Line of sight: Difference between revisions

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{{Lede image|BTD6 settings tower circle range high contrast and color blind.png|Line of sight indicator in BTD6, the tower in the middle of the map can shoot towards the cyan-colored region, but it is restricted from doing so in the red region, which is covered by the Bananite Crystals of the map. High Contrast and Color Blind settings are enabled for clarity.|size=200}}
{{Lede image|BTD6 settings tower circle range high contrast and color blind.png|The line of sight of the tower in the middle of the map is the cyan-colored region of its display range, the tower is prevented from attacking the red-colored region due the presence of the map's Bananite Crystals. High Contrast and Color Blind settings are enabled for clarity.|size=200}}


'''Line of sight''' is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons TD 6|''Bloons TD 6'']], it restricts the directions where [[Tower|towers]] can [[attack]] [[Bloon|Bloons]] due the presence of certain [[map]] features such as walls, environmental objects and changes in terrain elevation.
'''Line of sight''' is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons TD 6|''Bloons TD 6'']]. It restricts the directions where [[Tower|towers]] can [[attack]] [[Bloon|Bloons]] due the presence of certain [[map]] features such as walls, environmental objects and changes in terrain elevation.


This game mechanic is implemented in the following games:
This game mechanic is implemented in the following games:
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=== ''[[Bloons TD 5]]'' ===
=== ''[[Bloons TD 5]]'' ===
Although the feature was not implemented formally until BTD6, certain maps in BTD5 contain tunnels which prevent towers from attacking Bloons if they are inside of them, for example, the map [[Monkey Lane (BTD5)|Monkey Lane]] contains two tunnels which smaller Bloons can use and protects them for a short period of time, but MOAB-Class Bloons are "too big" to enter the tunnels and will fly over them, so they can still be attacked. Sniper Monkeys, [[Advanced Intel (BTD5)|Advanced Intel]] upgrade for Monkey Subs and manual targeting towers are also present in this and all other games of this generation ([[Bloons TD Battles|Battles]], [[Bloons Monkey City|Monkey City]]) and work in a similar way as their counterparts in current generation.  
Although the feature was not implemented formally until BTD6, certain maps in BTD5 contain tunnels which prevent towers from attacking Bloons if they are inside of them. For example, the map [[Monkey Lane (BTD5)|Monkey Lane]] contains two tunnels which smaller Bloons can use and protects them for a short period of time, but MOAB-Class Bloons are "too big" to enter the tunnels and will fly over them, so they can still be attacked. Sniper Monkeys, [[Advanced Intel (BTD5)|Advanced Intel]] upgrade for Monkey Subs and manual targeting towers are also present in this and all other games of this generation ([[Bloons TD Battles|Battles]], [[Bloons Monkey City|Monkey City]]) and work in a similar way as their counterparts in current generation.


== Navigation ==
== Navigation ==