Frontier Legends: Difference between revisions
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{{lede image|BTD6 LegendFrontierShop.png|Icon for the ''Frontier Legends'' DLC in the {{BTD6|Shop}}.|size=250px}} | {{lede image|BTD6 LegendFrontierShop.png|Icon for the ''Frontier Legends'' DLC in the {{BTD6|Shop}}.|size=250px}} | ||
'''''Frontier Legends''''' is a [[Legend]] DLC for ''[[Bloons TD 6]]'', released in [[Bloons TD 6 | '''''Frontier Legends''''' is a [[Legend]] DLC for ''[[Bloons TD 6]]'', released in [[Update history:Bloons TD 6/Version 52.0|version 52.0]].<ref name="51.0 update notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1o6v2jc/bloons_td_6_v510_update_notes/|title=Bloons TD 6 v51.0 - Update Notes!|publisher=Reddit|retrieved=2 nov 2025|quote=Frontier Legends continues to be an amazing project that the team is super proud of. Core mechanics are in place, 6 new Bloon types working, custom-named Monkey with special traits, an entirely new system for Monkey and Hero persistent progress, and bespoke encounters are already incredible to play. So clearly, it’s almost time to show some sneak peeks. Keep an eye on BTD6 Discord, Reddit, and our NK social media in the next few weeks as we share our first visuals and gameplay!}}</ref> It is a [[wp:Western (genre)|Western]]-themed adventure where the player takes control of {{BTD6|Sheriff}} who protects [[Sandytown]] from the [[Bloon|Wild Bloon]]s and [[Diamondback]]. This Legend features a linear story happening in an semi-open world composed of hexagonal tiles, in the same art style as ''[[Rogue Legends]]''. | ||
It features minigames,<ref>{{cite|url=https://old.reddit.com/r/btd6/comments/1le303i/bloons_td_6_v490_update_notes/|title=Bloons TD 6 v49.0 - Update Notes!|publisher=Reddit|retrieved=2 nov 2025}}</ref> fishing, recruiting posse members,<ref name="47.0 update notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|publisher=Reddit|retrieved=2 nov 2025|quote=[E]xplore the Monkey Wild West within a map that dynamically reacts to your actions and allows other customizations. Go fishing, watch Bloon races, recruit posse members, hunt bounties, and go after the targets on the Most Wanted list. Highly stylized and replayable, planned for mid-year.}}</ref> six new Bloon types, a new system for persistent [[tower]] and [[Hero]] progression, and Sheriff, who is a custom-named [[Monkey]] with special traits.<ref name="51.0 update notes" /> It also features its own seat of [[Frontier Feat|Feats]] (achievements), cosmetic rewards, and a difficulty system for the campaign. | It features minigames,<ref>{{cite|url=https://old.reddit.com/r/btd6/comments/1le303i/bloons_td_6_v490_update_notes/|title=Bloons TD 6 v49.0 - Update Notes!|publisher=Reddit|retrieved=2 nov 2025}}</ref> fishing, recruiting posse members,<ref name="47.0 update notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|publisher=Reddit|retrieved=2 nov 2025|quote=[E]xplore the Monkey Wild West within a map that dynamically reacts to your actions and allows other customizations. Go fishing, watch Bloon races, recruit posse members, hunt bounties, and go after the targets on the Most Wanted list. Highly stylized and replayable, planned for mid-year.}}</ref> six new Bloon types, a new system for persistent [[tower]] and [[Hero]] progression, and Sheriff, who is a custom-named [[Monkey]] with special traits.<ref name="51.0 update notes" /> It also features its own seat of [[Frontier Feat|Feats]] (achievements), cosmetic rewards, and a difficulty system for the campaign. | ||
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== Availability == | == Availability == | ||
[[File:Frontier Ad in-game.png|thumb|300px|The ''Frontier Legends'' pop-up in-game (version 52.0)]] | [[File:Frontier Ad in-game.png|thumb|300px|The ''Frontier Legends'' pop-up in-game (version 52.0)]] | ||
