Temple Sacrifice (BTD6): Difference between revisions

Tips and recommendations: updated sacrifices
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sac benefits updated.
 
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{{for|the game mechanic in the [[Bloons TD 5]] generation|Temple Sacrifice (BTD5 generation)}}{{lede image|BTD6 sun temple sacrifice popup.png|"Temple Sacrifice" pop-up message for the Sun Temple|size=400px}}
{{for|the game mechanic in the [[Bloons TD 5]] generation|Temple Sacrifice (BTD5 generation)}}{{cleanup|Needs cleanup for grammar and/or spelling}}{{lede image|BTD6 sun temple sacrifice popup.png|"Temple Sacrifice" pop-up message for the Sun Temple|size=400px}}
When created, [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] sacrifice all the towers within their range and their total value is used to either improve their main attack and add new attacks and bonuses.
When created, [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] sacrifice all the towers within their range and their total value is used to either improve their main attack and add new attacks and bonuses.
{{TOC|right|clear=y}}
{{TOC|right|clear=y}}
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== Sacrifice benefits ==
== Sacrifice benefits ==
{{BTD6 last updated|52.2|section=1}}
{{BTD6 last updated|54.1|section=1}}
=== Primary ===
=== Primary ===
The Sun Temple and the True Sun God gains the following benefits from Primary sacrifices:
The Sun Temple and the True Sun God gains the following benefits from Primary sacrifices:
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|-
|-
|2
|2
|Main attack: Attack speed increased by ~11% (0.06s → 0.054s on a base Sun Temple).
|Main attack: Attack speed increased by ~11% (0.05s → 0.044s on a base Sun Temple).
|-
|-
|3
|3
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|-
|-
|4
|4
|Main attack: Attack speed increased by 25% (0.054s → 0.048s).
|Main attack: Attack speed increased by 25% (0.044s → 0.04s).
|-
|-
|5
|5
|New attack: Blade Shooter with 8 blades, 150 damage, 100 pierce and an attack speed of 2.0s.
|New attack: Blade Shooter with 8 blades, 100 damage, 100 pierce and an attack speed of 2.0s.
|-
|-
|6
|6
|Main attack: Attack speed increased by ~43% (0.048s → 0.042s).
|Main attack: Attack speed increased by ~43% (0.04s → 0.035s).
|-
|-
|7
|7
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|-
|-
|8
|8
|Main attack: Attack speed increased by ~67% (0.042s → 0.036s).
|Main attack: Attack speed increased by ~67% (0.035s → 0.03s).
|-
|-
|9
|9
|Blade attack: Damage increased: 150 → 250. Pierce increased: 100 → 200. Attack speed increased: 2.0s → 1.5s.
|Blade attack: Damage increased: 100 → 250. Pierce increased: 100 → 200. Attack speed increased: 2.0s → 1.5s.
|}
|}
'''Notes'''
'''Notes'''
* Main attack attack speed bonus multipliers are 0.9, 0.8, 0.7 and 0.6×, respectively. Bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.36× multiplier (0.6 × 0.6), meaning the True Sun God / VTSG will use its main attack every 0.0216s, a ~178% attack speed increase from base.
* Main attack attack speed bonus multipliers are 0.9, 0.8, 0.7 and 0.6×, respectively. Bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.36× multiplier (0.6 × 0.6), meaning the True Sun God / VTSG will use its main attack every 0.018s, a ~178% attack speed increase from base.
* True Sun God's Blade Shooter is shifted 22.5° compared to the Sun Temple.
* True Sun God's Blade Shooter is shifted 22.5° compared to the Sun Temple.


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|-
|-
|1
|1
|New attack: Ballistic Missile with infinite range, 2,000 damage, 40 pierce and an attack speed of 6s. Has a minimum range of 100 (ignores all targets within 100 range area around the temple).
|New attack: Ballistic Missile with infinite range, 2,000 damage, 40 pierce and an attack speed of 12s. Has a minimum range of 100 (ignores all targets within 100 range area around the temple).
|-
|-
|2
|2
|Main attack: [[Damage]] increased by 1 (5 → 6 on a base Sun Temple). [[Projectile speed]] increased by 12% (400 units/s → 448 units/s on a base Sun Temple).
|Main attack: [[Damage]] increased by 2 (5 → 7 on a base Sun Temple). [[Projectile speed]] increased by 12% (400 units/s → 448 units/s on a base Sun Temple).
|-
|-
|3
|3
|Missile attack: Attack speed increased: 6.0s → 3.0s.
|Missile attack: Attack speed increased: 12.0s → 6.0s.
|-
|-
|4
|4
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|-
|-
|5
|5
|New attack: Spawns a Golden Spectre which alternates between throwing darts (25 {{BTD6 dt|17}} damage, 6 pierce) and bombs (6 {{BTD6 dt|2}} damage, 30 pierce, +20 Ceramic damage). The attack has infinite range and an attack speed of 0.15s.
|New attack: Spawns a Golden Spectre which alternates between throwing darts (50 {{BTD6 dt|17}} damage, 6 pierce) and bombs (15 {{BTD6 dt|2}} damage, 30 pierce, +20 Ceramic damage). The attack has infinite range and an attack speed of 0.15s.
|-
|-
|6
|6
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|-
|-
|7
|7
|Missile attack: Attack speed increased: 3.0s → 1.0s.
|Missile attack: Attack speed increased: 6.0s → 3.0s.
|-
|-
|8
|8
|Main attack: [[Damage]] increased by 2 (5 → 7 on a base Sun Temple). Projectile speed increased by 50% (544 units/s → 600 units/s).
|Main attack: [[Damage]] increased by 4 (5 → 9 on a base Sun Temple). Projectile speed increased by 50% (544 units/s → 600 units/s).
|-
|-
|9
|9
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* For the stat section, projectile speed bonuses stacks multiplicatively with each other and the {{BTD6|Epic Range}} upgrade. At max sacrifices, it will be 2.25× multiplier (1.5 × 1.5).
* For the stat section, projectile speed bonuses stacks multiplicatively with each other and the {{BTD6|Epic Range}} upgrade. At max sacrifices, it will be 2.25× multiplier (1.5 × 1.5).
* Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure (two circles with a radius of 40 units).
* Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure (two circles with a radius of 40 units).
* Damage bonus a +1/+2 increase, at max sacrifices it will be +4 damage.
* Damage bonus a +2/+4 increase, at max sacrifices it will be +8 damage.


