Template:BTD6 projectile: Difference between revisions
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this also needs a fix |
Added regrow damage |
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| (10 intermediate revisions by 2 users not shown) | |||
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EMISSION | EMISSION | ||
-->{{#ifexpr:{{{alternateProjectile|1}}}>1 or {{{alternateProjectile after|1}}}>1|<tr><th>Alternate projectile interval</th><td>{{{alternateProjectile|1}}} attacks{{#if:{{{alternateProjectile after|}}}|→ {{{alternateProjectile after|}}} attacks}}</td></tr>}}<!-- | |||
-->{{#ifexpr:{{{count|1}}}>1 or {{{count after|1}}}>1|<tr><th>Count</th><td>{{{count|1}}} {{#if:{{{count after|}}}|→ {{{count after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{count|1}}}>1 or {{{count after|1}}}>1|<tr><th>Count</th><td>{{{count|1}}} {{#if:{{{count after|}}}|→ {{{count after|}}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{angle|0}}} > 0 or {{{angle after|0}}} > 0|<tr><th>Angle</th><td>{{{angle|0}}}° {{#if:{{{angle after|}}}|→ {{{angle after|}}}°}}</td></tr>}}<!-- | -->{{#ifexpr:{{{angle|0}}} > 0 or {{{angle after|0}}} > 0|<tr><th>Angle</th><td>{{{angle|0}}}° {{#if:{{{angle after|}}}|→ {{{angle after|}}}°}}</td></tr>}}<!-- | ||
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PIERCE | PIERCE | ||
-->{{#ifexpr:({{{pierce|0}}} > 0 or {{{pierce after|0}}} > 0) and {{{maxPierce after|0}}} != 1|<tr><th>[[Pierce]]</th><td> | -->{{#ifexpr:({{{pierce|0}}} > 0 or {{{pierce after|0}}} > 0) and {{{maxPierce after|0}}} != 1|<tr><th>[[Pierce]]</th><td>{{formatnum:{{{pierce|0}}}}} {{#if:{{{pierce after|}}}|→ {{formatnum:{{{pierce after|0}}}}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{#ifeq:{{{maxPierce|0}}}|0|∞|{{{maxPierce|0}}}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{#ifeq:{{{maxPierce|0}}}|0|∞|{{{maxPierce|0}}}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{piercePenalty|}}}{{{piercePenalty after|}}}|<tr><th>Pierce penalty</th><td>+{{{piercePenalty|0}}} {{#if:{{{piercePenalty after|}}}|→ +{{{piercePenalty after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{piercePenalty|}}}{{{piercePenalty after|}}}|<tr><th>Pierce penalty</th><td>+{{{piercePenalty|0}}} {{#if:{{{piercePenalty after|}}}|→ +{{{piercePenalty after|}}}}}</td></tr>}}<!-- | ||
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-->{{#if:{{{damageModifierForCeramic|}}}{{{damageModifierForCeramic after|}}}|<tr><th>Damage to Ceramic</th><td>+{{formatnum:{{{damageModifierForCeramic|0}}}}} {{#if:{{{damageModifierForCeramic after|}}}|→ +{{formatnum:{{{damageModifierForCeramic after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForCeramic|}}}{{{damageModifierForCeramic after|}}}|<tr><th>Damage to Ceramic</th><td>+{{formatnum:{{{damageModifierForCeramic|0}}}}} {{#if:{{{damageModifierForCeramic after|}}}|→ +{{formatnum:{{{damageModifierForCeramic after|}}}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForCeramicExceptCAS|}}}{{{damageModifierForCeramicExceptCAS after|}}}|<tr><th>Damage to Ceramic<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{formatnum:{{{damageModifierForCeramicExceptCAS|0}}}}} {{#if:{{{damageModifierForCeramicExceptCAS after|}}}|→ +{{formatnum:{{{damageModifierForCeramicExceptCAS after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForCeramicExceptCAS|}}}{{{damageModifierForCeramicExceptCAS after|}}}|<tr><th>Damage to Ceramic<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{formatnum:{{{damageModifierForCeramicExceptCAS|0}}}}} {{#if:{{{damageModifierForCeramicExceptCAS after|}}}|→ +{{formatnum:{{{damageModifierForCeramicExceptCAS