''Frontier Legends'' is a paid in-app purchase in ''Bloons TD 6''. It is officially priced at USD$12.99<ref>{{Cite|author=Ninja Kiwi|date=2025-11-28|url=https://www.reddit.com/r/btd6/comments/1p8kde6/bloons_td_6_v520_update_preview/|title=Bloons TD 6 v52.0 - Update Preview!|publisher=Reddit|retrieved=2025-11-28|quote=Relative to Rogue Legends, the size of Frontier Legends DLC and the development effort behind it are both significantly larger and the slightly higher price of US$12.99 reflects that.}}</ref>, though the actual cost will depend on platform and region. | ''Frontier Legends'' is a paid in-app purchase in ''Bloons TD 6''. It is officially priced at USD$12.99<ref>{{Cite|author=Ninja Kiwi|date=2025-11-28|url=https://www.reddit.com/r/btd6/comments/1p8kde6/bloons_td_6_v520_update_preview/|title=Bloons TD 6 v52.0 - Update Preview!|publisher=Reddit|retrieved=2025-11-28|quote=Relative to Rogue Legends, the size of Frontier Legends DLC and the development effort behind it are both significantly larger and the slightly higher price of US$12.99 reflects that.}}</ref>, though the actual cost will depend on platform and region. | ||
As of release, the DLC is advertised in-game with a splash screen and a pop-up above the "Legends" button, with a pulsating Sheriff. | As of release, the DLC is advertised in-game with a splash screen and a pop-up above the "Legends" button, with a pulsating Sheriff. | ||
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== Plot == | == Plot == | ||
{{Clear}}<div class="mw-collapsible mw-collapsed" data-collapsetext="Hide spoiler content" data-expandtext="Content contains spoilers, click to reveal"> | {{Clear}}<div class="mw-collapsible mw-collapsed" data-collapsetext="Hide spoiler content" data-expandtext="Content contains spoilers, click to reveal"> | ||
Sheriff wakes up at Boulder Falls with his pet armadillo, Arny, and goes on a stroll, during which he finds Scout being threatened by a Bloon and helps him escape by telling him to hide in the grass. Afterward, Sheriff escorts Scout towards Sandytown, but they find that the path is blocked by some boulders. Sheriff lures a Dynamite Bloon and makes it explode to clear the way. | |||
In Sandytown, the two investigate the source of a scream to find the town's Mr Mayor, who was stealing some of Scout's banana cookies. While they apprehend him, the town comes under attack by Bloons, and Sheriff decides to help the town's residents defeat them, while Mr Mayor flees with the cookies and Scout pursues him. Mr Mayor then appoints Sheriff as the Sheriff of Sandytown. | |||
Upon his appointment, Sheriff, with the help of various Monkey companions, travels the Frontier, fighting Bloons while searching for the source of the Bloon infestations plaguing its various regions. During their investigation, they discover unnatural tunnels underground, which Sheriff recognizes as being similar to those that appeared near his former hometown before its destruction. The tunnels lead to The Temple, where Sheriff discovers Diamondback, who had destroyed his town. Sheriff chases down and fights Diamondback multiple times, enlisting the help of his companions, and finally defeats it in Sandytown, restoring peace to the Frontier. | |||
</div> | </div> | ||
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=== Sheriff === | === Sheriff === | ||
[[File:BTD6 FrontierMonkeyStillPortrait.png|right|x100px]]{{Main|Sheriff}} | [[File:BTD6 FrontierMonkeyStillPortrait.png|right|x100px]]{{Main|Sheriff}} | ||
<!-- Don't elaborate on the Sheriff mechanics and equipment here, use the Sheriff article instead, we don't want this article to be as bloated as the Rogue Legends article -->Sheriff, the player character of Frontier Legends, is a monkey whose home was destroyed by Diamondback, and after surviving in the wilderness of the Frontier, he stumbles | <!-- Don't elaborate on the Sheriff mechanics and equipment here, use the Sheriff article instead, we don't want this article to be as bloated as the Rogue Legends article -->Sheriff, the player character of Frontier Legends, is a monkey whose home was destroyed by Diamondback, and after surviving in the wilderness of the Frontier, he stumbles upon Scout and follows him to Sandytown where he is later appointed as the new sheriff by Mr Mayor. Sheriff then recruits a Posse and together they work to protect the town and to track down the origin of the Wild Bloons, usually with the help of Scout and other Monkeys that he meets during his travels. | ||
