CHIMPS: Difference between revisions
Planterror (talk | contribs) →Strategy: no, I think you're onto something anon. Adding cleanup template. |
m perks! |
||
| (One intermediate revision by one other user not shown) | |||
| Line 9: | Line 9: | ||
**[[Bloon Trap (BTD6)|Bloon Trap]]s, [[XXXL Trap (BTD6)|XXXL Trap]]s, and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s Wall of Trees only generate the amount of money that would have been gained by popping the bloons normally. | **[[Bloon Trap (BTD6)|Bloon Trap]]s, [[XXXL Trap (BTD6)|XXXL Trap]]s, and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s Wall of Trees only generate the amount of money that would have been gained by popping the bloons normally. | ||
**[[Banana Farm (BTD6)|Banana Farm]]s are disabled (even if enabled in the Challenge Editor). | **[[Banana Farm (BTD6)|Banana Farm]]s are disabled (even if enabled in the Challenge Editor). | ||
**[[Double Cash Mode (BTD6)|Double Cash Mode]] | **[[Double Cash Mode (BTD6)|Double Cash Mode]] does not apply. | ||
* | *The player cannot [[sell]] most towers. If a tower is forcibly sold through other means, such as using a [[Support Chinook (BTD6)|Support Chinook]] to relocate a supporting [[Arctic Wind (BTD6)|Arctic Wind]] or [[Lord of the Abyss]], it returns $0. Note that sacrifices, such as [[Adora (BTD6)|Adora]]'s Blood Sacrifice, are not considered selling. | ||
** | **The player is still permitted to sell [[Sentry Champion (BTD6)|Champion Sentries]], [[Geraldo (BTD6)|Geraldo]]'s Level 18+ [[Creepy Idol]], and [[Special Poperations (BTD6)|Special Poperations]]'s Marine. | ||
*[[Fast Track Mode]] | *[[Fast Track Mode]] does not apply. | ||
*[[Perk]]s do not apply. | |||
==Medals== | ==Medals== | ||
| Line 27: | Line 28: | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
{{Cleanup|needs better general tips here}} | {{Cleanup|needs better general tips here}} | ||
CHIMPS is significantly more difficult than most other game modes, especially when going for a [[Map#Borders|black border]] for a map without guides, as it makes all cash-generating towers, such as [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Merchantman (BTD6)|Merchantman]], and the hero [[Benjamin (BTD6)|Benjamin]], useless. It is important to not put down too many low-tier towers in the early-game and mid-game only for them to become useless later on. Instead, focus on a few strong towers with support as well. The hero, too, is extremely important, as they have 100 rounds to level up and gain massive attack and/or support capabilities to become by far the most valuable tower on the screen. | CHIMPS is significantly more difficult than most other game modes, especially when going for a [[Map#Borders|black border]] for a map without guides, as it makes all cash-generating towers, such as [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Merchantman (BTD6)|Merchantman]], and the hero [[Benjamin (BTD6)|Benjamin]], useless. It is important to not put down too many low-tier towers in the early-game and mid-game only for them to become useless later on. Instead, focus on a few strong towers with support as well. The hero, too, is extremely important, as they have nearly 100 rounds to level up and gain massive attack and/or support capabilities to become by far the most valuable tower on the screen. | ||
Earning the red CHIMPS badge is not too difficult | Earning the red CHIMPS badge is not too difficult, and sometimes is easier than Impoppable because there's less worry about accidental leaking due to Retry Last Round giving second chances for free. The real challenge is completing without Retry Last Round; always pre-plan a consistently working strategy for all stages of the game, especially on harder maps. | ||
==Related achievements== | ==Related achievements== | ||