Boss Challenge: Difference between revisions
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{{Lede image|BTD6 | {{Lede image|BTD6 BossChallenge.png|Icon for Boss Challenge}} | ||
'''Boss Challenge''' is a game mode in [[Bloons TD 6]] involving [[Boss Bloon|Boss Bloons]] introduced in [[Update history:Bloons TD 6/Version 40.0|version 40.0]]. In this mode, players can challenge [[Bloonarius (BTD6)|Bloonarius]], [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]], or [[Diamondback]] on any map of their choice, including [[Protect The Yacht]] and [[Blons]]. This mode features no rewards but can be played for the challenge alone, to improve the player's own scores or can be used as practice for [[Boss Bloon Event|Boss Bloon Events]]. | |||
'''Boss Challenge''' is a game mode in [[Bloons TD 6]] involving [[Boss Bloon|Boss Bloons]] introduced in [[Bloons TD 6 | |||
Players can access this mode by going into the Events page and clicking on the corresponding button in the lower left part of the screen. | Players can access this mode by going into the Events page and clicking on the corresponding button in the lower left part of the screen. | ||
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|[[BAD (BTD6)|BAD]] replaced by 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]] | |[[BAD (BTD6)|BAD]] replaced by 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]] | ||
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Bloonarius, Phayze and | Bloonarius, Phayze, Blastapopoulos and Diamondback have no further changes. [[Lych#Round changes|Lych]], [[Vortex (BTD6)#Round changes|Vortex]] and [[Dreadbloon (BTD6)#Rounds|Dreadbloon]] feature changes on other rounds as well (see the page of each boss for details). | ||
The game is saved after every round like any other standard game mode, but only one save is conserved per Boss. In addition to this, the game will also conserve a checkpoint at Round 20, 40, 60, 80, 100 and 120 that the players can return to by paying some [[Monkey Money]]. The cost starts at {{BTD6 mm|25}} and increases by an additional {{BTD6 mm|25}} every 20 rounds. If the player is defeated they may also choose to restart the last round by paying twice the amount of the 20 round reset. Exiting the the game and returning only restarts the current round with no additional penalties, notice that if the Boss is active, the game will resume immediately upon loading. | The game is saved after every round like any other standard game mode, but only one save is conserved per Boss. In addition to this, the game will also conserve a checkpoint at Round 20, 40, 60, 80, 100 and 120 that the players can return to by paying some [[Monkey Money]]. The cost starts at {{BTD6 mm|25}} and increases by an additional {{BTD6 mm|25}} every 20 rounds. If the player is defeated they may also choose to restart the last round by paying twice the amount of the 20 round reset. Exiting the the game and returning only restarts the current round with no additional penalties, notice that if the Boss is active, the game will resume immediately upon loading. | ||
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== Strategy == | == Strategy == | ||
{{For|more in-depth strategies|Strategy:Boss Bloon Event}} | {{For|more in-depth strategies|Strategy:Boss Bloon Event}} | ||
Defeating a Boss Bloon is a difficult task for players used to the regular game modes, especially on Elite difficulty, as it requires a different approach to handle their health and abilities. In general heavy farming and starting as early as possible is a requirement because expensive towers, [[Paragon | Defeating a Boss Bloon is a difficult task for players used to the regular game modes, especially on Elite difficulty, as it requires a different approach to handle their health and abilities. In general heavy farming and starting as early as possible is a requirement because expensive towers, [[Paragon]]s and tower spam strategies are common ways to defeat the Bosses. | ||
Before Tier 1 farming is handled by spending as little [[cash]] as possible to defend the regular rounds to use all the cash for farming setups with | Before Tier 1 farming is handled by spending as little [[cash]] as possible to defend the regular rounds to use all the cash for farming setups with {{BTD6|Marketplace}} spam and {{BTD6|IMF Loan}} / {{BTD6|Monkeyopolis}} being common strategies supported by towers like {{BTD6|Bloon Trap}}, {{BTD6|Rubber to Gold}} and [[Hero]]es like {{BTD6|Geraldo}} and {{BTD6|Benjamin}} for extra income. These strategies are enough to afford towers like {{BTD6|Elite Defender}} or [[The Blazing Sun]] to defeat the Tier 1 Boss. | ||
