User:Drgoku282/Sandbox: Difference between revisions

edit conflict, good thing I saved the table elsewhere
 
(10 intermediate revisions by the same user not shown)
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{{User:Drgoku282/Template:BTD6 frontier area|name=Sandytown|image=BTD6 frontier sandytown map.png|connected to=<ul>
Hello world
<li>[[Boulder Rapids]] </li>
<li>[[Boulder Falls]] </li>
<li>[[Sulfur Springs (Frontier Legends)|Sulfur Springs]] </li>
<li>[[Town Sinkhole]] (Cave)</li>
<li>[[Wagon's Way]] </li>
</ul>|bananite chests=0|loot=<ul><li>Blue Bowler Hat</li><ul>|maps=<ul>
<li>[[Firing Range]] (Story)</li>
<li>[[Middle of the Road]] ([[Sandbox (BTD6)|Sandbox]])</li>
</ul>|bananite crystals=7|id=Sandytown|fishing spot=1|campfire=1}}


Hello world
== Working area so I don't get edit conflicts ==
{{BTD6 tower changes
|version=56.0
|tower=Tack Shooter
|changes 1=*{{buff|Damage increased|2|3}}
|changes 1 tiers=3xx
|path 2 tier 1 cost before=300
|path 2 tier 1 cost after=220
|path 3 tier 1 cost before=110
|path 3 tier 1 cost after=150
|path 3 tier 2 cost before=110
|path 3 tier 2 cost after=150
|quote 1=Hot Shots is historically far less popular than Tack Sprayer, to make it a more compelling alternative we’ve adjusted crosspath prices to allow room for Hot Shots to gain a damage increase while keeping those 302 and 203 total upgrade costs the same.
|quote 1 tiers=xx1;xx2;2xx;3xx
}}
{{BTD6 tower changes
|version=56.0
|tower=Ice Monkey
|changes 1=*{{rate change|name=Main attack|1.2|1.56}}
|changes 1 tiers=5xx
|changes 2=*{{neutral|name=Ability|Freeze effect will now apply after damaging the Bloon}}
|changes 2 tiers=x5x
|path 2 tier 4 cost before=4000
|path 2 tier 4 cost after=4750
|quote 1=With growing Ice Monkey value in powerful freeze synergies, Super Brittle’s attack rate is being lowered so it can’t quite do everything on its own so easily, and Snowstorm’s price is being raised slightly.
|quote 2=With growing Ice Monkey value in powerful freeze synergies, Super Brittle’s attack rate is being lowered so it can’t quite do everything on its own so easily [...]
|quote 2 tiers=5xx
|quote 3=[...] and Snowstorm’s price is being raised slightly.
|quote 3 tiers=x4x
}}
{{BTD6 tower changes
|version=56.0
|tower=Desperado
|changes 1=*{{buff|name=Standoff buff|Amount of stacks increased|4|6)}}
*{{buff|name=Standoff buff|Penalty per Bloon in range reduced|-15%|-10%|note=With both changes combined, the maximum attack speed remains the same (+60%) but now it goes back to zero with 6 Bloons in range instead of 4}}
|changes 1 tiers=2xx
|changes 2=*{{buff|Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Normal}}}}
|changes 2 tiers=3xx;4xx
|changes 3=*{{buff|name=Wanderer buff|Amount of stacks increased|3|5)}}
*{{buff|name=Wanderer buff|Penalty per Monkey in range reduced|-15%|-9%|note=With both changes combined, the maximum attack speed remains the same (+45%) but now it goes back to zero with 5 Monkeys in range instead of 3}}
|changes 3 tiers=xx1
|changes 4=*{{nerf|name=Shotgun shrapnel|Pierce reduced|10|6}}
|changes 4 tiers=xx5
|quote 1=To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths. Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option. Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look.
|quote 2=To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths
|quote 2 tiers=2xx;xx1
|quote 3=Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option.
|quote 3 tiers=3xx
|quote 4=Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look.
|quote 4 tiers=xx5
}}


== Things I have to maintain on a new version of BTD6 so I don't forget ==
== Things I have to maintain on a new version of BTD6 so I don't forget ==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|53.2|section=y}}


