The Desert Phantom: Difference between revisions
Overclockbtd (talk | contribs) desert phantom buff |
No longer increases pierce in version 56 (patch notes) Tags: Mobile edit Mobile web edit Advanced mobile edit |
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'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade causes Bloons to explode if they fully pop within 4.55 seconds of being hit by its shotgun shrapnel. Each explosion deals 5 [[damage type|Fire-type]] damage, with +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within the radius (unaffected by pierce buffs). | ||
*' | |||
*' | Additionally, this upgrade improves both of its [[attack]]s: | ||
*Increases the pistol's base damage from 18 to 50 and damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s from +18 to +50, and doubles its [[attack speed]] (without affecting its 0.1-second burst interval). | |||
*Increases the shotgun pellets' damage from 3 to 10, grants them +40 damage to [[MOAB-Class Bloon]]s, and increases their [[knockback]] to -300% speed for regular Bloons and -200% speed for MOAB-Class Bloons. | |||
*Increases the shotgun shrapnel's damage from 1 to 3, and grants them [[damage over time]] that deals 10 [[damage type|Fire-type]] damage, and +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9 seconds.<!-- the extra 0.05 is just to guarantee that frame timing weirdness doesn't cause it to miss the last tick of damage --> [[Quickdraw (BTD6)|Quickdraw]] causes the shrapnel to also deal +10 damage to Ceramic Bloons.<section end="lede"/> | |||
== Stats == | == Stats == | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed|Desphan buffs in v52.0 did improve it, but it's still not the best on its awkward map formats?}} | {{strategy needed|Desphan buffs in v52.0 did improve it, but it's still not the best on its awkward map formats?}} | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
The Desert Phantom is an easy to use DPS tower that can consistently push back groups of blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of Bloons. However, it struggles immensely on harder maps where it is unable to consistently target Bloons in its shotgun range, struggles against DDTs on its own (even with [[Monkey Intelligence Bureau (BTD6)|MIB]]) without [[Overclock (BTD6)|Overclock]], and its BAD damage is poor for its cost because its explosions only trigger when Bloons are popped. It benefits from buffs that improve its attack speed and pierce, such as [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]], to bolster its grouped cleanup. Targeting on First is typically preferred to trigger explosions often. | The Desert Phantom is an easy to use DPS tower that can consistently push back groups of blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of Bloons. However, it struggles immensely on harder maps where it is unable to consistently target Bloons in its shotgun range, struggles against DDTs on its own (even with [[Monkey Intelligence Bureau (BTD6)|MIB]]) without [[Overclock (BTD6)|Overclock]], and its BAD damage is poor for its cost because its explosions only trigger when Bloons are popped. It benefits from buffs that improve its attack speed and pierce, such as [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]], to bolster its grouped cleanup. Targeting on First is typically preferred to trigger explosions often. | ||
Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. [[Sunset Gulch]]),<!--if xx5des has to spin around, maybe not a good map to use it on...--> but should not be considered as a serious option on most Expert maps because of its various weaknesses. | Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. [[Sunset Gulch]]),<!--if xx5des has to spin around, maybe not a good map to use it on...--> but should not be considered as a serious option on most Expert maps because of its various weaknesses. | ||
Desert Phantom is also used for cleanup in [[Race (BTD6)|Race]] scenarios, which fits its strengths. | |||
2-0-5 is preferred for general DPS and single-target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted. | 2-0-5 is preferred for general DPS and single-target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted. | ||