Last Resort: Difference between revisions

 
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|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|Corvus adjusts well to the alternating round format of this map, thanks to his Spirit's global range and his Level 7 Spirit Walk ability. The Spirit, along with occasional use of [[Spear]], simplifies the early-game. His spellbook comes into full play in the mid-game, with [[Ember]] & [[Trample]] for dense rounds and [[Repel]] & [[Frostbound]] & [[Ancestral Might]] for blimps, saving up large amounts of money for late-game towers. During the late-game, the Ancestral Might becomes powerful for taking down high-tier blimps, and [[Overload]] removes large amounts of Bloons and blimps to alleviate significant pressure from other towers, especially cleanup towers such as Perma-Spike.
|Corvus adjusts well to the alternating round format of this map, thanks to his Spirit's global range and his Level 7 Spirit Walk ability. The Spirit, along with occasional use of [[Spear]], simplifies the early-game. His spellbook comes into full play in the mid-game, with [[Ember]] and [[Trample]] for dense rounds and [[Repel]], [[Frostbound]], and [[Ancestral Might]] for blimps, saving up large amounts of money for late-game towers. During the late-game, the Ancestral Might becomes powerful for taking down high-tier blimps, and [[Overload]] removes large amounts of Bloons and blimps to alleviate significant pressure from other towers, especially cleanup towers such as Perma-Spike.
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|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]