{| class="wikitable"
{| class="wikitable"
Line 39: Line 80:
|-
|-
|[[Strategy:Rogue Legends]]
|[[Strategy:Rogue Legends]]
|Yes
|No
|-
|-
|[[Strategy:Bloonarius (BTD6)|Strategy:Bloonarius]]
|[[Strategy:Bloonarius (BTD6)|Strategy:Bloonarius]]
|Yes
|No
|-
|-
|[[Strategy:Lych]]
|[[Strategy:Lych]]
Line 59: Line 100:
|No
|No
|}
|}
== v52 attack type changes ==
Attacks that changed damage type
8 to 72
* Adora main
* Transforming Tonic eye laser
* A lot of Corvus stuff
* 4xx dartling
* PMFC ability
* 2xx+ druid lightning
* 4xx+ druid ball
* Champion Sentry attack and explosion
* Everything energy from master builder (modified sentries, green red mega sentry, explosions)
* Ezili main
* Genie Bottle
* Apache prime machine gun
* Gerry's Fire
* Alluring Melody Trance
* Obyn Main
* Psi main lv 6-10
* Rosalia laser lv 13+
* Mini Sun Avatar
* 040 Super
* 200, 201 to 203 and 210 to 240 Super
* 300 Super (check with MK)
* 400 and 500 Wizard (main)
* 030+ and 500 Wizard (Dragon's Breath)
* 040, 050 Phoenix (Lava Phoenix is still 8)
* Dungeon Statue
9 to 73
* Base Beast Handler
* A lot of Corvus stuff
* 3xx dartling
* Energy sentry
* Geraldo attack
* Apache prime main
* Psi main lv 1-5
* Rosalia laser lv 1-12
* 000, 100 to 300, 010 to 050, 001 to 005 (main attack) Wizard
Other stuff
* Middle Druid Vines and Psi main cannot grab Frontier Legends Bloons
* Ezili heartstopper removes glass immunity


== TLDR Boss Strategy Guide ==
== TLDR Boss Strategy Guide ==
Line 150: Line 143:


=== Least Tiers ===
=== Least Tiers ===
Farming is done by just one or two farms plus possibly monkeyopolis. Farm efficiency and overclock is important to use all the cash in a paragon. Normal will be solved pretty quickly and if the week is easy you'll see 2k+ players with the same score, looking at you 2024-11-23 Blastapopoulos and 2025-06-16 Phayze.{{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}}'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.
Farming is done by just one or two farms plus possibly monkeyopolis. Farm efficiency and overclock is important to use all the cash in a paragon. Normal will be solved pretty quickly and if the week is easy you'll see 2k+ players with the same score, looking at you 2024-11-23 Blastapopoulos and 2025-06-16 Phayze.
 
== Mechanics ==
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.
{| class="wikitable"
|+Trait tier distribution
!Icon
!Rarity
!Chance
!Effect
|-
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|1
|10%
|Very negative
|-
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|2
|15%
|Negative
|-
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|3
|40%
|Positive
|-
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|4
|35%
|Very positive
|}
{| class="wikitable"
|+Trait rarity distribution
!Icon
!Rarity
!Chance
|-
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|0
|40%
|-
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|1
|30%
|-
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|2
|20%
|-
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|3
|10%
|}
{| class="wikitable"
|+Trait amount distribution
!Amount
!Chance
|-
|1
|25%
|-
|2
|50%
|-
|3
|25%
|}
 
