Arcane Master: Difference between revisions
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*Like [[Triple Shot (BCS)|Triple Shot]] and [[Frag Bomb Shooter]], Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer Bloons on the opponent's side, you must account for randomness. Target the Bloon that you want to guarantee gets hit. | *Like [[Triple Shot (BCS)|Triple Shot]] and [[Frag Bomb Shooter]], Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer Bloons on the opponent's side, you must account for randomness. Target the Bloon that you want to guarantee gets hit. | ||
**If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon coming soon. | **If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon coming soon. | ||
*Because all its projectiles benefit from ATK buffs, it synergizes well with damage boosts such as [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up, Zee Jay’s [[Zee Jay (BCS)|Rad | *Because all its projectiles benefit from ATK buffs, it synergizes well with damage boosts such as [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up, Zee Jay’s [[Zee Jay (BCS)|Rad Enhancements]], [[Stylish Finish]], and other damage buffers. | ||
*The extra [[Yellow Bloon (BCS)|Yellow Bloon]] upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero. | *The extra [[Yellow Bloon (BCS)|Yellow Bloon]] upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero. | ||
**Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow. | **Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow. | ||
Latest revision as of 04:28, 4 April 2026
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| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Can the Arcane Master's secondary attacks damage Dreadbloon? |
Arcane Master is a Magic Monkey card in Bloons Card Storm. When it attacks, it fires two additional projectiles at up to two random Bloons on the opponent's side. Additionally, when this Monkey reloads and if the player's hand is not full, it creates a Yellow Bloon card with only one charge in the player's hand. The created Bloon is added before the start of turn card draw.
The secondary projectiles are considered "attacks" and thus can have their Attack Power be modified by effects like Gwendolin's Heat It Up or Weakening Gas Bloons, though if given Armor Piercing by an Acidic Mix Alchemist, only the main projectile can remove Armor. Multiple projectiles cannot target the same Bloon, and if there are fewer than three Bloons on the opponent's side, it will only fire as many projectiles as there are Bloons it can target. While the main attack can target Boss Bloons as normal, the additional projectiles cannot.
The card artwork depicts the Arcane Master standing in a dark cavern cobbled with purple-blue hexagonal tiles. The staff's orb illuminates the vicinity as the Arcane Master begins to cast a spell.
Tips
[edit | edit source]- Like Triple Shot and Frag Bomb Shooter, Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer Bloons on the opponent's side, you must account for randomness. Target the Bloon that you want to guarantee gets hit.
- If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon coming soon.
- Because all its projectiles benefit from ATK buffs, it synergizes well with damage boosts such as Gwendolin's Heat It Up, Zee Jay’s Rad Enhancements, Stylish Finish, and other damage buffers.
- The extra Yellow Bloon upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero.
- Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow.
- The Yellow can be used to clog your hand to prevent decking out.
- The Yellow can be used by Zee Jay to generate a Rad Token without using up a deckslot for it.
- Avoid bringing this card with The Eternal, as The Eternal can provide an alternative, much stronger infinite Bloon supply to keep pressure up.
Update history
[edit | edit source]Yellow Bloon: Health reduced ― 140 → 130
Added On Attack keyword
Added On Reload keyword
If reloaded at the start of a round, the generated Yellow Bloon now occurs before drawing from the deck. (undocumented)
Development
[edit | edit source]This card existed in the data of Bloons Card Storm since the Firstlook test, and was originally named "Arcane Mastery", though it went unused until the full release. The full release changed its effect and stats.
Gallery
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: The Exneg Arcane Master's different card back that is not identical to the new owner |
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Icon
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Placeholder icon
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Placeholder art
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Arcane Master in-game
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Arcane Master pointing while reloading
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Arcane Master targeting a bloon
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Arcane Master attacking 1 Bloon
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Arcane Master attacking 2 Bloons
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Arcane Master attacking 3 Bloons
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Arcane Master waiting for reload
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Arcane Master pointing during attack
Trivia
[edit | edit source]- If an Expert Negotiator steals an Arcane Master, the card back for its generated Yellow Bloons will inherit its original owner.
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Mystisk mester | — |
| German | Arkanmeister | — |
| Spanish (Latin America) | Maestro arcano | — |
| French | Maître ésotérique | — |
| Italian | Maestro arcano | — |
| Japanese | 奥義マスター | — |
| Korean | 마법의 대가 | — |
| Norwegian | Mystisk mester | — |
| Polish | Mistrz tajemnic | — |
| Portuguese (Brazil) | Mestre Arcano | — |
| Russian | Мастер-мистик | — |
| Swedish | Mystikmästare | — |
| Chinese (traditional) | 奧術大師 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Min magi kan ikke holdes tilbage! | — |
| German | Meine Magie lässt sich nicht einsperren! | — |
| Spanish (Latin America) | ¡Mi magia no se puede contener! | — |
| French | Ma magie ne peut être confinée ! | — |
| Italian | La mia magia non può essere arginata! | — |
| Japanese | 私の魔法を封じ込めることはできない! | — |
| Korean | 내 마법은 아무도 못 막아! | — |
| Norwegian | Magien min kan ikke temmes! | — |
| Polish | Tej magii nie da się okiełznać! | — |
| Portuguese (Brazil) | Minha magia é implacável! | — |
| Russian | Мою магию не сдержать! | — |
| Swedish | Min magi kan inte stoppas! | — |
| Chinese (traditional) | 我的魔法勢不可擋! | — |