Last Resort: Difference between revisions
m →Recommended towers and upgrades: Grammar fixes |
|||
| Line 48: | Line 48: | ||
|[[Corvus (BTD6)|Corvus]] | |[[Corvus (BTD6)|Corvus]] | ||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|Corvus adjusts well to the alternating round format of this map, thanks to his Spirit's global range and his Level 7 Spirit Walk ability. The Spirit, along with occasional use of [[Spear]], simplifies the early-game. His spellbook comes into full play in the mid-game, with [[Ember]] | |Corvus adjusts well to the alternating round format of this map, thanks to his Spirit's global range and his Level 7 Spirit Walk ability. The Spirit, along with occasional use of [[Spear]], simplifies the early-game. His spellbook comes into full play in the mid-game, with [[Ember]] and [[Trample]] for dense rounds and [[Repel]], [[Frostbound]], and [[Ancestral Might]] for blimps, saving up large amounts of money for late-game towers. During the late-game, the Ancestral Might becomes powerful for taking down high-tier blimps, and [[Overload]] removes large amounts of Bloons and blimps to alleviate significant pressure from other towers, especially cleanup towers such as Perma-Spike. | ||
|- | |- | ||
|[[Sauda (BTD6)|Sauda]] | |[[Sauda (BTD6)|Sauda]] | ||