== List of Traits ==
{| class="wikitable"
!Text
!Tier
!Rarity
!Excluded towers
!Effect
|-
| id="AccuracyTrait" |'''Cross-eyed'''
Shot spread 100%
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
| +100% projectile spread
|-
|'''Clumsy'''
Shot spread 50%
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
| +50% projectile spread
|-
|'''Straight Shooter'''
Shot spread -50%
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|−50% projectile spread
|-
|'''Crackshot'''
Shot spread -100%
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|−100% projectile spread
|-
| id="AttackSpeedTrait" |'''Laggard'''
80% Attack Speed
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|1.2× [[Attack speed|attack cooldown]] multiplier, which is equivalent to a −17% attack speed decrease.
|-
|'''Encumbered'''
90% Attack Speed
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|1.1× attack cooldown multiplier, which is equivalent to a −9% attack speed decrease.
|-
|'''Quickshot'''
115% Attack Speed
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|0.85× attack cooldown multiplier, which is equivalent to a +18% attack speed increase.
|-
|'''Rapid-fire'''
130% Attack Speed
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|0.7× attack cooldown multiplier, which is equivalent to a +43% attack speed increase.
|-
| id="BlowbackTrait" |'''Twister'''
Projectiles wiggle around with 20% Blowback chance (Not MOABs)
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|Spike Factory
| rowspan="2" |All projectiles from the Tower now have the stated chance to inflict a [[blowback]] effect to non-MOAB-Class Bloons which sends them back in the track a random amount between 10 and 50 units.
Additionally, the projectiles now move in a curvy wave-like pattern which fixes their lifespan to 1s.
|-
|'''Dust-devil'''
Projectiles wiggle around with 50% Blowback chance (Not MOABs)
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|Spike Factory
|-
| id="BouncyTrait" |'''Zinger'''
Projectiles bounce off Blocking Objects and Map Borders
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Projectiles can bounce from map objects and borders and also can re-hit Bloons after bouncing.
|-
| id="CamoTrait" |'''True-eye'''
Can see Camo and deals +1 Damage to them
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
| rowspan="2" |Grants [[Camo detection]] and all attacks now deal +1 / 2× bonus damage to Camo Bloons.
|-
|'''Red-wristed'''
Can see Camo and deals +100% Damage to them
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|-
| id="CostTrait" |'''Boot-draggin''''
Costs +50% Stamina to place
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|Tower's Stamina is drained 6% when placed.
|-
|'''Slow-ridin''''
Costs +30% Stamina to place
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|Tower's Stamina is drained 5.2% when placed.
|-
|'''Itchin’'''
Costs -30% Stamina to place
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|Tower's Stamina is drained 2.8% when placed.
|-
|'''Rarin’'''
Costs -50% Stamina to place
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|Tower's Stamina is drained 2% when placed.
|-
| id="CritTrait" |'''Keen-eye'''
Chance to crit for +100% Damage
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|Glue Gunner
| rowspan="2" |The [[Crit]] chance works in the same way as [[Bullseye (BTD6)|Bullseye]] starting at 5% and increases if the attack's target is further away from the Tower at a rate of 0.5% per unit of distance.
The Crit damage multiplier is 2× and 3×, respectively.
|-
|'''Razor-eye'''
Chance to crit for +200% Damage
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|Glue Gunner
|-
| id="DamageTrait" |'''Feeble'''
60% Damage
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|All attacks now have a 0.5× damage multiplier. Not 0.6× as the description says.
|-
|'''Weak'''
80% Damage
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|All attacks now have a 0.8× damage multiplier.
|-
|'''Powerful'''
125% Damage
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|All attacks now have a 1.25× damage multiplier.
|-
|'''Brutal'''
150% Damage
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|All attacks now have a 1.5× damage multiplier.
|-
| id="DistanceTrait" |'''Patient'''
Attacks faster the closer Bloons are to leaking up to 30%
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
| rowspan="2" |Increases its attack speed in the same way as [[Elite Defender (BTD6)|Elite Defender]]. The bonus goes from +0% to +30% and +60% when the Bloons are about to leak, respectively.
|-
|'''Seein'-red'''
Attacks faster the closer Bloons are to leaking up to 60%
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|-
| id="FireTrait" |'''Firestarter'''
Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
| rowspan="2" |Projectiles have a 20% chance of inflicting a damage over time effect, but the stats are different to what is stated in the trait's description:
 
* Firestarter: 2 {{BTD6 dt|8}} damage every second for 4.1s.
* Guns-blazin': 4 {{BTD6 dt|8}} damage every second for 8.1s.
 
The effect can be applied even if the main projectile does not damage the Bloon and affects all layers.
|-
|'''Guns-blazin''''
Has a chance to set Bloons on fire for 3 Damage per second, for 6s
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|-
| id="GlueTrait" |'''Adhesive'''
Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
| rowspan="2" |Projectiles have a 20% chance of applying a glue-like effect to the Bloons which reduces their speed 40% (0.6× speed multiplier) for 1.6 and 6.1s, respectively. It affects 3 layers. MOAB-Class (except BADs and Bosses) have their speed reduced 10% instead (0.9× speed multiplier).
|-
|'''Molasses'''
Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|-
| id="GoldTrait" |'''Bananite glutton'''
Bananite earnt -10% while in Posse
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
| rowspan="4" |It affects all sources of [[Bananite]] in the DLC. If multiple towers have these traits, they stack additively.
|-
|'''Greedy'''
Bananite earnt -5% while in Posse
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|-
|'''Covetous'''
Bananite earnt +5% while in Posse
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|-
|'''Lustrous'''
Bananite earnt +10% while in Posse
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|-
| id="HomingTrait" |'''Pathfinder'''
Projectiles now seek out Bloons with turn strength 180
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
| rowspan="2" |Projectiles that travel in a straight line can now track their targets anywhere in the map with a turn speed of 180°/s and 270°/s, respectively.
|-
|'''Waymaker'''
Projectiles now seek out Bloons with turn strength 270
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|-
| id="IceTrait" |'''Cold-leaded'''
Chance to Freeze non MOAB-Class Bloons for 1s
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
| rowspan="2" |Projectiles have a 20% chance of freezing Bloons for the stated amount of time. The freeze affects 3 layers.
|-
|'''Frostbrand'''
Chance to Freeze non MOAB-Class Bloons for 3s
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|-
| id="KnivesTrait" |'''Bowie'''
Gains a 25% chance for projectiles to produce ricocheting blades
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
| rowspan="2" |When the projectiles of a Tower with this trait expire they have the stated chance of creating 2 blades at an angle of 45°.
They deal 1 {{BTD6 dt|1}} damage and have 5 pierce and cannot target or hit Camo Bloons unless their parent tower has Camo detection. Their lifespan is 0.4s and they travel in a straight line at 300 units/s upon creation and can bounce from obstacles, but if they hit a Bloon, the projectile instead starts a [[Glaive Ricochet (BTD6)|ricochet]] behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum), the movement uses Adora's seeking mechanics.
|-
|'''Fanged'''
Gains a 65% chance for projectiles to produce ricocheting blades
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
|-
| id="KnockbackTrait" |'''Kickin''''
Knocks back Bloons with 50% power. Heavier targets by 20% of that amount
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
| rowspan="2" |Projectiles now inflict a [[knockback]] effect that lasts 0.2s, with the following speed multipliers:
 
