Boss Battle (BCS): Difference between revisions
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{{lede image|BCS BossBattleDreadbloonButton.png|size=150px}} | {{lede image|BCS BossBattleDreadbloonButton.png|size=150px}} | ||
'''Boss Battle''' is an event in ''[[Bloons Card Storm]]'' introduced in {{BCS version|4.0}} that unlocks at [[level]] 3. In each event, the player can play matches against an AI-controlled [[Boss Bloon]], who functions like an opposing [[Hero (BCS)|Hero]] with a predetermined [[deck]] that can also be targeted and attacked by the player's [[Monkey (BCS)|Monkey]]s to deal damage, in addition to taking damage from the player's [[Bloon (BCS)|Bloon]]s leaking. The boss cannot play its own [[Monkey (BCS)|Monkey]]s, only [[Bloon (BCS)|Bloon]]s and [[Power (BCS)|Power]]s, but has several passive effects in addition to its own abilities and gains more as its health lowers. The player earns points for damaging the boss, and if they defeat it, they earn more points based on the number of [[turn]]s it took. The player's score determines their placement on a leaderboard and contributes to the Global Score to unlock Global Milestone rewards for all players. Each boss has multiple stages with different abilities and decks, which changes based on the Global Score. | '''Boss Battle''' is an event in ''[[Bloons Card Storm]]'' introduced in {{BCS version|4.0}} that unlocks at [[level]] 3. In each event, the player can play matches against an AI-controlled [[Boss Bloon]], who functions like an opposing [[Hero (BCS)|Hero]] with a predetermined [[deck]] that can also be targeted and attacked by the player's [[Monkey (BCS)|Monkey]]s to deal damage, in addition to taking damage from the player's [[Bloon (BCS)|Bloon]]s leaking. The boss cannot play its own [[Monkey (BCS)|Monkey]]s, only [[Bloon (BCS)|Bloon]]s and [[Power (BCS)|Power]]s, but has several passive effects in addition to its own abilities and gains more as its health lowers. The player earns points for damaging the boss, and if they defeat it, they earn more points based on the number of [[turn]]s it took. The player's score determines their placement on a leaderboard and contributes to the Global Score to unlock Global Milestone rewards for all players. Each boss has multiple stages with different abilities and decks, which changes based on the Global Score. | ||
The sole Boss Bloon present in ''Bloons Card Storm'' is [[Dreadbloon (BCS)|Dreadbloon]]. | |||
==Mechanics== | ==Mechanics== | ||
In Boss Battle mode, the opponent is a [[Boss Bloon]] that behaves similarly to an AI-controlled [[Hero (BCS)|Hero]]. [[Monkey (BCS)|Monkey]]s can target the boss with their attacks like a [[Bloon (BCS)|Bloon]] to reduce its health directly, but they cannot apply additional effects to them on hit (such as On Fire or Stunned), and other effects (Hero abilities, [[Bloon (BCS)|Bloon]]s, [[Power (BCS)|Power]]s, etc) do not treat them as Bloons. The boss has its own [[deck]], which consists of only Bloon and Power cards (no Monkeys). Boss decks can have cards that are not available to players, such as [[Dreadbloon (BCS)|Dreadbloon]]'s [[Wrath of Dread]]. | In Boss Battle mode, the opponent is a [[Boss Bloon]] that behaves similarly to an AI-controlled [[Hero (BCS)|Hero]]. [[Monkey (BCS)|Monkey]]s can target the boss with their attacks like a [[Bloon (BCS)|Bloon]] to reduce its health directly, but they cannot apply additional effects to them on hit (such as On Fire or Stunned), and other effects (Hero abilities, [[Bloon (BCS)|Bloon]]s, [[Power (BCS)|Power]]s, etc.) do not treat them as Bloons. The boss has its own [[deck]], which consists of only Bloon and Power cards (no Monkeys). Boss decks can have cards that are not available to players, such as [[Dreadbloon (BCS)|Dreadbloon]]'s [[Wrath of Dread]]. | ||
The battle is split into multiple phases. When the player reduces the boss's health to zero, it enters the next phase, gains a new health pool, and triggers its Skull Event for that phase. Excess damage dealt by the finishing attack for the phase does not carry over to the next phase. | The battle is split into multiple phases. When the player reduces the boss's health to zero, it enters the next phase, gains a new health pool, and triggers its Skull Event for that phase. Excess damage dealt by the finishing attack for the phase does not carry over to the next phase. | ||
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*Bloons have +10 Health | *Bloons have +10 Health | ||
*Opponent takes 20 damage per turn<!--wording, but something like that--> | *Opponent takes 20 damage per turn<!--wording, but something like that--> | ||
*Boss starts with | *Boss starts with an [[Aura of Strength Bloon]] in play | ||
*Boss starts with a Rock Bloon in play | *Boss starts with a Rock Bloon in play | ||