User:Drgoku282/Sandbox: Difference between revisions

 
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== Working area so I don't get edit conflicts ==
== Working area so I don't get edit conflicts ==
{{BTD6 tower|range=50|footprintRadius=7|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|areaTypes=Land|attacks=a|zones=c}}{{BTD6 zone|name=Sentient Forest (Outer zone)|damage=10|damageModifierForMoabs=100|damageModifierForCeramic=100|immuneBloonProperties=0|interval=0.5}}{{BTD6 zone|name=Sentient Forest (Middle zone)|damage=15|damageModifierForMoabs=150|damageModifierForCeramic=150|immuneBloonProperties=0|interval=0.5|radius=100}}{{BTD6 zone|name=Sentient Forest (Inner zone)|damage=30|damageModifierForMoabs=300|damageModifierForCeramic=300|immuneBloonProperties=0|interval=0.5|radius=50}}
{{BTD6 tower changes
 
|version=56.0
 
|tower=Tack Shooter
 
|changes 1=*{{buff|Damage increased|2|3}}
{{BTD6 attack|name=Main attack|range=50|eject=0, 7.48, 9.64|rate=0.5|targetTypes=Depends on targeting option|projectiles=d}}{{BTD6 projectile|count=7|pierce=3|maxPierce=0|radius=0|damage=55|distributeToChildren=1|immuneBloonProperties=0|speed=300|lifespan=0.6667|damageModifierForBoss=110|bounceDistance=60|bounceTargeting=Close}}
|changes 1 tiers=3xx
 
|path 2 tier 1 cost before=300
 
|path 2 tier 1 cost after=220
 
|path 3 tier 1 cost before=110
{{BTD6 attack|name=Storm Trees spawner|range=150|targetTypes=Random, in open land|attackThroughWalls=true|eject=0, 7.48, 9.64|rangeMinimum=8|rate=10|projectiles=e}}{{BTD6 projectile|maxPierce=0|ignoreBlockers=1|radius=2|lifespan=5|speed=80}}{{BTD6 buff|ratePercentagePerStack=0.05|maxStackSize=20|name=Cooldown buff per attack}}{{BTD6 buff|name=Cash-based buff ($1,000,000–$2,499,999)|damageMultiplier=1.25}}{{BTD6 buff|name=Cash-based buff ($2,500,000–$4,999,999)|damageMultiplier=1.5}}{{BTD6 buff|name=Cash-based buff ($5,000,000+)|damageMultiplier=1.5}}{{BTD6 buff|name=Obyn Greenfoot buff|damageMultiplier=11|rateMultiplier=0.35|abilityCooldownMultiplier=0.35}}
|path 3 tier 1 cost after=150
 
|path 3 tier 2 cost before=110
 
|path 3 tier 2 cost after=150
 
|quote 1=Hot Shots is historically far less popular than Tack Sprayer, to make it a more compelling alternative we’ve adjusted crosspath prices to allow room for Hot Shots to gain a damage increase while keeping those 302 and 203 total upgrade costs the same.
{{BTD6 ability|baseCash=120|bonusLives=1|name=Jungle's Bounty}}
|quote 1 tiers=xx1;xx2;2xx;3xx
 
}}
 
{{BTD6 tower changes
 
|version=56.0
{{BTD6 ability|name=Primordial Wrath|cooldown=9|buffs=g}}
|tower=Ice Monkey
 
|changes 1=*{{rate change|name=Main attack|1.2|1.56}}
{{BTD6 tower|vengeanceRbeThreshold=30000|vengeanceDamageIncreasePerStack=+0.5×|vengeanceMaxDamageBoostMultiplier=5|buffs=a|areaTypes=Land}}
|changes 1 tiers=5xx
 
|changes 2=*{{neutral|name=Ability|Freeze effect will now apply after damaging the Bloon}}
{{BTD6 buff|rangeMultiplier=1.35|spreadMultiplier=0.2}}
|changes 2 tiers=x5x
 
|path 2 tier 4 cost before=4000
{{BTD6 tower|footprintRadius=1|range=40|areaTypes=Land|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|lifespan=60|attacks=e}}{{BTD6 attack|name=Vineado|range=40|eject=0, 7.48, 9.64|rate=6|projectiles=f|targetTypes=Follows parent tower targeting}}{{BTD6 projectile|pierce=20|maxPierce=0|radius=16|damage=20|maxDamage=0|distributeToChildren=1|immuneBloonProperties=0|damageModifierForBoss=80|speed=35|lifespan=2.8571|piercePenaltyForMoab=4|piercePenaltyForBfb=7|piercePenaltyForZomg=19|piercePenaltyForDdt=5|effects=g}}{{BTD6 effect|name=Blowback|chance=1|distanceMin=50|distanceMax=150}}
|path 2 tier 4 cost after=4750
 
|quote 1=With growing Ice Monkey value in powerful freeze synergies, Super Brittle’s attack rate is being lowered so it can’t quite do everything on its own so easily, and Snowstorm’s price is being raised slightly.
'''Notes:'''
|quote 2=With growing Ice Monkey value in powerful freeze synergies, Super Brittle’s attack rate is being lowered so it can’t quite do everything on its own so easily [...]
 
|quote 2 tiers=5xx
* Obyn Greenfot cooldown modifier is only for Naute's Ward Totem. Also Wall of Trees RBE is increased 3×.
|quote 3=[...] and Snowstorm’s price is being raised slightly.
|quote 3 tiers=x4x
}}
{{BTD6 tower changes
|version=56.0
|tower=Desperado
|changes 1=*{{buff|name=Standoff buff|Amount of stacks increased|4|6)}}
*{{buff|name=Standoff buff|Penalty per Bloon in range reduced|-15%|-10%|note=With both changes combined, the maximum attack speed remains the same (+60%) but now it goes back to zero with 6 Bloons in range instead of 4}}
|changes 1 tiers=2xx
|changes 2=*{{buff|Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Normal}}}}
|changes 2 tiers=3xx;4xx
|changes 3=*{{buff|name=Wanderer buff|Amount of stacks increased|3|5)}}
*{{buff|name=Wanderer buff|Penalty per Monkey in range reduced|-15%|-9%|note=With both changes combined, the maximum attack speed remains the same (+45%) but now it goes back to zero with 5 Monkeys in range instead of 3}}
|changes 3 tiers=xx1
|changes 4=*{{nerf|name=Shotgun shrapnel|Pierce reduced|10|6}}
|changes 4 tiers=xx5
|quote 1=To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths. Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option. Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look.
|quote 2=To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths
|quote 2 tiers=2xx;xx1
|quote 3=Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option.
|quote 3 tiers=3xx
|quote 4=Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look.
|quote 4 tiers=xx5
}}


== Things I have to maintain on a new version of BTD6 so I don't forget ==
== Things I have to maintain on a new version of BTD6 so I don't forget ==