M.O.A.R Glaives (BTD6): Difference between revisions

mNo edit summary
MonkeBTD (talk | contribs)
mNo edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 17: Line 17:
|xp    =8500
|xp    =8500
}}
}}
'''M.O.A.R Glaives''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It upgrades the following from [[Glaive Ricochet (BTD6)|Glaive Ricochet]]:
'''M.O.A.R Glaives''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves the effects of [[Glaive Ricochet (BTD6)|Glaive Ricochet]]'s attacks. Boomerang Monkey attacks 3× faster (0.4 seconds [[attack cooldown]] without crosspaths), its pierce increases from 15 to 60 (90 with {{BTD6 mk|Extra Bounce}}), the glaives attack jump distance increases from 80 to 180 [[Unit|units]], and projectile speed increases from 220 to 300. <section end="lede" />
 
* Pierce increased from 15 to 60 (90 with {{BTD6 mk|Extra Bounce}})
* Attack speed increased by +200%
* Increased [[Ceramic damage]] by 1
* Increased jump distance from 80 to 180 [[Unit|units]]
* Projectile speed increased from 220 to 300.  


==Stats==
==Stats==
Line 32: Line 26:


== Strategy ==
== Strategy ==
{{BTD6 last updated|49.2|section=y}}MOAR Glaives is solid mid-game tower for general Bloon cleanup, excelling against rounds such as 63, and the high ability of its glaives to bounce allowing it to function on [[Expert]] maps as well. However, it does effectively zero damage to [[MOAB-Class Bloon]]s, requiring other towers to break them. MOAR Glaives excels in races due to its high pierce, with {{BTD6|Ice Shards}} largely covering {{BTD6|Camo Bloon}}s and {{BTD6|Berserker Brew}} further boosting its damage, and its high pierce allows it to clean up the spawns of {{BTD6|Bloonarius}} as well. 4-0-2 is optimal by itself and pops {{BTD6|Lead Bloon}}s, but 4-2-0 becomes stronger with Berserker Brew. Despite its increased Ceramic damage, MOAR Glaives falls off as reliable cleanup for the late-game even with 4-2-0, so is mostly used for its mid-game strengths.
{{BTD6 last updated|55.2|section=y}}
MOAR Glaives is solid mid-game tower for general Bloon cleanup, excelling against rounds such as 63, and the high ability of its glaives to bounce allowing it to function on [[Expert]] maps as well. However, it does practically nothing to [[MOAB-Class Bloon]]s, requiring other towers to break them. MOAR Glaives excels in [[Race]]s due to its high pierce, with {{BTD6|Ice Shards}} largely covering {{BTD6|Camo Bloon}}s and {{BTD6|Berserker Brew}} further boosting its damage, and its high pierce allows it to clean up the spawns of {{BTD6|Bloonarius}} as well. It also excels at cleanup of naturals in [[Boss Rush]], and for clearing groups of [[Diamond Bloon]]s consistently for cheap so that main [[Diamondback]] damagers can focus on the Boss itself.
 
4-0-2 is the better crosspath by itself and pops {{BTD6|Lead Bloon}}s, as the +1 damage effectively pops more due to layer-skipping, but 4-2-0 becomes stronger with Berserker Brew. Despite its increased Ceramic damage, MOAR Glaives falls off as reliable cleanup for the late-game even with 4-2-0, so is mostly used for its mid-game strengths. 4-2-0 is also preferred against [[Diamond Bloon]]s to maximize hits instead of damage.


==Update history==
==Update history==