Gift Box: Difference between revisions
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*[[Mermonkey (BTD6)|Mermonkey]] (3,000,000 pops) | *[[Mermonkey (BTD6)|Mermonkey]] (3,000,000 pops) | ||
*[[Desperado (BTD6)|Desperado]] (3,500,000 pops) | *[[Desperado (BTD6)|Desperado]] (3,500,000 pops) | ||
*[[Skywarden (BTD6)|Skywarden]] (3,500,000 pops) | |||
Other than the Gift Box, they cannot be unlocked in any other way except by an [[Shop (BTD6)|in-app purchase]] that in addition to unlocking the tower immediately it also provides all their upgrades, a Tier 5 [[Insta Monkey]] of each path and exclusive cosmetic items. These Towers also have a corresponding trial [[Quest (BTD6)|Quest]] that allows the player to test them before unlocking, and they can also be played if obtained in [[Legend|Legends]]. Towers unlocked at the Gift Box will still need [[Tower XP]] to unlock their upgrades. | Other than the Gift Box, they cannot be unlocked in any other way except by an [[Shop (BTD6)|in-app purchase]] that in addition to unlocking the tower immediately it also provides all their upgrades, a Tier 5 [[Insta Monkey]] of each path and exclusive cosmetic items. These Towers also have a corresponding trial [[Quest (BTD6)|Quest]] that allows the player to test them before unlocking, and they can also be played if obtained in [[Legend|Legends]]. Towers unlocked at the Gift Box will still need [[Tower XP]] to unlock their upgrades. | ||
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== Obtaining Pops == | == Obtaining Pops == | ||
{{BTD6 last updated|53.2|section=y}} | |||
A pop is obtained every time a Bloon layer is destroyed, regardless the health of the layer (e.g. [[Ceramic Bloon (BTD6)|Ceramics]] and above), and it is different from the [[Damage]] counter that the tower shows normally in the menu when selected. For example, a Ceramic Bloon (before round 81) has an RBE of 104 but will only count towards 95 pops because of the health of the ceramic layer. Layers will also be fully counted for attacks that skip layers or insta-kills (e.g. [[Monkey Pirates (BTD6)|Monkey Pirates]] Takedown ability). | A pop is obtained every time a Bloon layer is destroyed, regardless the health of the layer (e.g. [[Ceramic Bloon (BTD6)|Ceramics]] and above), and it is different from the [[Damage]] counter that the tower shows normally in the menu when selected. For example, a Ceramic Bloon (before round 81) has an RBE of 104 but will only count towards 95 pops because of the health of the ceramic layer. Layers will also be fully counted for attacks that skip layers or insta-kills (e.g. [[Monkey Pirates (BTD6)|Monkey Pirates]] Takedown ability). | ||
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* [[Legend|Legends]] | * [[Legend|Legends]] | ||
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Players can see the amount of pops obtained in the current game in the [[Advanced Tower Performance]] panel of | Players can see the amount of pops obtained in the current game in the [[Advanced Tower Performance]] panel of each tower or Pop Count statistic in the Advanced Info after the game is finished, but it may report numbers lower than actual results due to a player retrying a round, using a continue or going back to a prior checkpoint. | ||
As of {{BTD6 version|53.2}}, regenerated layers from [[Regrow Bloon (BTD6)|Regrow Bloon]]s count towards the pop count at an identical rate to any other Bloon. Creating a regrow farm that can be defended for a substantial (or perhaps infinite) amount of time then will allow a player to easily obtain the required pops to unlock the desired towers. A cheap way to create such setup is to farm until round 42 (or any other round with a high amount of Regrow Bloons), then use a [[Downdraft (BTD6)|Downdraft]] Heli Pilot to pop the keep some of the Bloons in place and pop their exterior layers to create multiple children that can regenerate later, and cleanup towers such as an [[Ice Shards (BTD6)|Ice Shards]] alongside a [[Ring of Fire (BTD6)|Ring of Fire]] to pop the Bloons that escape when the Heli gets pierce capped. | As of {{BTD6 version|53.2}}, regenerated layers from [[Regrow Bloon (BTD6)|Regrow Bloon]]s count towards the pop count at an identical rate to any other Bloon. Creating a regrow farm that can be defended for a substantial (or perhaps infinite) amount of time then will allow a player to easily obtain the required pops to unlock the desired towers. A cheap way to create such setup is to farm until round 42 (or any other round with a high amount of Regrow Bloons), then use a [[Downdraft (BTD6)|Downdraft]] Heli Pilot to pop the keep some of the Bloons in place and pop their exterior layers to create multiple children that can regenerate later, and cleanup towers such as an [[Ice Shards (BTD6)|Ice Shards]] alongside a [[Ring of Fire (BTD6)|Ring of Fire]] to pop the Bloons that escape when the Heli gets pierce capped. | ||