after|}}}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForFortifiedOrCeramic|}}}{{{damageModifierForFortifiedOrCeramic after|}}}|<tr><th>Damage to Ceramic or Fortified</th><td>+{{formatnum:{{{damageModifierForFortifiedOrCeramic|0}}}}} {{#if:{{{damageModifierForFortifiedOrCeramic after|}}}|→ +{{formatnum:{{{damageModifierForFortifiedOrCeramic after|}}}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageModifierForMoab|}}}{{{damageModifierForMoab after|}}}|<tr><th>Damage to MOABs</th><td>+{{formatnum:{{{damageModifierForMoab|0}}}}} {{#if:{{{damageModifierForMoab after|}}}|→ +{{formatnum:{{{damageModifierForMoab after|}}}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageModifierForBad|}}}{{{damageModifierForBad after|}}}|<tr><th>Damage to BADs</th><td>+{{formatnum:{{{damageModifierForBad|0}}}}} {{#if:{{{damageModifierForBad after|}}}|→ +{{formatnum:{{{damageModifierForBad after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForBad|}}}{{{damageModifierForBad after|}}}|<tr><th>Damage to BADs</th><td>+{{formatnum:{{{damageModifierForBad|0}}}}} {{#if:{{{damageModifierForBad after|}}}|→ +{{formatnum:{{{damageModifierForBad after|}}}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForMoabs|}}}{{{damageModifierForMoabs after|}}}|<tr><th>Damage to MOAB-Class</th><td>+{{formatnum:{{{damageModifierForMoabs|0}}}}} {{#if:{{{damageModifierForMoabs after|}}}|→ +{{formatnum:{{{damageModifierForMoabs after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForMoabs|}}}{{{damageModifierForMoabs after|}}}|<tr><th>Damage to MOAB-Class</th><td>+{{formatnum:{{{damageModifierForMoabs|0}}}}} {{#if:{{{damageModifierForMoabs after|}}}|→ +{{formatnum:{{{damageModifierForMoabs after|}}}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForBoss|}}}{{{damageModifierForBoss after|}}}|<tr><th>Damage to bosses</th><td>+{{formatnum:{{{damageModifierForBoss|0}}}}} {{#if:{{{damageModifierForBoss after|}}}|→ +{{formatnum:{{{damageModifierForBoss after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForBoss|}}}{{{damageModifierForBoss after|}}}|<tr><th>Damage to bosses</th><td>+{{formatnum:{{{damageModifierForBoss|0}}}}} {{#if:{{{damageModifierForBoss after|}}}|→ +{{formatnum:{{{damageModifierForBoss after|}}}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForCamo|}}}{{{damageModifierForCamo after|}}}|<tr><th>Damage to Camo</th><td>+{{formatnum:{{{damageModifierForCamo|0}}}}} {{#if:{{{damageModifierForCamo after|}}}|→ +{{formatnum:{{{damageModifierForCamo after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForCamo|}}}{{{damageModifierForCamo after|}}}|<tr><th>Damage to Camo</th><td>+{{formatnum:{{{damageModifierForCamo|0}}}}} {{#if:{{{damageModifierForCamo after|}}}|→ +{{formatnum:{{{damageModifierForCamo after|}}}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForRegrow|}}}{{{damageModifierForRegrow after|}}}|<tr><th>Damage to Regrow</th><td>+{{formatnum:{{{damageModifierForRegrow|0}}}}} {{#if:{{{damageModifierForRegrow after|}}}|→ +{{formatnum:{{{damageModifierForRegrow after|}}}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageModifierForFortified|}}}{{{damageModifierForFortified after|}}}|<tr><th>Damage to Fortified</th><td>+{{formatnum:{{{damageModifierForFortified|0}}}}} {{#if:{{{damageModifierForFortified after|}}}|→ +{{formatnum:{{{damageModifierForFortified after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForFortified|}}}{{{damageModifierForFortified after|}}}|<tr><th>Damage to Fortified</th><td>+{{formatnum:{{{damageModifierForFortified|0}}}}} {{#if:{{{damageModifierForFortified after|}}}|→ +{{formatnum:{{{damageModifierForFortified