Diamond Bloon: Difference between revisions
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{{BTD6 bloon info | {{BTD6 bloon info | ||
| id = DiamondBloon | |id=DiamondBloon | ||
| name = Diamond Bloon | |||
| image = BTD6 bloon DiamondBloon.png | |name =Diamond Bloon | ||
| health = | |image =BTD6 bloon DiamondBloon.png | ||
| rbe = | |||
| rbe fp = | |health =80 | ||
| layers = 10 | |rbe =194 | ||
| parent of = [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×1 | |rbe fp =208<!-- 128 fortified ceramic rbe + 80 --> | ||
| child of = | |layers =10 | ||
| speed = 30 | |parent of =[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×1 | ||
| size = 8 | |child of = | ||
| danger = 11 | |||
|speed =30 | |||
|immunity =[[Slow]], [[blowback]], [[knockback]] | |||
|size =8 | |||
|danger =11 | |||
}} | }} | ||
The '''Diamond Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have | The '''Diamond Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have 80 health and fix the damage of all attacks taken to 1, meaning they always take 80 hits to pop. In addition, any projectile that hits a Diamond Bloon will have its [[pierce]] reduced by 5, and, just like [[Retribution Bloon]] and [[BAD (BTD6)|BAD]], they are immune to all forms of movement impairment, such as slow and [[stun]] effects. Popping a Diamond Bloon releases 1 [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]]. Diamond Bloons have the same Strong targeting priority as [[BFB (BTD6)|BFB]]s. | ||
[[Diamondback]]'s skull ability spawns Diamond Bloons (except at tier 1 in Normal mode). These Diamond Bloons have different amounts of health depending on the boss' tier, move at two-thirds the usual speed in Normal mode, and have some properties of [[Boss Bloon|Boss Bloons]], such as being immune to instant kills and being subject to Boss Health or Boss Speed modifiers. | |||
==Round appearances== | |||
====Type 1==== | |||
{{BTD6 round list by id|DiamondBloon|FrontierBase1}} | |||
====Type 2==== | |||
{{BTD6 round list by id|DiamondBloon|FrontierBase2}} | |||
====Type 3==== | |||
{{BTD6 round list by id|DiamondBloon|FrontierBase3}} | |||
==Tips== | ==Tips== | ||
{{BTD6 last updated|54.0|section=y}} | |||
{{outdated|Nerfed in 54.1}} | |||
*The best solution for dealing with Diamond Bloons are fast attacking towers and/or towers that fire a lot of projectiles, such as an [[Overdrive (BTD6)|Overdrive]], [[Bloonjitsu (BTD6)|Bloonjitsu]], or a [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] with multiple fans, as well as fast-ticking DoT towers like [[Bloon Liquefier (BTD6)|Bloon Liquefier]]. Due to their immunity to movement impairment, damage negation, and additional pierce consumption, avoid relying on [[Spike Factory (BTD6)|Spike Factory]], [[Sniper Monkey (BTD6)|Sniper Monkey]], and [[Desperado (BTD6)|Desperado]]. | |||
*Heroes, such as a higher-level [[Quincy (BTD6)|Quincy]] or [[Sauda (BTD6)|Sauda]], or [[Captain Churchill (BTD6)|Captain Churchill]] at level 5 or higher for his Machine Gun, also work well. In ''Frontier Legends'', however, they're rather expensive, due to needing to buy every individual level. | |||
*In Boss Events, lower-tier Diamondback is generally harder, being harder to afford both high Boss damage and consistent fast high-projectile attackers that deal with Diamond Bloons. | |||
== Update history == | |||
{{BTD6 change list by name|Diamond Bloon|disclaimer=y}} | |||
==Gallery== | ==Gallery== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
<gallery> | <gallery> | ||
BTD6 multiple diamonds in sandbox.png|All variants of Diamond Bloons in Sandbox mode in {{BTD6 version|54.1}} | |||
File:BTD6 DiamondBloonIcon.png|Icon | |||
File:BTD6 bloon DiamondBloon.png|Undamaged | File:BTD6 bloon DiamondBloon.png|Undamaged | ||
File:BTD6 bloon DiamondBloonDS1.png|Damage phase 1 | File:BTD6 bloon DiamondBloonDS1.png|Damage phase 1 | ||
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== Quotes == | == Quotes == | ||
{{quote|Diamond Bloons: So shiny those high damage attacks lose their luster|Version 52.0 patch notes}}{{quote|Diamond Bloons only take 1 damage from any projectile, and they reduce the pierce of projectiles hitting the Bloon by 5. They are immune to all movement impairment. When popped releases 1 Fortified Ceramic Bloon.|Text upon encountering a Diamond Bloon for the first time.}} | {{quote|Diamond Bloons: So shiny those high damage attacks lose their luster|Version 52.0 patch notes}}{{quote|Diamond Bloons only take 1 damage from any projectile, and they reduce the pierce of projectiles hitting the Bloon by 5. They are immune to all movement impairment. When popped releases 1 Fortified Ceramic Bloon.|Text upon encountering a Diamond Bloon for the first time.}} | ||
==Unused content== | |||
*There is a version of the Diamond Bloon that has 20 health and 20 speed. It was intended for the Normal tier 1 version of Diamondback, but that version of Diamondback does not spawn Diamond Bloons starting in {{BTD6 version|54.1}}. Along with the other Diamond Bloon versions, it was possible to spawn in [[Sandbox (BTD6)|Sandbox]] mode in version 54.1, but {{BTD6 version|54.2}} removed it, making it completely inaccessible. | |||
==Navigation== | ==Navigation== | ||
{{BTD6 bloon nav}} | {{BTD6 bloon nav}} | ||