* Kickin': −0.5× against light Bloons (Rainbow and below) and −0.1× against Heavy (Lead, Ceramic) and MOAB-Class Bloons.
* Big Boot: −1.0× against light Bloons and −0.2× against Heavy and MOAB-Class Bloons.
 
It also makes all projectiles 10% larger visually, but their collision radius stays the same.
|-
|'''Big-boot'''
Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
|-
| id="LegendTrait" |'''Exile'''
A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced.
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
| +50% projectile spread, −13% attack speed (1.15× attack cooldown), −17.5% range, −25% pierce, −50% projectile speed, -20% projectile size
|-
|'''Outlaw'''
A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
| +25% projectile spread, −7% attack speed (1.075× attack cooldown), -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size
|-
|'''Renowned'''
A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
|−25% projectile spread, +8% attack speed (0.925× attack cooldown), +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size
|-
|'''Legend'''
A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
|−50% projectile spread, +18% attack speed (0.85× attack cooldown), +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size and grants Camo detection.
|-
| id="MibTrait" |'''Red-eyed'''
Can pop all Bloon types. Stamina costs increased 200%
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|Glue Gunner, Alchemist
| rowspan="2" |All attacks can now pop any type of Bloon, but Tower's Stamina is drained 12% and 8% when placed, respectively. Stamina drain does not affect per round cost.
|-
|'''Hell-bent'''
Can pop all Bloon types. Stamina costs increased 100%
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|Glue Gunner, Alchemist
|-
| id="MoabDamageTrait" |'''Yellow-bellied'''
Deals 75% Damage to MOABs and Boss Bloons
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|All attacks now have a 0.75× damage multiplier to MOAB-Class Bloons.
|-
|'''Take-down'''
Deals 125% Damage to MOABs and Boss Bloons
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|All attacks now have a 1.25× damage multiplier to MOAB-Class Bloons.
|-
|'''Big-blimp-hunter'''
Deals 150% Damage to MOABs and Boss Bloons
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|All attacks now have a 1.5× damage multiplier to MOAB-Class Bloons.
|-
| id="NimbusTrait" |'''Cloudstride'''
Towers placed within 30 radius ignore Land & Water rules
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
| rowspan="2" |Creates cloud platforms for water towers in land ([[Lord of the Abyss]]) and land towers in water ([[Arctic Wind (BTD6)|Arctic Wind]]) in the stated radius around itself. The tower still needs to be placed in a valid location.
|-
|'''Skywalker'''
Towers placed within 50 radius ignore Land & Water rules
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
|-
| id="NoSellTrait" |'''Rooted'''
Cannot retreat, Damage +0% & Attack Speed +0%
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|The Tower cannot longer retreat after being placed.
|-
|'''Monkey-glue'''
Cannot retreat, Damage +20% & Attack Speed +10%
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|The Tower cannot longer retreat after being placed. All attacks now have an 1.2× damage bonus multiplier and +11% attack speed (0.9× attack cooldown multiplier).
|-
|'''Banana-bond'''
Cannot retreat, Damage +50% & Attack Speed +20%
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|The Tower cannot longer retreat after being placed. All attacks now have an 1.5× damage bonus multiplier and +25% attack speed (0.8× attack cooldown multiplier).
|-
| id="PierceTrait" |'''Hollow-iron'''
50% Pierce
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|Pierce of all projectiles is reduced 50%
|-
|'''Soft-shot'''
70% Pierce
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|Pierce of all projectiles is reduced 30%
|-
|'''Piercing'''
135% Pierce
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|Pierce of all projectiles is increased 35%
|-
|'''Heavy-puncha'''
170% Pierce
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|Pierce of all projectiles is increased 70%
|-
| id="ProjectileSizeTrait" |'''Peashooter'''
60% Projectile & explosion size
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|Collision radius of all projectiles is decreased 40%, it also affects the projectiles visually in the same amount.
|-
|'''Popgun'''
80% Projectile & explosion size
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|Collision radius of all projectiles is decreased 20%, it also affects the projectiles visually in the same amount.
|-
|'''Slugga'''
120% Projectile & explosion size
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|Collision radius of all projectiles is increased 20%, it also affects the projectiles visually in the same amount.
|-
|'''Cannonball'''
140% Projectile & explosion size
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
|Collision radius of all projectiles is increased 40%, it also affects the projectiles visually in the same amount.
|-
| id="ProjectileSpeedTrait" |'''Sluggish'''
50% Projectile Speed
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles reduced 50%.
|-
