BAD (BTD6): Difference between revisions
add a list |
No edit summary |
||
| (18 intermediate revisions by 9 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{bad hat}} | ||
{{BTD6 bloon info | {{BTD6 bloon info | ||
|id=Bad | |id=Bad | ||
| Line 49: | Line 49: | ||
*<code>IceParagon:Frozen</code> | *<code>IceParagon:Frozen</code> | ||
*<code>Permafrost:Normal</code> | *<code>Permafrost:Normal</code> | ||
*<code>Glue</code> | |||
*<code>GlueTrap</code> | |||
*<code>leaping_smash_stun</code> | |||
|caption=List of BAD immunity statuses}} | |caption=List of BAD immunity statuses}} | ||
==Round appearances== | ==Round appearances== | ||
{{BTD6 round list by | {{BTD6 round list by id|Bad}} | ||
===[[Alternate Bloons Rounds]]=== | |||
{{BTD6 round list by id|Bad|AlternateRoundSet|collapsed=y}} | |||
===[[Boss Rush]]=== | |||
{{BTD6 round list by id|Bad|EnduranceRoundSet|collapsed=y}} | |||
===''[[Rogue Legends]]''=== | |||
{{BTD6 round list by id|Bad|RogueRoundSet|collapsed=y}} | |||
===''[[Frontier Legends]]''=== | |||
====Type 1==== | |||
{{BTD6 round list by id|Bad|FrontierBase1|collapsed=y}} | |||
====Type 2==== | |||
{{BTD6 round list by id|Bad|FrontierBase2|collapsed=y}} | |||
====Type 3==== | |||
{{BTD6 round list by id|Bad|FrontierBase3|collapsed=y}} | |||
==Tips== | ==Tips== | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
{{strategy needed| | {{strategy needed|Specific, practical tips to deal with BADs}} | ||
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken at least 24,578 damage first (21,092 if {{BTD6 mk|Big Bloon Sabotage}} is enabled). | |||
**A BAD's last damage phase (when its left and right turbines are destroyed) is an indicator that it is ''near'' this damage threshold. With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage (22,400 without).<!--28/5=22.4--> | |||
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken | *[[Spike Storm (BTD6)|Spike Storm]] is a common solution to the round 100 BAD on most maps. It's stronger with pierce synergies like [[Striker Jones (BTD6)|Striker Jones]] and top path Mermonkey. | ||
** | *In [[Freeplay]], BADs are best handled with blimp debuffs (e.g. [[Herald of Everfrost]], [[Super Brittle (BTD6)|Super Brittle]], [[Cripple MOAB (BTD6)|Cripple MOAB]]) plus large amounts of projectiles (e.g. [[Bloonjitsu (BTD6)|Bloonjitsu]]s + [[Shinobi Tactics (BTD6)|Shinobi Tactics]]), level 20 [[Ezili (BTD6)|Ezili]]'s MOAB Hex, and [[Ascended Shadow]]'s passive. | ||
*[[Megalodon]] one-shots all BADs up to Round 202, making it strong in CHIMPS freeplay until then. | |||
*The [[M.A.D (BTD6)|M.A.D]] and [[Master Bomber (BTD6)|Master Bomber]] are excellent against BADs, and can handle them in Freeplay when buffed. | |||
==Skins== | ==Skins== | ||
| Line 69: | Line 93: | ||
==Quotes== | ==Quotes== | ||
{{quote|This is the Big Airship of Doom. It's big, slow, and incredibly hard to take down.|Text upon encountering a BAD for the first time.}}{{Quote|What is that large purple thing in the distance?|Round 45 hint in [[Rogue Legends]]}}{{Quote|That is one BAD looking Bloon...|Round 46 hint in [[Rogue Legends]]}} | {{quote|This is the Big Airship of Doom. It's big, slow, and incredibly hard to take down.|Text upon encountering a BAD for the first time.}}{{Quote|What is that large purple thing in the distance?|Round 45 hint in ''[[Rogue Legends]]''}}{{Quote|That is one BAD looking Bloon...|Round 46 hint in ''[[Rogue Legends]]''}} | ||
==Gallery== | ==Gallery== | ||
| Line 84: | Line 108: | ||
==Navigation== | ==Navigation== | ||
{{BTD6 bloon nav}} | {{BTD6 bloon nav}} | ||