

Update history

[edit | edit source]
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Nerf Bloon speed adjusted so the map's difficulty is similar to what was intended on the original submission
    • Note: Average track length RBS reduced 40%, from 10−11s to 6−7s, approximately
  • Reduced the hitbox size for the interactable lights
  • Nerf Adjustments made to fix overlapping farm placement
[edit | edit source]

References

[edit | edit source]
  1. CoreyNK (Thu, 17 Jul 2025). "7th Anniversary Map Competition Winners!". Ninja Kiwi on Reddit. Retrieved Thu, 27 Nov 2025.
[edit | edit source]