|'''Slovenly'''
75% Projectile Speed
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles reduced 25%.
|-
|'''Bullet-time'''
150% Projectile Speed
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles increased 50%.
|-
|'''Quicksilver'''
200% Projectile Speed
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles increased 100%.
|-
| id="PurpleDamageTrait" |'''Purple-coat'''
Can pop Purple Bloons, and deals +1 Damage to them
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
| rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity.
|-
|'''Purple-peacock'''
Can pop Purple Bloons, and deals +100% Damage to them
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|-
| id="RangeTrait" |'''Blind'''
70% Range
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is reduced 30%.
|-
|'''One eye'd'''
85% Range
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is reduced 15%.
|-
|'''Spotter'''
120% Range
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is increased 20%.
|-
|'''Longshot'''
135% Range
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is increased 35%.
|-
| id="RetreatTrait" |'''Phantom'''
Stamina Costs +25% and retreating freezes most surrounding Bloons
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier1Icon.png|frameless|50x50px]]
|
| rowspan="4" |Tower's Stamina is drained 4.8%, 4.4%, 3.6% and 3% when placed, respectively. (Phantom is +20% Stamina despite what the description says).
When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius.
The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait.
|-
|'''Survivor'''
Stamina Costs +10% and retreating freezes most surrounding Bloons
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|-
|'''Ambusher'''
Stamina Costs -10% and retreating freezes most surrounding Bloons
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|
|-
|'''Escapist'''
Stamina Costs -25% and retreating freezes most surrounding Bloons
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
|-
| id="RicochetTrait" |'''Rebound'''
Tower projectiles now Ricochet off Bloons up to 2 times
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
| rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can only bounce once (despite what the description says) and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce.
|-
|'''Ricochet'''
Tower projectiles now Ricochet off Bloons up to 10 times
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|-
| id="ShieldTrait" |'''Medic'''
Gain +10 Mana Shield after every round
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
| rowspan="2" |At the end of every round the Tower creates a [[Mana Shield (BTD6)|Mana Shield]] of the stated strength that absorbs lives lost from leaks, regardless of the trait, it is capped at 200 lives.
|-
|'''Doc'''
Gain +20 Mana Shield after every round
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|-
| id="SizeTrait" |'''Microscopic'''
50% Footprint
|[[File:BTD6_frontier_TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|Decreases the Tower's visual model and [[footprint]] by 50%. Range is also reduced by 25%
|-
|'''Tiny'''
75% Footprint
|[[File:BTD6_frontier_TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|Decreases the Tower's visual model and footprint by 25%. Range is also reduced by 15%
|-
|'''Oversize'''
125% Footprint
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|Increases the Tower's visual model and footprint by 25%. Range is also increased by 15%
|-
|'''Big ol''''
150% Footprint
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|Increases the Tower's visual model and footprint by 50%. Range is also increased by 25%
|-
| id="StickyBombTrait" |'''Primer'''
Chance to attach bombs to Bloons, dealing 15 Damage after 3s
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
| rowspan="2" |Projectiles now have a 50% chance to attach a [[Sticky Bomb (BTD6)|Sticky Bomb]] to any Bloon they collide with. The bomb is attached to all layers and will explode after 3s dealing 15 or 30 {{BTD6 dt|2}} damage to the target, respectively.
|-
|'''Detonator'''
Chance to attach bombs to Bloons, dealing 30 Damage after 3s
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|-
| id="ZebraTrait" |'''Nullifier'''
Can pop Black and White Bloons and deals +1 Damage to them
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
| rowspan="2" |All attacks deal +1 / 2× damage to Black (including DDTs), White and Zebra Bloons and can damage them if they are immune to the attack but does not remove Lead immunity from DDTs.
|-
|'''Neutralizer'''
Can pop Black and White Bloons and deals +100% Damage to them
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier2Icon.png|frameless|50x50px]]
|
|-
| id="ZombieTrait" |'''Friendly'''
Chance to spawn 2 friendly Zombie Bloons from projectiles
|[[File:BTD6_frontier_TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
| rowspan="2" |When projectiles expire they have a 20% chance of summoning  [[Necromancer: Unpopped Army|Zombie Bloons]] at the closest point of the track with a spacing of 0.5s. They deal 5 {{BTD6 dt|0}} damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, they also have a collision radius of 6 units.
Particular differences between the trait tiers include:
 
