Tricky Tracks: Difference between revisions
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{{BTD6 map info | {{BTD6 map info | ||
| id = TrickyTracks | |||
| name = Tricky Tracks | | name = Tricky Tracks | ||
| image = BTD6 MapSelectTrickyTracksButton.png | | image = BTD6 MapSelectTrickyTracksButton.png | ||
| Line 6: | Line 7: | ||
| entrances = 6 | | entrances = 6 | ||
| exits = 6 | | exits = 6 | ||
| path lengths = 6.1,6.2,6.6,6.7,6.2,6.1 | |||
| path labels = top right,top left,middle right,middle left,bottom right,bottom left | |||
| water = No | | water = No | ||
| music = Tropical Carnival Octopus | | music = Tropical Carnival Octopus | ||
| Line 13: | Line 16: | ||
'''Tricky Tracks''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. It takes place in the interior of a train station where Bloons move over the train tracks. | '''Tricky Tracks''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. It takes place in the interior of a train station where Bloons move over the train tracks. | ||
This map's concept [https://www.reddit.com/r/btd6/comments/1leike0/tricky_tracks/ was created by VillainSeven & _XLGamer10] for the [https://www.reddit.com/r/btd6/comments/1lbl6pg/btd6_7_year_anniversary_map_competition/ BTD6 7 Year Anniversary Map Competition] held on /r/btd6, and it was selected as a winner along with | This map's concept [https://www.reddit.com/r/btd6/comments/1leike0/tricky_tracks/ was created by VillainSeven & _XLGamer10] for the [https://www.reddit.com/r/btd6/comments/1lbl6pg/btd6_7_year_anniversary_map_competition/ BTD6 7 Year Anniversary Map Competition] held on /r/btd6, and it was selected as a winner along with [[Mushroom Grotto]] and Ship Capture.<ref>{{Cite|author=CoreyNK|date=2025-07-17|url=https://www.reddit.com/r/btd6/comments/1m2rjc3/7th_anniversary_map_competition_winners/|title=7th Anniversary Map Competition Winners!|publisher=Ninja Kiwi on Reddit|retrieved=2025-11-27}}</ref> It was originally designed on the [[Map Editor]] and players can access it in the Content Browser using the code [https://join.btd6.com/Map/ZFHKXRA ZFHKXRA]. | ||
== Layout == | == Layout == | ||
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==Mechanics== | ==Mechanics== | ||
Interacting on any of the stop lights allows the player to send a train for $2500, which will arrive at the rail to the left of the light. The train will travel across the track, one-shotting almost all regular non-[[MOAB-Class]] Bloons and dealing 10 damage to everything else. Additionally, all MOABs besides {{BTD6|BAD}}s are stunned for 10 seconds. After activating a light, all lights will go on cooldown for 60 seconds. Every subsequent usage costs an additional $2500 to activate, with no limit. The cooldown of the lights cannot be affected by [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]], the Removable Cost Rate [[challenge rule]], or Reset Cooldowns in [[Sandbox (BTD6)|Sandbox]]. | Interacting on any of the stop lights allows the player to send a train for $2500, which will arrive at the rail to the left of the light. The train will travel across the track, one-shotting almost all regular non-[[MOAB-Class]] Bloons and dealing 10 damage to everything else. Additionally, all MOABs besides {{BTD6|BAD}}s and [[Boss Bloon|Bosses]] are stunned for 10 seconds. After activating a light, all lights will go on cooldown for 60 seconds. Every subsequent usage costs an additional $2500 to activate, with no limit. The cooldown of the lights cannot be affected by [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]], the Removable Cost Rate [[challenge rule]], or Reset Cooldowns in [[Sandbox (BTD6)|Sandbox]]. | ||
== Strategy == | == Strategy == | ||
{{strategy needed}} | {{strategy needed}} | ||
{{outdated|The faster lanes makes 52.1 version much harder, perhaps to the level of Ouch?}} | |||
{{BTD6 last updated|52.0|section=y}} | {{BTD6 last updated|52.0|section=y}} | ||
Tricky Tracks is one of the less mechanically annoying Expert maps, with a lot of strategies working well on this map. Coverage of the separated lanes is important; towers with long range or seeking projectiles is good for this. As Bloons clump up in the middle of each track, crowd control is key here. | Tricky Tracks is one of the less mechanically annoying Expert maps, with a lot of strategies working well on this map. Coverage of the separated lanes is important; towers with long range or seeking projectiles is good for this. As Bloons clump up in the middle of each track, crowd control is key here. | ||
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== Easter eggs == | == Easter eggs == | ||
<!-- [[Help:Transclusion]] --> | |||
{{#lst:List of Easter eggs in BTD6|Tricky Tracks}} | |||
== Update history == | == Update history == | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:BTD6 Tricky Tracks 4th of July.png|Fireworks Theme | |||
File:BTD6 Tricky Tracks Holiday.png|Holiday theme | |||
File:BTD6 Tricky Tracks Odyssey Statue.png|Odyssey statue | |||
File:BTD6 tricky tracks concept.png|Map concept being played in the Content Browser | File:BTD6 tricky tracks concept.png|Map concept being played in the Content Browser | ||
File:BTD6 tricky tracks concept thumbnail.png|Map concept thumbnail | File:BTD6 tricky tracks concept thumbnail.png|Map concept thumbnail | ||