The Blazing Sun: Difference between revisions
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'''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It | '''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade causes the tower to change behavior depending on how many shots it fires and Bloons it destroys. Its [[attack speed]] lowers slightly each time it fires a shot, but increases each time it fully pops a Bloon. If it lowers its own attack speed enough, it starts applying Fire-type [[damage over time]] in an area around each Bloon it hits. It resets if it goes a short time without firing any shots. | ||
This upgrade also improves the following base stats of its pistol attack: | |||
*Damage per shot increases from 6 to 20, and now deals +40 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s | |||
*Attack cooldown reduces from 1.2 seconds to 0.3 seconds (without affecting the time it takes to unload a full burst)<section end="lede" /> | |||
== Mechanics == | == Mechanics == | ||
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, | The Blazing Sun has a counter that starts at 0 and caps at 75. It increases by 1 each time it fires a shot, but reduces by 1 each time it fully destroys a Bloon (with either a pistol shot or its damage over time). The counter resets if the tower does not attack for 0.88 seconds.{{fn|Exactly 53 frames}} | ||
While the counter is at 50 or more, each shot also generates a small area of effect (12 radius) with 8 [[pierce]] that sets all Bloons on fire. The area of effect deals no damage by itself, but the damage over time deals 75 damage every 1.5 seconds for 12.05 seconds.<!--75*8=600, finalharmonic maths btw--> | |||
Its attack cooldown increases based on the counter (reducing its [[attack speed]]). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset. | Its attack cooldown increases based on the counter (reducing its [[attack speed]]). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset. | ||
<math display="block">\text{attack cooldown}=\frac{\text{base attack cooldown}}{1-0.01\times\text{counter}}</math> | <math display="block">\text{attack cooldown}=\frac{\text{base attack cooldown}}{1-0.01\times\text{counter}}</math> | ||
== Stats == | == Stats == | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
As a very cheap tier 5, | As a very cheap tier 5, The Blazing Sun serves a similar role to the 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], with both towers lacking pierce but having high attack speed and damage. The Blazing Sun trades off unlimited range for higher DPS and the capability to one-shot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s before round 81, allowing the player to easily save up to an expensive tier 5. However, it falls off after said round, due to Super Ceramics taking multiple shots to pop. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for his UCAV ability or [[The Bloon Solver (BTD6)|The Bloon Solver]]. Its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses. | ||
On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 | On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can still provide solid supporting fire for rounds with high health single targets, such as 97 and 100. It can be considered for a run that is otherwise weak to the [[BAD (BTD6)|BAD]] on round 100; coupled with [[Bounty Hunter]] marks, it can solo the outer layer and provide good damage to the insides. If the children [[DDT (BTD6)|DDTs]] or Ceramic cleanup is sufficient, however, multiple [[Twin Sixes]] are more cost-efficient. | ||
The Blazing Sun is generally unreceptive to | Like its previous tiers, The Blazing Sun is generally unreceptive to attack speed and pierce buffs (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]). However, if range buffs allow it to cover more of the track, that also effectively improves its attack speed due to [[Quickdraw (BTD6)|Quickdraw]], so [[Primary Training (BTD6)|Primary Training]] benefits it more. Its single target damage is also amplified through Bounty Hunter marks, as well as the Take Aim ability further improving its range to maximize Quickdraw. | ||
The Blazing Sun is also effective at dealing with tier 1 [[Boss Bloon]]s with its high single-target damage output, namely [[ | The Blazing Sun is also effective at dealing with tier 1 [[Boss Bloon]]s with its high single-target damage output, namely [[Lych]], [[Bloonarius (BTD6)|Bloonarius]], and the non-primary phases of [[Dreadbloon (BTD6)|Dreadbloon]]. It's also a cheap tier 5 for [[Boss Rush]]. | ||
In [[Deflation (BTD6)|Deflation]], | In [[Deflation (BTD6)|Deflation]], 5-2-0 Blazing Sun is one of two solo options, with it generally outperforming 0-2-5 [[Crossbow Master (BTD6)|Crossbow Master]] outside of maps that require high range (e.g. [[Tricky Tracks]] and [[Ravine]]). | ||
Its best crosspath is 5-2-0, as | Its best crosspath is 5-2-0, as its burst delay harms the effectiveness of path 3 upgrades, unlike [[Bullseye (BTD6)|Bullseye]]. Additionally, Quickdraw already incentivizes spacing the tower from the track, and Bullseye benefits from this in the same way. | ||
== Update history == | == Update history == | ||