Super Brittle (BTD6): Difference between revisions

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'''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Compared to [[Embrittlement (BTD6)|Embrittlement]], Super Brittle attacks twice as fast (attack cooldown reduced from 2.4 seconds to 1.2 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities for 3 seconds instead of 2. The debuff does not stack with Embrittlement or [[Herald of Everfrost]]. Like Embrittlement, it permanently removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and its own debuffs can be refreshed.  
'''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Compared to [[Embrittlement (BTD6)|Embrittlement]], Super Brittle attacks ~53.8% faster (attack cooldown reduced from 2.4 seconds to 1.56 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities for 3 seconds instead of 2. The debuff does not stack with Embrittlement or [[Herald of Everfrost]], and overrides Embrittlement. Like Embrittlement, it permanently removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and its own debuffs can be refreshed.  


The main attack is improved, dealing normal [[damage type]] (can hit all Bloon types), instead of glacier. It can apply a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 5 damage with a projectile range of 40.
The main attack is improved, dealing {{BTD6 dt|Normal}} [[damage type]] (can hit all Bloon types), instead of {{BTD6 dt|Glacier}}. It can apply a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 5 damage with a projectile range of 40.


All effects soak through 6 layers (7 with [[Deep Freeze (BTD6)|Deep Freeze]]), instead of 3.
All effects soak through 6 layers (7 with [[Deep Freeze (BTD6)|Deep Freeze]]), instead of 3.<section end="lede" />


==Stats==
==Stats==
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Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups.
Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups.


5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} isn't needed to re-freeze Bloons, except when interacting with Ice Monkeys or other freezing towers. Note that Super Brittle attacks fast enough to create shards by itself, even without middle crosspath.
5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} does nothing, because it already can re-freeze all Frozen Bloons. Note that Super Brittle attacks fast enough to create shards by itself, even without middle crosspath.


==Update history==
==Update history==