Energizer (BTD6): Difference between revisions
No edit summary |
Planterror (talk | contribs) →Strategy: slightly adjusted wording |
||
| (One intermediate revision by the same user not shown) | |||
| Line 29: | Line 29: | ||
Energizer is a multi-purpose tower that excels in certain scenarios. It is the most potent in [[Freeplay]] and against [[Boss Bloon]]s, where its cooldown reduction is essential for towers like {{BTD6|Ultraboost}} and {{BTD6|Homeland Defense}}. In the farming process of these game modes, Energizer is also crucial due to it reducing cooldowns for money generators as well. However, when using {{BTD6|Adora}} in Freeplay, submerging [[Nautic Siege Core]] is recommended, making Energizer redundant for the final setup in that scenario. | Energizer is a multi-purpose tower that excels in certain scenarios. It is the most potent in [[Freeplay]] and against [[Boss Bloon]]s, where its cooldown reduction is essential for towers like {{BTD6|Ultraboost}} and {{BTD6|Homeland Defense}}. In the farming process of these game modes, Energizer is also crucial due to it reducing cooldowns for money generators as well. However, when using {{BTD6|Adora}} in Freeplay, submerging [[Nautic Siege Core]] is recommended, making Energizer redundant for the final setup in that scenario. | ||
In other game modes, Energizer's main use is allowing slower-leveling [[Hero]]es reach higher levels before Round 100. The Heroes that benefit the most are {{BTD6|Admiral Brickell}}, {{BTD6|Psi}}, {{BTD6|Captain Churchill}}, and {{BTD6|Sauda}}. In particular, Admiral Brickell's powerful Naval Tactics and Mega Mines abilities have their cooldowns nearly halved | In other game modes, Energizer's main use is allowing slower-leveling [[Hero]]es reach higher levels before Round 100. The Heroes that benefit the most are {{BTD6|Admiral Brickell}}, {{BTD6|Psi}}, {{BTD6|Captain Churchill}}, and {{BTD6|Sauda}}. In particular, Admiral Brickell's powerful Naval Tactics and Mega Mines abilities have their cooldowns nearly halved, making her synergize really well with Energizer. The ability cooldown reduction to towers is a good bonus, but it is not sufficient on its own to justify using Energizer outside of Freeplay and Boss Bloon battles. 5-0-1 is the preferred crosspath, as the extra pierce and Lead popping power and bonus from 5-2-0 is not favorable and 5-0-1's attack speed allows for better cleanup of {{BTD6|Super Ceramic Bloon}}s. | ||
==Update history== | ==Update history== | ||
| Line 42: | Line 42: | ||
BTD6 Energizer No Heat Tipped Submerged.gif|Energizer aura for all crosspaths except [[Heat-tipped Darts (BTD6)|Heat-tipped Darts]] | BTD6 Energizer No Heat Tipped Submerged.gif|Energizer aura for all crosspaths except [[Heat-tipped Darts (BTD6)|Heat-tipped Darts]] | ||
BTD6 Energizer Heat Tipped Submerged.gif|Aura for 520 Sub | BTD6 Energizer Heat Tipped Submerged.gif|Aura for 520 Sub | ||
BTD6 energizer bottom.png|400 sub submerged, but visible above water due to selling a Lord of the Abyss while the dam is flooding. | |||
</gallery> | </gallery> | ||