While battling Bloons, Sheriff can be placed as a [[tower]] with the unique ability Giddy Up. Sheriff can also | While battling Bloons, Sheriff can be placed as a [[tower]] with the unique ability Giddy Up. Sheriff can also equip different hats, outfits and weapons to change the attacks and passive buffs that Sheriff can grant to himself or the members of his Posse. | ||
=== Diamondback === | === Diamondback === | ||
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! colspan="4" |Default values | ! colspan="4" |Default values | ||
|- | |- | ||
! | !Story | ||
! | !Normal | ||
!Hard | !Hard | ||
!Extreme | !Extreme | ||
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Members of the Posse are permanent until dismissed so they have special interactions with towers that can sacrifice them like {{BTD6|Adora}}, {{BTD6|Sun Temple}}s or the {{BTD6|True Sun God}}: | Members of the Posse are permanent until dismissed so they have special interactions with towers that can sacrifice them like {{BTD6|Adora}}, {{BTD6|Sun Temple}}s or the {{BTD6|True Sun God}}: | ||
* Towers can be sacrificed as usual but they won't disappear forever, | * Towers can be sacrificed as usual but they won't disappear forever, unless using Adora's Blood Sacrifice in Extreme difficulty or any campaign with Tower Fleeing enabled. Instead, they return to the tower selection menu and can be deployed again in the same or in a different game, however Adora's Blood Sacrifice sets their Stamina to 0, so the player needs to use Banana Cookies to restore some Stamina to place the Posse member again in the same game. | ||
* Their sacrifice value works in the same way as Insta Monkey, which is $0 unless they are upgraded in the game they are placed, which only adds the upgrade cost to the sacrifice value. If sacrificed in this state, a Sun Temple / True Sun God will gain the appropriate effects according to the value, but the extra sacrifice effects will be lost at the end of the game or when retreated. Adora (and top path Super Monkeys) will have her stats buffed but will not gain any Hero XP from the sacrifice. | * Their sacrifice value works in the same way as Insta Monkey, which is $0 unless they are upgraded in the game they are placed, which only adds the upgrade cost to the sacrifice value. If sacrificed in this state, a Sun Temple / True Sun God will gain the appropriate effects according to the value, but the extra sacrifice effects will be lost at the end of the game or when retreated. Adora (and top path Super Monkeys) will have her stats buffed but will not gain any Hero XP from the sacrifice. | ||
* Even if upgraded in a game, the sacrifice value will be lost when retreated or if the game ends, resetting it to $0. | * Even if upgraded in a game, the sacrifice value will be lost when retreated or if the game ends, resetting it to $0. | ||
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{{research| <br> | {{research| <br> | ||
* Do subtowers retreat or get sold normally instead?}} | * Do subtowers retreat or get sold normally instead?}} | ||
{{See also|List of rounds in Frontier Legends| | {{See also|List of rounds in Frontier Legends|Bloon Encounter (Frontier Legends)}} | ||
