Jungle's Bounty (BTD6): Difference between revisions
→End-of-round benefits: it's +40 with a farm not +30 |
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=== Vine Crush Ability === | === Vine Crush Ability === | ||
Vine Crush<ref name="v53.0-nk">{{cite|url=https://www.reddit.com/r/btd6/comments/1r2iecf/bloons_td_6_version_fifty_three_point_oh_update/|title=Bloons TD 6 version fifty three point oh - Update Notes!|publisher=Reddit, r/btd6}}</ref> immediately crushes 10 Bloons based on targeting priority of the Druid. It has a cooldown of 30 seconds and an initial cooldown of 10 seconds. | |||
Vine Crush<ref name="v53.0-nk">{{cite|url=https://www.reddit.com/r/btd6/comments/1r2iecf/bloons_td_6_version_fifty_three_point_oh_update/|title=Bloons TD 6 version fifty three point oh - Update Notes!|publisher=Reddit, r/btd6}}</ref> immediately crushes 10 Bloons based on targeting priority of the Druid. | |||
==Stats== | ==Stats== | ||
| Line 41: | Line 40: | ||
==Strategy== | ==Strategy== | ||
{{outdated|NEW v53.0 Druid means this section is obsolete}} | {{outdated|NEW v53.0 Druid means this section is obsolete}} | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
Jungle's Bounty's main strength is as | Jungle's Bounty's main strength is as secondary income generator once farms are established. [[Obyn Greenfoot (BTD6)|Obyn]] is highly encouraged, as the 50% increase to income and 40% increase to range allow for more farms to be reached and make each one more valuable. Base farms to t2 farms do not grant enough income to warrant Druids, and tier 3 farms rarely do so. 4 Druids can be placed in the area a single farm would take, which should be kept in mind, and that Obyn's range roughly has a radius of 3 Druids. The following table shows how many farms are required for 4 druids to produce a greater amount than the given farm. | ||
{{Incomplete|IMF loans with/without micro; tier 5 farms.}} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Farms needed for 4 druids to surpass farm | |||
! colspan="4" |Farm | |||
! colspan="2" |Farms Required | |||
|- | |||
!Name | |||
!<small>X-2-X</small> | |||
!<small>Overclock</small> | |||
!<small>Other</small> | |||
!<small>With Obyn</small> | |||
!<small>Without Obyn</small> | |||
|- | |||
| rowspan="8" |[[Banana Research Facility (BTD6)|Banana Research Facility]] | |||
|{{N}} | |||
|{{N}} | |||
| rowspan="4" |{{N}} | |||
|2 | |||
|3 | |||
|- | |||
|{{Y}} | |||
|{{N}} | |||
|2 | |||
|3 | |||
|- | |||
|{{N}} | |||
|{{Y}} | |||
|3 | |||
|5 | |||
|- | |||
|{{Y}} | |||
|{{Y}} | |||
|4 | |||
|6 | |||
|- | |||
|{{N}} | |||
|{{N}} | |||
| rowspan="4" |<small>Banana</small> | |||
<small>Central</small> | |||
|2 | |||
|3 | |||
|- | |||
|{{Y}} | |||
|{{N}} | |||
|3 | |||
|4 | |||
|- | |||
|{{N}} | |||
|{{Y}} | |||
|4 | |||
|7 | |||
|- | |||
|{{Y}} | |||
|{{Y}} | |||
|5 | |||
|8 | |||
|- | |||
| rowspan="4" |[[Central Market (BTD6)|Central Market]] | |||
|{{N}} | |||
|{{N}} | |||
| rowspan="4" |{{N}} | |||
|1 | |||
|2 | |||
|- | |||
|{{Y}} | |||
|{{N}} | |||
|1 | |||
|2 | |||
|- | |||
|{{N}} | |||
|{{Y}} | |||
|2 | |||
|4 | |||
|- | |||
|{{Y}} | |||
|{{Y}} | |||
|3 | |||
|5 | |||
|} | |||
Note: this table assumes that only the farm in question is in use, and no Monkey Knowledge is active. | |||
0-4-1 is preferred when farming | If farms are unavailable, using Jungle's Bounty as a source of income is not a good idea. | ||
As a damage dealer, Jungle's Bounty does plenty on maps with only one active lane, but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole {{BTD6|Ceramic Bloon}}s, making it a subpar solo saveup for {{BTD6|Spirit of the Forest}} in [[CHIMPS]]. | |||
0-4-1 is preferred when farming. 1-4-0 is preferred when using it for damage. | |||
==Update history== | ==Update history== | ||