Plasma Monkey Fan Club (BTD6): Difference between revisions

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|cost C=
|cost C=
|xp    =30000
|xp    =30000
}}'''Plasma Monkey Fan Club''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Plasma Monkey Fan Club now has a more powerful [[Activated Ability]] that transforms up to 19 other Dart Monkeys and itself into fast-attacking [[Plasma Blasts (BTD6)|Plasma Monkeys]] for 15 seconds, with an ability cooldown of 50 seconds. Like [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], the ability can only transform Path 1 and Path 3 Dart Monkeys up to tier 2, and Path 2 Dart Monkeys up to tier 4.
}}'''Plasma Monkey Fan Club''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade has a more powerful [[Activated Ability]] that now transforms 19 dart monkeys into stronger [[Plasma Blasts (BTD6)|Plasma Monkeys]]. Compared to its previous tier, Monkeys transformed by Plasma Monkey Fan Club gain +1 [[damage]], +3 [[pierce]], +100% [[attack speed]], and change their [[damage type]] from {{BTD6 dt|Sharp}} to {{BTD6 dt|Plasma}}.<section end="lede"/>


== Plasma Monkey Fan Club Ability ==
== Ability ==
Compared to Monkeys transformed by Super Monkey Fan Club, Monkeys transformed by Plasma Monkey Fan Club gains +1 [[damage]], +3 [[pierce]], +100% [[attack speed]], and change their [[damage type]] from Sharp to Plasma. In total, transformed Monkeys have a base attack cooldown of 0.03 seconds, 2 damage, and 5 pierce. They inherit any pierce, attack speed, [[range]], and [[Camo detection]] upgrades, and are given a minimum range of 40. They do not inherit the increased [[projectile]] count from [[Triple Shot (BTD6)|Triple Shot]].  
While under the transformation, Dart Monkeys have a base attack cooldown of 0.03 seconds, 2 damage, and 5 pierce. Like [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], the ability can only transform Path 1 and Path 3 Dart Monkeys up to tier 2, and Path 2 Dart Monkeys up to tier 4. They inherit any pierce, attack speed, [[range]], and [[Camo detection]] upgrades, and are given a minimum range of 40. They do not inherit the increased [[projectile]] count from [[Triple Shot (BTD6)|Triple Shot]].


The ability prioritizes transforming non-transformed Dart Monkeys closest to the one that activates the ability. If fewer than 19 non-transformed Dart Monkeys exist on the map, the ability can transform already transformed Dart Monkeys. This resets the transformation time of that Dart Monkey back to 15 seconds.
The ability prioritizes transforming non-transformed Dart Monkeys closest to the one that activates the ability. If fewer than 19 non-transformed Dart Monkeys exist on the map, the ability can transform already transformed Dart Monkeys. This resets the transformation time of that Dart Monkey back to 15 seconds.
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== Strategy ==
== Strategy ==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Plasma Monkey Fan Club has very good synergy with [[Primary Expertise (BTD6)|Primary Expertise]], as it gives ability cooldown reduction, a pierce and attack speed increase, and free T1 and T2 upgrades. {{BTD6|Primary Mentoring}} works as well but mainly loses free T2s. Like the previous upgrade, this tower is focused on high burst damage, and is thus nearly useless without its ability. It is recommended to either use another DPS tower or some form of stalling (e.g. [[Horned Owl]]) to alleviate downtime.
Plasma Monkey Fan Club provides even more power to an already strong ability, allowing it to clear large groups of [[MOAB-Class Bloon]]s with ease while active without needing damage buffs, and often provides enough damage to clear most rounds past 81. The transformed darts can also be positioned almost anywhere on the map, providing immense popping power to multiple lanes equally. However, like all abilities, the lack of uptime requires creative stalling to use effectively. It has very good synergy with [[Primary Expertise (BTD6)|Primary Expertise]], as it gives ability cooldown reduction, a pierce and attack speed increase, and free T1 and T2 upgrades. {{BTD6|Primary Mentoring}} works as well but mainly loses free T2s. It is recommended to either use another DPS tower or some form of stalling (e.g. [[Horned Owl]] to stall the end of the round, or [[Absolute Zero (BTD6)|Absolute Zero]] to freeze pushing MOABs in place temporarily) to alleviate downtime.


PMFC is very powerful in Timed [[Boss Events]], being one of the fastest ways to defeat most Tier 1 and 2 Bosses when paired with debuffs such as [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]]. It is also strong in [[Boss Rush]] for farming pops and saving up to the [[Apex Plasma Master]]. Note that debuffs are largely only necessary against Bosses rather than normal gameplay.
PMFC is very powerful in Timed [[Boss Events]], being one of the fastest ways to defeat most Tier 1 and 2 Bosses when paired with debuffs such as [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]]. It is also strong in [[Boss Rush]] for farming pops and saving up to the [[Apex Plasma Master]]. Note that debuffs are largely only necessary against Bosses rather than normal gameplay.