Energizer (BTD6): Difference between revisions

Screenshots: visible submerged energizer image
Strategy: slightly adjusted wording
 
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Energizer is a multi-purpose tower that excels in certain scenarios. It is the most potent in [[Freeplay]] and against [[Boss Bloon]]s, where its cooldown reduction is essential for towers like {{BTD6|Ultraboost}} and {{BTD6|Homeland Defense}}. In the farming process of these game modes, Energizer is also crucial due to it reducing cooldowns for money generators as well. However, when using {{BTD6|Adora}} in Freeplay, submerging [[Nautic Siege Core]] is recommended, making Energizer redundant for the final setup in that scenario.
Energizer is a multi-purpose tower that excels in certain scenarios. It is the most potent in [[Freeplay]] and against [[Boss Bloon]]s, where its cooldown reduction is essential for towers like {{BTD6|Ultraboost}} and {{BTD6|Homeland Defense}}. In the farming process of these game modes, Energizer is also crucial due to it reducing cooldowns for money generators as well. However, when using {{BTD6|Adora}} in Freeplay, submerging [[Nautic Siege Core]] is recommended, making Energizer redundant for the final setup in that scenario.


In other game modes, Energizer's main use is allowing slower-leveling [[Hero]]es reach higher levels before Round 100. The Heroes that benefit the most are {{BTD6|Admiral Brickell}}, {{BTD6|Psi}}, {{BTD6|Captain Churchill}}, and {{BTD6|Sauda}}. In particular, Admiral Brickell's powerful Naval Tactics and Mega Mines abilities have their cooldowns nearly halved<!-- not sure how to phrase this better -->, making her synergize really well with Energizer. The ability cooldown reduction to towers is a good bonus, but it is not sufficient on its own to justify using Energizer outside of Freeplay and Boss Bloon battles. 5-0-1 is the preferred crosspath, as the extra pierce and Lead damage popping power and bonus from 5-2-0, most of the time, are not favorable and 5-0-1's attack speed allows for better cleanup of {{BTD6|Super Ceramic Bloon}}s.  
In other game modes, Energizer's main use is allowing slower-leveling [[Hero]]es reach higher levels before Round 100. The Heroes that benefit the most are {{BTD6|Admiral Brickell}}, {{BTD6|Psi}}, {{BTD6|Captain Churchill}}, and {{BTD6|Sauda}}. In particular, Admiral Brickell's powerful Naval Tactics and Mega Mines abilities have their cooldowns nearly halved, making her synergize really well with Energizer. The ability cooldown reduction to towers is a good bonus, but it is not sufficient on its own to justify using Energizer outside of Freeplay and Boss Bloon battles. 5-0-1 is the preferred crosspath, as the extra pierce and Lead popping power and bonus from 5-2-0 is not favorable and 5-0-1's attack speed allows for better cleanup of {{BTD6|Super Ceramic Bloon}}s.


==Update history==
==Update history==