Some of the Bloons in the map will start a game of ''BTD6'' instead of a Quick Draw event. These are indicated by three Red Bloons moving around a specific object in one of the tiles of the world. The object represents a specific map and is the same asset that is used in an {{BTD6|Odyssey}} island. If the battle is mandatory to progress to the story, the tile will have a floating sheriff badge over it, otherwise they are classified as a "Side Mission", and can have a much higher difficulty than the current encounters in the story and they may even be a battle against [[Boss Bloon|Boss Bloons]]. | Some of the Bloons in the map will start a game of ''BTD6'' instead of a Quick Draw event. These are indicated by three Red Bloons moving around a specific object in one of the tiles of the world. The object represents a specific map and is the same asset that is used in an {{BTD6|Odyssey}} island. If the battle is mandatory to progress to the story, the tile will have a floating sheriff badge over it, otherwise they are classified as a "Side Mission", and can have a much higher difficulty than the current encounters in the story and they may even be a battle against [[Boss Bloon|Boss Bloons]]. | ||
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* {{Icon|BTD6 bloon DynamiteBloon.png|Dynamite Bloon}}: It has 30 health and start a fuse animation when damaged. If they reach 10 health or lower it stops in place and starts a countdown, where, if not popped before it expires, it produces an explosion with a radius of 35 units that stuns nearby Towers for 6s and pop other Bloons caught in the explosion radius. They release 2 {{BTD6|Black Bloon}}s and 3 [[Regrow Bloon (BTD6)|Regrow]] {{BTD6|Red Bloon}}s when popped. | * {{Icon|BTD6 bloon DynamiteBloon.png|Dynamite Bloon}}: It has 30 health and start a fuse animation when damaged. If they reach 10 health or lower it stops in place and starts a countdown, where, if not popped before it expires, it produces an explosion with a radius of 35 units that stuns nearby Towers for 6s and pop other Bloons caught in the explosion radius. They release 2 {{BTD6|Black Bloon}}s and 3 [[Regrow Bloon (BTD6)|Regrow]] {{BTD6|Red Bloon}}s when popped. | ||
* {{Icon|BTD6 bloon GlassBloon.png|Glass Bloon (BTD6)|Glass Bloon}}: Immune to | * {{Icon|BTD6 bloon GlassBloon.png|Glass Bloon (BTD6)|Glass Bloon}}: Immune to Energy, Plasma and Acid attacks and bounces back those attacks, it has 20 health and releases 1 {{BTD6|Zebra Bloon}}, 1 Regrow Zebra Bloon and 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon when popped. | ||
* {{Icon|BTD6 bloon DiamondBloon.png|Diamond Bloon}}: They only take 1 damage from any incoming attack and reduces the pierce of the projectile by 5. Also they are immune to all forms of stun and slowdown, like a {{BTD6|BAD}} in addition to instakill attacks. It has | * {{Icon|BTD6 bloon DiamondBloon.png|Diamond Bloon}}: They only take 1 damage from any incoming attack and reduces the pierce of the projectile by 5. Also they are immune to all forms of stun and slowdown, like a {{BTD6|BAD}} in addition to instakill attacks. It has 80 health and releases 1 [[Fortified Bloon (BTD6)|Fortified]] {{BTD6|Ceramic Bloon}} when Popped. | ||
* {{Icon|BTD6 bloon AuraBloon.png|Aura Bloon}}: They create an area of effect with a radius of 40 units around it which increases the speed of other Bloons by 35%. It has 40 health and releases 3 Red Bloons, 3 {{BTD6|Blue Bloon}}s, 3 {{BTD6|Green Bloon}}s, 3 {{BTD6|Yellow Bloon}}s, and 3 {{BTD6|Pink Bloon}}s when popped. | * {{Icon|BTD6 bloon AuraBloon.png|Aura Bloon}}: They create an area of effect with a radius of 40 units around it which increases the speed of other Bloons by 35%. It has 40 health and releases 3 Red Bloons, 3 {{BTD6|Blue Bloon}}s, 3 {{BTD6|Green Bloon}}s, 3 {{BTD6|Yellow Bloon}}s, and 3 {{BTD6|Pink Bloon}}s when popped. | ||
* {{Icon|BTD6 bloon RetributionBloon.png|Retribution Bloon}}: When a tower damages it 5 times (regardless of the damage), the Bloon will retaliate and stun the attacking tower 1.5s. Popping the Bloon will also stun the tower that did the final blow for 6s. It is immune to all slowdown effects, has 100 health and releases 4 Yellow Bloons and 2 {{BTD6|Purple Bloon}}s when popped. | * {{Icon|BTD6 bloon RetributionBloon.png|Retribution Bloon}}: When a tower damages it 5 times (regardless of the damage), the Bloon will retaliate and stun the attacking tower 1.5s. Popping the Bloon will also stun the tower that did the final blow for 6s. It is immune to all slowdown effects, has 100 health and releases 4 Yellow Bloons and 2 {{BTD6|Purple Bloon}}s when popped. | ||