User:Drgoku282/Sandbox: Difference between revisions
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== Working area so I don't get edit conflicts == | == Working area so I don't get edit conflicts == | ||
{{BTD6 tower changes | |||
|version=56.0 | |||
|tower=Tack Shooter | |||
|changes 1=*{{buff|Damage increased|2|3}} | |||
|changes 1 tiers=3xx | |||
|path 2 tier 1 cost before=300 | |||
|path 2 tier 1 cost after=220 | |||
|path 3 tier 1 cost before=110 | |||
|path 3 tier 1 cost after=150 | |||
|path 3 tier 2 cost before=110 | |||
|path 3 tier 2 cost after=150 | |||
|quote 1=Hot Shots is historically far less popular than Tack Sprayer, to make it a more compelling alternative we’ve adjusted crosspath prices to allow room for Hot Shots to gain a damage increase while keeping those 302 and 203 total upgrade costs the same. | |||
|quote 1 tiers=xx1;xx2;2xx;3xx | |||
}} | |||
{{BTD6 tower changes | |||
|version=56.0 | |||
|tower=Ice Monkey | |||
|changes 1=*{{rate change|name=Main attack|1.2|1.56}} | |||
|changes 1 tiers=5xx | |||
|changes 2=*{{neutral|name=Ability|Freeze effect will now apply after damaging the Bloon}} | |||
|changes 2 tiers=x5x | |||
|path 2 tier 4 cost before=4000 | |||
|path 2 tier 4 cost after=4750 | |||
|quote 1=With growing Ice Monkey value in powerful freeze synergies, Super Brittle’s attack rate is being lowered so it can’t quite do everything on its own so easily, and Snowstorm’s price is being raised slightly. | |||
|quote 2=With growing Ice Monkey value in powerful freeze synergies, Super Brittle’s attack rate is being lowered so it can’t quite do everything on its own so easily [...] | |||
|quote 2 tiers=5xx | |||
|quote 3=[...] and Snowstorm’s price is being raised slightly. | |||
|quote 3 tiers=x4x | |||
}} | |||
{{BTD6 tower changes | |||
|version=56.0 | |||
|tower=Desperado | |||
|changes 1=*{{buff|name=Standoff buff|Amount of stacks increased|4|6)}} | |||
*{{buff|name=Standoff buff|Penalty per Bloon in range reduced|-15%|-10%|note=With both changes combined, the maximum attack speed remains the same (+60%) but now it goes back to zero with 6 Bloons in range instead of 4}} | |||
|changes 1 tiers=2xx | |||
|changes 2=*{{buff|Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Normal}}}} | |||
|changes 2 tiers=3xx;4xx | |||
|changes 3=*{{buff|name=Wanderer buff|Amount of stacks increased|3|5)}} | |||
*{{buff|name=Wanderer buff|Penalty per Monkey in range reduced|-15%|-9%|note=With both changes combined, the maximum attack speed remains the same (+45%) but now it goes back to zero with 5 Monkeys in range instead of 3}} | |||
|changes 3 tiers=xx1 | |||
|changes 4=*{{nerf|name=Shotgun shrapnel|Pierce reduced|10|6}} | |||
|changes 4 tiers=xx5 | |||
|quote 1=To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths. Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option. Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look. | |||
|quote 2=To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths | |||
|quote 2 tiers=2xx;xx1 | |||
|quote 3=Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option. | |||
|quote 3 tiers=3xx | |||
|quote 4=Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look. | |||
|quote 4 tiers=xx5 | |||
}} | |||
== Things I have to maintain on a new version of BTD6 so I don't forget == | == Things I have to maintain on a new version of BTD6 so I don't forget == | ||
{{BTD6 last updated|53.2|section=y}} | {{BTD6 last updated|53.2|section=y}} | ||