=== Magic ===
=== Magic ===
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|-
|-
|1
|1
|New attack: A seeking Arcane Blast attack with 4 projectiles, 75 damage, 15 pierce and an attack speed of 2.0s.
|New attack: A seeking Arcane Blast attack with 4 projectiles, 40 damage, 15 pierce and an attack speed of 2.0s.
|-
|-
|2
|2
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|-
|-
|5
|5
|Arcane Blast: Damage increased  75 100.
|Arcane Blast: Damage increased  40 60.
|-
|-
|6
|6
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|-
|-
|7
|7
|Arcane Blast: Damage increased  100 150. Amount of projectiles increased: 4 → 6.
|Arcane Blast: Damage increased  60 80. Amount of projectiles increased: 4 → 6.
|-
|-
|8
|8
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|-
|-
|2
|2
|New passive ability: Provides 10% discount to all towers and upgrades purchased in the Temple / Sun God range.
|New passive ability: Increases the cash obtained by popping Bloons in the Temple / Sun God range by 50%.
Cash per round: Increased $500 → $2,000.
|-
|-
|3
|3
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|-
|-
|4
|4
|New passive ability: Increases the cash obtained by popping Bloons in the Temple / Sun God range by 50%.
|New passive ability: Provides 10% discount to all towers and upgrades purchased in the Temple / Sun God range.
Cash per round: Increased $500 → $2,000.
|-
|-
|5
|5
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|-
|-
|7
|7
|Discount bonus: Increased: 10% → 20%.
|Attack speed bonus: Increased: ~11% → ~23%.
|-
|-
|8
|8
|Attack speed bonus: Increased: ~11% → ~23%.
|Discount bonus: Increased: 10% → 20%.
Cash per round: Increased $2,000 → $5,000.
Cash per round: Increased $2,000 → $5,000.
|-
|-
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* End of round cash stacked additively, at max sacrifices it will grant $10,000 per round.
* End of round cash stacked additively, at max sacrifices it will grant $10,000 per round.
* Discount bonus is stacked additively, at max sacrifices it will be a 40% discount (20% + 20%).
* Discount bonus is stacked additively, at max sacrifices it will be a 40% discount (20% + 20%).
** The Tier 2 and Tier 7 discounts (10% / 20%) can stack for a 30% or 50% discount. This requires 2 Temples with different sacrifice amounts.
** The Tier 4 and Tier 8 discounts (10% / 20%) can stack for a 30% or 50% discount. This requires 2 Temples with different sacrifice amounts.
* The attack speed bonus for Tier 3 and 8 bonuses is implemented as two separate cooldown multipliers of 0.9×, resulting in a combined 0.81× multiplier. Bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.6561× multiplier (0.81 × 0.81), meaning a ~52% attack speed increase from base.
* The attack speed bonus for Tier 3 and 7 bonuses is implemented as two separate cooldown multipliers of 0.9×, resulting in a combined 0.81× multiplier. Bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.6561× multiplier (0.81 × 0.81), meaning a ~52% attack speed increase from base.
* Cash per pop bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus applies to the Temple / Sun God if their projectiles pop Bloons inside its radius.
* Cash per pop bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus applies to the Temple / Sun God if their projectiles pop Bloons inside its radius.
* Pierce / damage / range bonus given to other towers a +3 / +2 / ×1.2 (+20%) increase, at max sacrifices it will be +6 / +4 / 1.44 (+44%) pierce / damage / range, respectively.
* Pierce / damage / range bonus given to other towers a +3 / +2 / ×1.2 (+20%) increase, at max sacrifices it will be +6 / +4 / 1.44 (+44%) pierce / damage / range, respectively.
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== Tips and recommendations ==
== Tips and recommendations ==
{{Incomplete|Add more efficient sacrifices using 2 or more towers and situations where players should not max the sacrifices (e.g. Least Cash Bosses)}}{{BTD6 last updated|53.2|section=y}}
{{Incomplete|Add more efficient sacrifices using 2 or more towers and situations where players should not max the sacrifices (e.g. Least Cash Bosses)}}{{BTD6 last updated|54.0|section=y}}
The table below presents the most efficient single-tower solution to achieve maximum sacrifice benefits:
The table below presents the most efficient single-tower solution to achieve maximum sacrifice benefits:
{| class="wikitable"
{| class="wikitable"