Special Poperations (BTD6): Difference between revisions

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'''Special Poperations''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves [[Support Chinook (BTD6)|Support Chinook's]] [[Activated Ability|abilities]], and grants a new Monkey Marine [[Activated Ability|ability]] which drops a marine [[sub-tower]]. With {{BTD6 mk|Door Gunner}}, this upgrade also grants an ability which allows the Heli Pilot to hold a tower inside it, allowing it to continue attacking.
'''Special Poperations''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves [[Support Chinook (BTD6)|Support Chinook's]] [[Activated Ability|abilities]], and grants a new Monkey Marine [[Activated Ability|ability]] which drops a marine [[sub-tower]]. With {{BTD6 mk|Door Gunner}}, this upgrade also grants an ability which allows the Heli Pilot to hold a tower inside it, allowing it to continue attacking.


This upgrade also increases the movement speed of the Heli Pilot by 25% and reduces Downdraft attack cooldown from 0.15s to 0.075s.
This upgrade also increases the movement speed of the Heli Pilot by 25% and reduces Downdraft attack cooldown from 0.15 seconds to 0.075 seconds.<section end="lede" />


== Abilities ==
== Abilities ==
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=== Monkey Marine ===
=== Monkey Marine ===
This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower at the Heli Pilot's position. If there are no available placement locations near the Heli Pilot, the marine cannot be deployed. The marine fires darts at Bloons which deal 6 [[damage]], have 20 [[pierce]], and have an [[Attack Cooldown|attack cooldown]] of 0.05 seconds (0.04 seconds with [[Faster Firing (BTD6)|Faster Firing]] crosspath). Marines have a [[range]] of 50 [[Unit|units]]. It can damage all Bloon types and can detect [[Camo Bloon (BTD6)|Camo Bloons]].
This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower at the Heli Pilot's position. If there are no available placement locations near the Heli Pilot, the marine cannot be deployed. The marine fires darts at Bloons which deal 6 [[damage]], have 20 [[pierce]], and have an [[Attack speed|attack cooldown]] of 0.05 seconds (0.04 seconds with [[Faster Firing (BTD6)|Faster Firing]] crosspath). Marines have a [[range]] of 50 [[Unit|units]]. It can damage all Bloon types and can detect [[Camo Bloon (BTD6)|Camo Bloons]].


The Marine last for 30 seconds before disappearing. It also disappears if the Heli that spawned it is removed. Crosspathing the Heli with [[Quad Darts (BTD6)|Quad Darts]] causes the Marine to remain even if the Heli is removed, which seems to be a bug. Unlike most towers and sub-towers, marines can be sold in [[CHIMPS]]. This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds (meaning a single Special Poperations can keep a Marine on the map at all times and periodically have two Marines at a time without any ability cooldown buffs).
The Marine last for 30 seconds before disappearing. It also disappears if the Heli that spawned it is removed. Crosspathing the Heli with [[Quad Darts (BTD6)|Quad Darts]] causes the Marine to remain even if the Heli is removed, which seems to be a bug. Unlike most towers and sub-towers, marines can be sold in [[CHIMPS]]. This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds (meaning a single Special Poperations can keep a Marine on the map at all times and periodically have two Marines at a time without any ability cooldown buffs).
Unlike other sub-towers, the marine can be redeployed with the redeploy ability.


=== Door Gunner ===
=== Door Gunner ===