Boss Battle (BCS): Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In Boss Battle mode, the opponent is a [[Boss Bloon]] that behaves similarly to an AI-controlled [[Hero (BCS)|Hero]]. [[Monkey (BCS)|Monkey]]s can target the boss with their attacks like a [[Bloon (BCS)|Bloon]] to reduce its health directly, but they cannot apply additional effects to them on hit (such as On Fire or Stunned), and other effects (Hero abilities, [[Bloon (BCS)|Bloon]]s, [[Power (BCS)|Power]]s, etc) do not treat them as Bloons. The boss has its own [[deck]], which consists of only Bloon and Power cards (no Monkeys). Boss decks can have cards that are not available to players, such as [[Dreadbloon (BCS)|Dreadbloon]]'s [[Wrath of Dread]]. | In Boss Battle mode, the opponent is a [[Boss Bloon]] that behaves similarly to an AI-controlled [[Hero (BCS)|Hero]]. [[Monkey (BCS)|Monkey]]s can target the boss with their attacks like a [[Bloon (BCS)|Bloon]] to reduce its health directly, but they cannot apply additional effects to them on hit (such as On Fire or Stunned), and other effects (Hero abilities, [[Bloon (BCS)|Bloon]]s, [[Power (BCS)|Power]]s, etc.) do not treat them as Bloons. The boss has its own [[deck]], which consists of only Bloon and Power cards (no Monkeys). Boss decks can have cards that are not available to players, such as [[Dreadbloon (BCS)|Dreadbloon]]'s [[Wrath of Dread]]. | ||
The battle is split into multiple phases. When the player reduces the boss's health to zero, it enters the next phase, gains a new health pool, and triggers its Skull Event for that phase. Excess damage dealt by the finishing attack for the phase does not carry over to the next phase. | The battle is split into multiple phases. When the player reduces the boss's health to zero, it enters the next phase, gains a new health pool, and triggers its Skull Event for that phase. Excess damage dealt by the finishing attack for the phase does not carry over to the next phase. | ||