Strategy:Apopalypse (BTD6): Difference between revisions
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|[[Lead to Gold (BTD6)|Lead to Gold]] | |[[Lead to Gold (BTD6)|Lead to Gold]] | ||
|[[File:BTD6 003-Alchemist.png|x50px]] | |[[File:BTD6 003-Alchemist.png|x50px]] | ||
|In most cases, there will be an abundance of [[Lead Bloon (BTD6)|Lead Bloons]] throughout the game which can make Lead to Gold more efficient than [[Banana Farm (BTD6)|Banana Farms]] for money generation. The extra money gained from stripping the lead layer does not get scaled down in rounds 51+, making it easily profitable in late game when lead bloons come out in larger numbers, even if a decamo or camo detection is needed to hit them. | |In most cases, there will be an abundance of [[Lead Bloon (BTD6)|Lead Bloons]] throughout the mid-late game which can make Lead to Gold more efficient than [[Banana Farm (BTD6)|Banana Farms]] for money generation. The extra money gained from stripping the lead layer does not get scaled down in rounds 51+, making it easily profitable in late game when lead bloons come out in larger numbers, even if a decamo or camo detection is needed to hit them. | ||
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** When the hero can be afforded, sell the Dart Monkey(s) to afford them. If the hero cannot cover all tracks on the map, the hero is Benjamin, or the hero is Geraldo, keep 1 Dart Monkey. | ** When the hero can be afforded, sell the Dart Monkey(s) to afford them. If the hero cannot cover all tracks on the map, the hero is Benjamin, or the hero is Geraldo, keep 1 Dart Monkey. | ||
* On Rounds 6-20, solidify the defense for all Bloon types. | * On Rounds 6-20, solidify the defense for all Bloon types. | ||
** Black Bloons may first come on Round 12, Purple Bloons on Round 14, White Bloons on Round 16, Camo Bloons on Round 19, and Lead Bloons on Round 20. The defense would ideally be equipped for each of these Bloons on those respective rounds. | ** Black Bloons may first come on Round 12, Purple Bloons on Round 14, White Bloons on Round 16, Camo Bloons on Round 19, and Lead Bloons on Round 20. The defense would ideally be equipped for each of these Bloons on those respective rounds and some grouped popping defense. | ||
** Airburst Darts covers nearly all types of Bloons with the 2-0-2 crosspath and Camo Intel, covers Lead as well with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], and performs exceptional defense with Berserker Brew. | ** Airburst Darts covers nearly all types of Bloons with the 2-0-2 crosspath and Camo Intel, covers Lead as well with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], and performs exceptional defense with Berserker Brew. | ||
** 1-3-0 [[Druid of the Jungle (BTD6)|Druid of the Jungle]] covers all Bloon types except for Camo, and deals exceptional damage on maps with one lane per round. | ** 1-3-0 [[Druid of the Jungle (BTD6)|Druid of the Jungle]] covers all Bloon types except for Camo, and deals exceptional damage on maps with one lane per round. | ||
** [[Wall of Fire (BTD6)|Wall of Fire]] easily pops all Bloons that go through its fire in this part of the game except Purples. 1-2-0 grants it reliability, while 0-2-2 grants it Camo and is | ** [[Wall of Fire (BTD6)|Wall of Fire]] easily pops all Bloons that go through its fire in this part of the game except Purples. 1-2-0 grants it reliability, while 0-2-2 grants it Camo and is optimal for Dragon's Breath. | ||
==Mid-game (rounds 21-40)== | ==Mid-game (rounds 21-40)== | ||