Legend of the Night (BTD6): Difference between revisions
→Strategy: cleanup + added strategy needed. In here we actually do need mention of lack of crosspathing, use your judgement with these exceptions. ALSO DDI YOU JUST WRITE "UTILIZATION" KILLING YOU FOR THIS PANTS TEARERE |
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'''Legend of the Night''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Legend of the Night''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade grants the Super Monkey a Black Hole passive ability, which is activated when a Bloon leaks. This ability prevents all life loss from leaked Bloons (excluding [[Boss Bloon|Boss Bloons]]) for 8 seconds. The ability has a 180 second cooldown, no initial cooldown, can only activate up to 2 times per round, freezes when sold, and doesn't reset if bought again. | ||
Additionally, Legend of the Night | Additionally, the Legend of the Night's main attack is improved: its damage is increased from 2 to 10, [[Ceramic damage]] increased from +2 to +4, [[MOAB-Class damage]] increased from +3 to +25, [[Camo damage]] increased from +2 to +4, pierce increased by +8, and jump count increased by +15.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | |||
File:BTD6 Legend of the Night 0X5.png|Legend of the Night for all crosspaths except top crosspath. | |||
File:BTD6 Legend of the Night 105.png|Legend of the Night crosspathed with Laser Blasts. | |||
File:BTD6 Legend of the Night 205.png|Legend of the Night crosspathed with Plasma Blasts. | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||