Cash: Difference between revisions
→Cash produced by towers: I added several Towers which were missing from the original list (Engineer Monkey and Alchemist) and added Monkey Village income methods. →Cash produced by heroes: I added a new section for heroes. |
Pymonkibot (talk | contribs) m Text replacement - "{{mobile version|Bloons TD 5}}" to "{{multiplat version|Bloons TD 5}}" |
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'''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250. | '''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250. | ||
Depending on the game, starting cash can be increased by some methods. In the {{ | Depending on the game, starting cash can be increased by some methods. In the {{multiplat version|Bloons TD 5}} and {{console version of|Bloons TD 5}}, starting cash can be increased with the [[Monkey Lab]] to up to $1,050. In ''Bloons Monkey City'', starting cash can be increased by an additional $250 with the [[Magic Coin Purse (BMC)|Magic Coin Purse]] and [[Epic Magic Coin Purse]]. In ''[[Bloons TD 6]]'', starting cash can be increased with the {{BTD6 mk|More Cash}} [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. In ''[[Bloons Adventure Time TD]]'', starting cash increases by $5 per [[level|rank]], to up to $1,125 at rank 100. | ||
===Cash per pop=== | ===Cash per pop=== | ||
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Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | ||
===Cash produced by | ===Cash produced by game=== | ||
{{cleanup|Bad formatting}} | |||
====In ''[[Bloons TD 5]]'', ''[[Bloons TD Battles]]'', and ''[[Bloons Monkey City]]''==== | |||
{{empty}} | |||
====In ''[[Bloons TD 6]]''==== | |||
{{Incomplete|Add all income sources. Farms have been moved to its page. Extra sellback (Favored Trades etc) is income?}} | {{Incomplete|Add all income sources. Farms have been moved to its page. Extra sellback (Favored Trades etc) is income?}} | ||
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**[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius. | **[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius. | ||
{{Incomplete|Needs elaboration on the income generation methods for heroes. Also requires checking if there are more heroes that generate cash.}} | {{Incomplete|Needs elaboration on the income generation methods for heroes. Also requires checking if there are more heroes that generate cash.}} | ||
* [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] | |||
* [[Benjamin (BTD6)|Benjamin]] (TBA) | |||
* [[Geraldo (BTD6)|Geraldo]] (TBA) | |||
====In ''[[Bloons TD Battles 2]]''==== | |||
{{empty}} | |||
==Gallery== | ==Gallery== | ||
{{image needed|screenshots and icons of cash}} | {{image needed|screenshots and icons of cash}} | ||
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | [[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | ||