Cash: Difference between revisions

Cash produced by towers: I added several Towers which were missing from the original list (Engineer Monkey and Alchemist) and added Monkey Village income methods. Cash produced by heroes: I added a new section for heroes.
Pymonkibot (talk | contribs)
m Text replacement - "{{mobile version|Bloons TD 5}}" to "{{multiplat version|Bloons TD 5}}"
 
(One intermediate revision by one other user not shown)
Line 9: Line 9:
'''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250.
'''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250.


Depending on the game, starting cash can be increased by some methods. In the {{mobile version|Bloons TD 5}} and {{console version of|Bloons TD 5}}, starting cash can be increased with the [[Monkey Lab]] to up to $1,050. In ''Bloons Monkey City'', starting cash can be increased by an additional $250 with the [[Magic Coin Purse (BMC)|Magic Coin Purse]] and [[Epic Magic Coin Purse]]. In ''[[Bloons TD 6]]'', starting cash can be increased with the {{BTD6 mk|More Cash}} [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. In ''[[Bloons Adventure Time TD]]'', starting cash increases by $5 per [[level|rank]], to up to $1,125 at rank 100.
Depending on the game, starting cash can be increased by some methods. In the {{multiplat version|Bloons TD 5}} and {{console version of|Bloons TD 5}}, starting cash can be increased with the [[Monkey Lab]] to up to $1,050. In ''Bloons Monkey City'', starting cash can be increased by an additional $250 with the [[Magic Coin Purse (BMC)|Magic Coin Purse]] and [[Epic Magic Coin Purse]]. In ''[[Bloons TD 6]]'', starting cash can be increased with the {{BTD6 mk|More Cash}} [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. In ''[[Bloons Adventure Time TD]]'', starting cash increases by $5 per [[level|rank]], to up to $1,125 at rank 100.


===Cash per pop===
===Cash per pop===
Line 28: Line 28:
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round.
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round.


===Cash produced by towers===
===Cash produced by game===
{{cleanup|Bad formatting}}
====In ''[[Bloons TD 5]]'', ''[[Bloons TD Battles]]'', and ''[[Bloons Monkey City]]''====
{{empty}}
 
====In ''[[Bloons TD 6]]''====
{{Incomplete|Add all income sources. Farms have been moved to its page. Extra sellback (Favored Trades etc) is income?}}
{{Incomplete|Add all income sources. Farms have been moved to its page. Extra sellback (Favored Trades etc) is income?}}


Line 48: Line 53:
**[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius.
**[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius.


=== Cash produced by heroes ===
{{Incomplete|Needs elaboration on the income generation methods for heroes. Also requires checking if there are more heroes that generate cash.}}
{{Incomplete|Needs elaboration on the income generation methods for heroes. Also requires checking if there are more heroes that generate cash.}}
* [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
* [[Benjamin (BTD6)|Benjamin]] (TBA)
* [[Geraldo (BTD6)|Geraldo]] (TBA)


* [[Benjamin]] (TBA)
====In ''[[Bloons TD Battles 2]]''====
* [[Geraldo]] (TBA)
{{empty}}


==Gallery==
==Gallery==
{{image needed|screenshots and icons of cash}}
{{image needed|screenshots and icons of cash}}
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]