after|}}}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForFortifiedMoabs|}}}{{{damageModifierForFortifiedMoabs after|}}}|<tr><th>Damage to Fortified MOAB-Class</th><td>+{{formatnum:{{{damageModifierForFortifiedMoabs|0}}}}} {{#if:{{{damageModifierForFortifiedMoabs after|}}}|→ +{{formatnum:{{{damageModifierForFortifiedMoabs after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForFortifiedMoabs|}}}{{{damageModifierForFortifiedMoabs after|}}}|<tr><th>Damage to Fortified MOAB-Class</th><td>+{{formatnum:{{{damageModifierForFortifiedMoabs|0}}}}} {{#if:{{{damageModifierForFortifiedMoabs after|}}}|→ +{{formatnum:{{{damageModifierForFortifiedMoabs after|}}}}}}}</td></tr>}}<!-- | ||
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DAMAGE TYPE | DAMAGE TYPE | ||
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{ | -->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{BTD6 dt|{{{immuneBloonProperties}}}}} {{#if:{{{immuneBloonProperties after|}}}|→ {{BTD6 dt|{{{immuneBloonProperties after}}}}}}}</td></tr>}}<!-- | ||
PUSHBACK | PUSHBACK | ||
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FILTERS | FILTERS | ||
-->{{#if:{{{filterBloonIfDamageType|}}}{{{filterBloonIfDamageType after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutMoab|}}}{{{filterOutMoab after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterAllExceptTarget|}}}{{{filterAllExceptTarget after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterWithChance|}}}{{{filterWithChance after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}|<tr><th>Filters</th><td><ul><!-- | -->{{#if:{{{filterBloonIfDamageType|}}}{{{filterBloonIfDamageType after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutMoab|}}}{{{filterOutMoab after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterAllExceptTarget|}}}{{{filterAllExceptTarget after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterWithChance|}}}{{{filterWithChance after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}{{{filterOutFrontier|}}}{{{filterOutFrontier after|}}}|<tr><th>Filters</th><td><ul><!-- | ||
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!-- | -->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!-- | ||
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!-- | -->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!-- | ||
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-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot hit Bloons with {{{filterMutatedTarget after|}}}|Can now hit Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!-- | -->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot hit Bloons with {{{filterMutatedTarget after|}}}|Can now hit Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!-- | ||
-->{{#ifeq:{{{filterOutFrozen after|0}}}||<li>Can now hit frozen Bloons</li>|{{#if:{{{filterOutFrozen|}}}|<li>Cannot hit frozen Bloons</li>}}}}<!-- | -->{{#ifeq:{{{filterOutFrozen after|0}}}||<li>Can now hit frozen Bloons</li>|{{#if:{{{filterOutFrozen|}}}|<li>Cannot hit frozen Bloons</li>}}}}<!-- | ||
-->{{#ifeq:{{{filterOutFrontier after|0}}}||<li>Can now hit Frontier Legends Bloons</li>|{{#if:{{{filterOutFrontier|}}}|<li>Cannot hit Frontier Legends Bloons</li>}}}}<!-- | |||
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot hit Bloons with radiation</li>}}<!-- | -->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot hit Bloons with radiation</li>}}<!-- | ||
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now hit Bloons with radiation</li>}}<!-- | -->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now hit Bloons with radiation</li>}}<!-- | ||
Latest revision as of 17:50, 11 April 2026
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