* Friendly: Summons 2 Zombie Bloons with a lifespan of 18s.
* Undertaker: Summons 4 Zombie Bloons (despite what the description says) with a lifespan of 3s.
|-
|'''Undertaker'''
Chance to spawn 5 friendly Zombie Bloons from projectiles
|[[File:BTD6_frontier_TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6_frontier_TraitTier4Icon.png|frameless|50x50px]]
|
|}
 
== Hero traits ==
Each [[Hero]] has a unique set of traits, a certain starting level, and a cost in Bananite to hire. [[Hero Skin|Hero Skins]] have different traits from regular Heroes, including those that cannot be purchased with [[Monkey Money]].{{#cargo_compound_query:
tables=btd6_heroes
;fields=CONCAT("[[File:", image, "|30px|link=", _pageName, "|", name, "]] [[", _pageName, "|", name, "]]") = Hero,
CONCAT("$", FORMAT(fl_cost, 0))=Recruit cost,
fl_level=Starting level,
fl_trait_1=Trait 1,
fl_trait_2=Trait 2,
fl_trait_3=Trait 3,
;where=fl_level != 0
;order by=category_order|tables=btd6_hero_skins
;fields=CONCAT("[[File:", image, "|30px|link=", _pageName, "|", name, "]] [[", _pageName, "|", name, "]]") = Hero,
CONCAT("$", FORMAT(fl_cost, 0))=Recruit cost,
fl_level=Starting level,
fl_trait_1=Trait 1,
fl_trait_2=Trait 2,
fl_trait_3=Trait 3,
;where=fl_level != 0
;order by=category_order|format=table}}
 
