Camo Regrow Ceramic Bloon: Difference between revisions

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'''Camo Regrow Ceramic Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. Attacking [[Monkey (BCS)|Monkey]]s without [[Detect]] must target non-[[Camo]] Bloons before this Bloon, and it [[regrow]]s 45 health at the start of each turn.
'''Camo Regrow Ceramic Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. Attacking [[Monkey (BCS)|Monkey]]s without [[Detect]] must target non-[[Camo]] Bloons before this Bloon, and it [[regrow]]s 45 health at the start of each turn.
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== Tips ==
== Tips ==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.4|section=y}}
* Camo Regrow Ceramic Bloon is similar to [[Camo Regrow Rainbow Bloon]] but with more Health (+50) and a better Regrow (+5), at the downside of being only 1 charge instead of 2. Using it over Camo Regrow Rainbow Bloon is typically better for decks without very high cash generation, such as [[Marketplace (BCS)|Marketplace]].
* Camo Regrow Ceramic Bloon is similar to [[Camo Regrow Rainbow Bloon]] but with more Health (+50), less Delay (-1) and a better Regrow (+5), at the downside of being only 1 charge instead of 2. Using it over Camo Regrow Rainbow Bloon is typically better for fast tempo decks with high health bloons.
* In a Tempo deck, play Camo Regrow Ceramic after you've already established a few high health threats on the board to make the most of its Camo.
* In a Tempo deck, play Camo Regrow Ceramic after you've already established a few high health threats on the board to make the most of its Camo.
* [[Super Monkey Storm (BCS)|Super Monkey Storm]] and other sources of field clear are not as effective against this Bloon due to its regrow passively healing it.
* [[Super Monkey Storm (BCS)|Super Monkey Storm]] and other sources of field clear are not as effective against this Bloon due to its regrow passively healing it.
* The Bloon has more than 250 Health at base; if it leaks at full health, a [[Double Trouble]] can OTK an opponent without any [[Defender|Defenders]] or other methods of dealing with it.
* The Bloon has more than 250 Health at base; if it leaks at full health, a [[Double Trouble (BCS)|Double Trouble]] can OTK an opponent without any [[Defender|Defenders]] or other methods of dealing with it.


==Update history==
==Update history==
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Camo Regrow Ceramic was playtested in Version 6.2. It was proposed by community playtesters to just have its Health increased from 250 to 275, but Ninja Kiwi added the Regrow regeneration nerf from 50 to 45.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|published=YouTube, Odyssey}}</ref> Community playtesters noted that this change made Camo Regrow Ceramic more viable as a direct threat.<ref name="odyssey-6.2-video" />
Camo Regrow Ceramic was playtested in Version 6.2. It was proposed by community playtesters to just have its Health increased from 250 to 275, but Ninja Kiwi added the Regrow regeneration nerf from 50 to 45.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|published=YouTube, Odyssey}}</ref> Community playtesters noted that this change made Camo Regrow Ceramic more viable as a direct threat.<ref name="odyssey-6.2-video" />
A delay reduction to Camo Regrow Ceramic Bloon in Version 6.4 attempts to further increase the distinction compared to [[Camo Regrow Rainbow Bloon]] other than just losing one charge.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The main idea was to make the Camo Regrow Ceramic more of a direct leaking threat.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==
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==Navigation==
==Navigation==
{{BCS bloon nav}}
{{BCS bloon nav}}
{{camo bloon nav}}
{{regrow bloon nav}}
{{ceramic bloon nav}}