After that, the usual farming progression involves selling the Boss defense to afford an | After that, the usual farming progression involves selling the Boss defense to afford an {{BTD6|Overclock}}ed {{BTD6|Banana Research Facility}} and use it to progress into a {{BTD6|Banana Central}} or {{BTD6|Merchantman}} + {{BTD6|Central Market}} setups on water-heavy maps, ability-based income from {{BTD6|Support Chinook}}, {{BTD6|Supply Drop}} or {{BTD6|Monkey-Nomics}} can also be used if the player can stall the rounds. | ||
Usual towers which can defeat the Tier 2 Bosses include | Usual towers which can defeat the Tier 2 Bosses include {{BTD6|M.A.D}} or {{BTD6|Avatar of Wrath}} without forgetting tower spam strategies like {{BTD6|Overdrive}}, {{BTD6|Plasma Monkey Fan Club}}, {{BTD6|Destroyer}} or {{BTD6|Spike Storm}}, all of those with helped with usual support towers like {{BTD6|Embrittlement}}, {{BTD6|Glue Strike}}, {{BTD6|Cripple MOAB}}, {{BTD6|Stronger Stimulant}} or {{BTD6|Jungle Drums}} and {{BTD6|Call to Arms}} (and higher upgrades). | ||
Farming for Tier 3 and higher is achieved by filling the map with Banana Research Facilities and constantly using Overclocks on them and for the defense Paragons are heavily recommended, ([[Apex Plasma Master]], [[Glaive Dominus]] and [[Crucible of Steel and Flame]] can usually be afforded for Tier 3, [[Navarch of the Seas]], [[Nautic Siege Core]], [[Ascended Shadow]] and [[Master Builder]] for Tier 4, and finally [[Goliath Doomship]], [[Magus Perfectus]], [[Mega Massive Munitions Factory]] or even a [[VTSG]] can be used for Tier 5. In most cases Tier 5 Normal and Tier 4 Elite Bosses can require a two Paragon defense and Tier 5 Elite needs 3 or even 4, depending on the map and the Paragon degree. | Farming for Tier 3 and higher is achieved by filling the map with Banana Research Facilities and constantly using Overclocks on them and for the defense Paragons are heavily recommended, ([[Apex Plasma Master]], [[Glaive Dominus]] and [[Crucible of Steel and Flame]] can usually be afforded for Tier 3, [[Navarch of the Seas]], [[Nautic Siege Core]], [[Ascended Shadow]] and [[Master Builder]] for Tier 4, and finally [[Goliath Doomship]], [[Magus Perfectus]], [[Mega Massive Munitions Factory]] or even a [[VTSG]] can be used for Tier 5. In most cases Tier 5 Normal and Tier 4 Elite Bosses can require a two Paragon defense and Tier 5 Elite needs 3 or even 4, depending on the map and the Paragon degree. | ||
Consult the Strategy section of [[Boss Bloon Event#Strategy|Boss Bloon Event]] for more advice, as both game modes are extremely similar, what works in events is very likely to be useful for Boss Challenge as well. If looking for information for a specific Boss consult their strategy pages: [[Strategy:Bloonarius (BTD6)|Bloonarius]], [[Strategy:Lych|Lych]], [[Strategy:Vortex (BTD6)|Vortex]], [[Strategy:Dreadbloon (BTD6)|Dreadbloon]], [[Strategy:Phayze|Phayze]], [[Strategy:Blastapopoulos (BTD6)|Blastapopoulos]], and [[Strategy:Diamondback|Diamondback]]. | Consult the Strategy section of [[Boss Bloon Event#Strategy|Boss Bloon Event]] for more advice, as both game modes are extremely similar, what works in events is very likely to be useful for Boss Challenge as well. If looking for information for a specific Boss consult their strategy pages: [[Strategy:Bloonarius (BTD6)|Bloonarius]], [[Strategy:Lych|Lych]], [[Strategy:Vortex (BTD6)|Vortex]], [[Strategy:Dreadbloon (BTD6)|Dreadbloon]], [[Strategy:Phayze|Phayze]], [[Strategy:Blastapopoulos (BTD6)|Blastapopoulos]], and [[Strategy:Diamondback|Diamondback]]. | ||
== Update history == | == Update history == | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}}<gallery> | {{screenshot needed}}<gallery> | ||
File:BTD6 Boss Challenge icon.png|Boss Challenge icon in the Events menu | |||
File:BTD6 Boss Challenge menu with boss undefeated.png|Normal Bloonarius has not been defeated on [[Monkey Meadow]]. | File:BTD6 Boss Challenge menu with boss undefeated.png|Normal Bloonarius has not been defeated on [[Monkey Meadow]]. | ||
File:BTD6 Boss Challenge menu with boss defeated.png|Elite Bloonarius has been defeated in Monkey Meadow. | File:BTD6 Boss Challenge menu with boss defeated.png|Elite Bloonarius has been defeated in Monkey Meadow. | ||