== Legendary recruits ==
{{incomplete|Add column with recruit cost}}There is a 5% chance that any possible recruit in the Saloon has a "Legendary" status, with powerful traits and some upgrades applied, but they are more expensive than their regular counterparts. Their tower type, upgrades, name and traits are fixed. Some of their names are a reference to popular Bloons content creators.
{| class="wikitable"
|+
!Name
!Tower
!Recruit cost
!Trait 1
!Trait 2
!Trait 3
|-
|One-Mile Morgan
|{{BTD6 rewards|InstaMonkey:Desperado,042}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Big ol'|150% Footprint}}
|{{Hover|Longshot|135% Range}}
|-
|Ember Hellblast Graves
|{{BTD6 rewards|InstaMonkey:Desperado,204}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Undertaker|Chance to spawn 5 friendly Zombie Bloons  from projectiles}}
|{{Hover|Fanged|Gains a 65% chance for projectiles to produce  ricocheting blades}}
|-
|Mar. Mathers
|{{BTD6 rewards|InstaMonkey:NinjaMonkey,320}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Guns-blazin'|Has a chance to set Bloons on fire for 3 Damage  per second, for 6s}}
|{{Hover|Ricochet|Tower projectiles now Ricochet off Bloons up to 10  times}}
|-
|Elmer Sticky Fingers
|{{BTD6 rewards|InstaMonkey:GlueGunner,203}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Detonator|Chance to attach bombs to Bloons, dealing  30 Damage after 3s}}
|{{Hover|Heavy-puncha|170% Pierce}}
|-
|Mar. Molasses
|{{BTD6 rewards|InstaMonkey:SniperMonkey,230}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Seein'-red|Attacks faster the closer Bloons are to leaking up  to 60%}}
|{{Hover|Molasses|Chance to coat Bloons in molasses, slowing by 40% for  1.5s. Less effective on MOAB-Class Bloons}}
|-
|Big Brass Tsunami
|{{BTD6 rewards|InstaMonkey:TackShooter,023}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Big ol'|150% Footprint}}
|{{Hover|Rapid-fire|130% Attack Speed}}
|-
|Drifting Shade
|{{BTD6 rewards|InstaMonkey:SuperMonkey,023}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Rapid-fire|130% Attack Speed}}
|{{Hover|Banana-bond|Cannot retreat, Damage +50% & Attack Speed  +20%}}
|-
|The Unforgiven
|{{BTD6 rewards|InstaMonkey:MonkeySub,023}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Quicksilver|200% Projectile Speed}}
|{{Hover|Razor-eye|Chance to crit for +200% Damage}}
|-
|Pale Rider
|{{BTD6 rewards|InstaMonkey:IceMonkey,302}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Neutralizer|Can pop Black and White Bloons and deals +100%  Damage to them}}
|{{Hover|Fanged|Gains a 65% chance for projectiles to produce  ricocheting blades}}
|-
|Phantom Corsair
|{{BTD6 rewards|InstaMonkey:MonkeyBuccaneer,032}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Molasses|Chance to coat Bloons in molasses, slowing by 40% for  1.5s. Less effective on MOAB-Class Bloons}}
|{{Hover|Undertaker|Chance to spawn 5 friendly Zombie Bloons  from projectiles}}
|-
|Finn Rivers
|{{BTD6 rewards|InstaMonkey:BeastHandler,300}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Frostbrand|Chance to Freeze non MOAB-Class Bloons for 3s}}
|{{Hover|Molasses|Chance to coat Bloons in molasses, slowing by 40% for  1.5s. Less effective on MOAB-Class Bloons}}
|-
|The Proposition
|{{BTD6 rewards|InstaMonkey:DartlingGunner,032}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Crackshot|Shot spread -100%}}
|{{Hover|Ricochet|Tower projectiles now Ricochet off Bloons up to 10  times}}
|-
|Deadclaw Dan
|{{BTD6 rewards|InstaMonkey:BeastHandler,030}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Razor-eye|Chance to crit for +200% Damage}}
|{{Hover|Molasses|Chance to coat Bloons in molasses, slowing by 40% for  1.5s. Less effective on MOAB-Class Bloons}}
|-
|Skye Tombstone
|{{BTD6 rewards|InstaMonkey:MonkeyAce,023}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Zinger|Projectiles bounce off Blocking Objects and Map  Borders}}
|{{Hover|Undertaker|Chance to spawn 5 friendly Zombie Bloons  from projectiles}}
|-
|Sawbones Sam
|{{BTD6 rewards|InstaMonkey:Alchemist,300}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Rapid-fire|130% Attack Speed}}
|{{Hover|Doc|Gain +20 Mana Shield after every round}}
|-
|Blazing Saddle Bill
|{{BTD6 rewards|InstaMonkey:BoomerangMonkey,230}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Rarin’|Costs -50% Stamina to place}}
|{{Hover|Guns-blazin'|Has a chance to set Bloons on fire for 3 Damage  per second, for 6s}}
|-
|Short Fuse Boone
|{{BTD6 rewards|InstaMonkey:DartMonkey,302}}
|
|{{Hover|Microscopic|50% Footprint}}
|{{Hover|Detonator|Chance to attach bombs to Bloons, dealing  30 Damage after 3s}}
|{{Hover|Ricochet|Tower projectiles now Ricochet off Bloons up to 10  times}}
|-
|Masterplanner Charles
|{{BTD6 rewards|InstaMonkey:HeliPilot,230}}
|
|{{Hover|Microscopic|50% Footprint}}
|{{Hover|Rarin’|Costs -50% Stamina to place}}
|{{Hover|Escapist|Stamina Costs -25% and retreating freezes  most surrounding Bloons}}
|-
|Halt O'Carrick
|{{BTD6 rewards|InstaMonkey:DartMonkey,023}}
|
|{{Hover|Legend|A Legendary Monkey, known across the  Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily  improved.}}
|{{Hover|Waymaker|Projectiles now seek out Bloons with turn strength  270}}
|{{Hover|Longshot|135% Range}}
|-
|The Bulwark
|{{BTD6 rewards|InstaMonkey:SpikeFactory,302}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Heavy-puncha|170% Pierce}}
|{{Hover|Seein'-red|Attacks faster the closer Bloons are to leaking up  to 60%}}
|-
|Funky Town
|{{BTD6 rewards|InstaMonkey:MonkeyVillage,310}}
|
|{{Hover|Microscopic|50% Footprint}}
|{{Hover|Longshot|135% Range}}
|{{Hover|Lustrous|Bananite earnt +10% while in Posse}}
|-
|Lazy Louie's Lookout
|{{BTD6 rewards|InstaMonkey:MonkeyVillage,230}}
|$34,695
|{{Hover|Microscopic|50% Footprint}}
|{{Hover|Rarin’|Costs -50% Stamina to place}}
|{{Hover|Escapist|Stamina Costs -25% and retreating freezes  most surrounding Bloons}}
|-
|Max Lidot
|{{BTD6 rewards|InstaMonkey:DartMonkey,030}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Rapid-fire|130% Attack Speed}}
|{{Hover|Hell-bent|Can pop all Bloon types. Stamina costs  increased 200%}}
|-
|Ironshot ISAB
|{{BTD6 rewards|InstaMonkey:SuperMonkey,030}}
|$40,200
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Longshot|135% Range}}
|{{Hover|Ricochet|Tower projectiles now Ricochet off Bloons up to 10  times}}
|-
|Super BomBattery
|{{BTD6 rewards|InstaMonkey:MortarMonkey,230}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Red-wristed|Can see Camo and deals +100% Damage to them}}
|{{Hover|Rapid-fire|130% Attack Speed}}
|-
|Chewie Chompa
|{{BTD6 rewards|InstaMonkey:BombShooter,230}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Brutal|150% Damage}}
|{{Hover|Banana-bond|Cannot retreat, Damage +50% & Attack Speed  +20%}}
|-
|Unrelenting Dragoon
|{{BTD6 rewards|InstaMonkey:WizardMonkey,032}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Waymaker|Projectiles now seek out Bloons with turn strength  270}}
|{{Hover|Purple-peacock|Can pop Purple Bloons, and deals +100% Damage to  them}}
|-
|Highrule Mack
|{{BTD6 rewards|InstaMonkey:SuperMonkey,300}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Waymaker|Projectiles now seek out Bloons with turn strength  270}}
|{{Hover|Guns-blazin'|Has a chance to set Bloons on fire for 3 Damage  per second, for 6s}}
|-
|Punji der Totengräber
|{{BTD6 rewards|InstaMonkey:SpikeFactory,230}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Big-blimp-hunter|Deals 150% Damage to MOABs and Boss Bloons}}
|{{Hover|Undertaker|Chance to spawn 5 friendly Zombie Bloons  from projectiles}}
|-
|Hellfire H-Bomb
|{{BTD6 rewards|InstaMonkey:MortarMonkey,302}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Cannonball|140% Projectile & explosion size}}
|{{Hover|Neutralizer|Can pop Black and White Bloons and deals +100%  Damage to them}}
|-
|Dab Lune Oakheart
|{{BTD6 rewards|InstaMonkey:Druid,030}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Doc|Gain +20 Mana Shield after every round}}
|{{Hover|Red-wristed|Can see Camo and deals +100% Damage to them}}
|-
|Tornado Tewtiy
|{{BTD6 rewards|InstaMonkey:Druid,230}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Skywalker|Towers placed within 50 radius ignore Land &  Water rules}}
|{{Hover|Dust-devil|Projectiles wiggle around with 50% Blowback chance  (Not MOABs)}}
|-
|Desert Sabre
|{{BTD6 rewards|InstaMonkey:SniperMonkey,320}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Fanged|Gains a 65% chance for projectiles to produce  ricocheting blades}}
|{{Hover|Seein'-red|Attacks faster the closer Bloons are to leaking up  to 60%}}
|-
|Neo Trickshot Lawless
|{{BTD6 rewards|InstaMonkey:GlueGunner,302}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Big-boot|Knocks back Bloons with 100% power. Heavier targets by  20% of that amount}}
|{{Hover|Fanged|Gains a 65% chance for projectiles to produce  ricocheting blades}}
|-
|Raider Ethan Reckless
|{{BTD6 rewards|InstaMonkey:WizardMonkey,302}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Big-boot|Knocks back Bloons with 100% power. Heavier targets by  20% of that amount}}
|{{Hover|Fanged|Gains a 65% chance for projectiles to produce  ricocheting blades}}
|-
|Chillhands Frostee
|{{BTD6 rewards|InstaMonkey:Mermonkey,030}}
|
|{{Hover|Renowned|A well liked Monkey 'round these parts. Attack Speed,  Range, Accuracy, and Projectile Speed slightly improved.}}
|{{Hover|Zinger|Projectiles bounce off Blocking Objects and Map  Borders}}
|{{Hover|Quicksilver|200% Projectile Speed}}
|}
 
== Update history ==
{{BTD6 change list by name|Trait}}
 
== Navigation ==
{{BTD6 nav}}