Orca: Difference between revisions
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'''Orca''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles an orca instead of a great white. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64. | '''Orca''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>The Beast Handler now handles an orca instead of a great white. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64. | ||
The Orca's thrash has increased radius (15 → 24), more damage (12–36 → 30–90) and pierce (10–30 → 20–60), and 50% increased knockback duration and strength against both Bloons (-100% speed versus Bloons, -75% speed versus Lead and Ceramics)<!-- -0.5 to -1, -0.25 to -0.75 for l&c--> and [[MOAB-Class Bloon|MOAB-Class Bloons]] (-50% speed). Additionally, Orca now drags all types of Bloons for only 1 second and can drag [[MOAB (BTD6)|MOABs]] and [[BFB (BTD6)|BFBs]] for <math>\frac{\text{Remaining HP}}{120}</math> seconds, with a minimum of 1 second and maximum of 6 seconds. The Orca itself has 50 range instead of 40. | The Orca's thrash has increased radius (15 → 24), more damage (12–36 → 30–90) and pierce (10–30 → 20–60), and 50% increased knockback duration and strength against both Bloons (-100% speed versus Bloons, -75% speed versus Lead and Ceramics)<!-- -0.5 to -1, -0.25 to -0.75 for l&c--> and [[MOAB-Class Bloon|MOAB-Class Bloons]] (-50% speed). Additionally, Orca now drags all types of Bloons for only 1 second and can drag [[MOAB (BTD6)|MOABs]] and [[BFB (BTD6)|BFBs]] for <math>\frac{\text{Remaining HP}}{120}</math> seconds, with a minimum of 1 second and maximum of 6 seconds. The Orca itself has 50 range instead of 40. | ||
At max Beast Power, Orca can drag [[ZOMG (BTD6)|ZOMGs]] and visible [[DDT (BTD6)|DDTs]]. | At max Beast Power, Orca can drag [[ZOMG (BTD6)|ZOMGs]] and visible [[DDT (BTD6)|DDTs]].<section end="lede"/> | ||
==Stats== | ==Stats== | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Beast Handler|1|4}} | {{BTD6 cost list by upgrade|Beast Handler|1|4}} | ||
{| class="wikitable" | |||
|+Additional cost to reach Power 64 | |||
(Using 6 merged [[Great White|Great Whites]]) | |||
!Easy | |||
!Medium | |||
!Hard | |||
!Impoppable | |||
|- | |||
|$16,470 | |||
|$19,380 | |||
|$20,910 | |||
|$23,220 | |||
|} | |||
==Strategy== | ==Strategy== | ||
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At Power 64, Orca is one of the strongest towers for its cost, dragging ZOMGs & DDTs and wiping out practically everything else surrounding it with its thrash. The Power 16 Orca can be used to one-shot bloons during midgame and slow MOABs in lategame, although not as cost efficient. The intermediate Power stages aren't very notable, though the increased damage and thrash rate do greatly help it against large groups of MOABs. | At Power 64, Orca is one of the strongest towers for its cost, dragging ZOMGs & DDTs and wiping out practically everything else surrounding it with its thrash. The Power 16 Orca can be used to one-shot bloons during midgame and slow MOABs in lategame, although not as cost efficient. The intermediate Power stages aren't very notable, though the increased damage and thrash rate do greatly help it against large groups of MOABs. | ||
The best way to obtain a Power 64 Orca is to | The best way to obtain a Power 64 Orca is to merge 6 [[Great White|Great Whites]] (or 2 max power Great Whites) with a base Orca. For a smooth saveup, max power Barracudas and/or Great Whites can fight alongside the Orca during midgame, and then merged into Orca on Round 80. The Orca itself can also be merged partway to help it out. | ||
Orca's downtime makes it tend to leak fast bloons, MOABs, or DDTs, which can be solved in many ways. The player can use a heavy cleanup tower such as [[Perma-Spike (BTD6)|Perma-Spike]] or [[Prince of Darkness (BTD6)|Prince of Darkness]], employ a cleanup hero such as Adora, or use several cheaper supports such as [[Snowstorm (BTD6)|Snowstorm]] or [[Symphonic Resonance]]. Overclock is also a great option due to having full uptime and being strong enough to take down almost everything with its thrash. Even with Overclock, the BAD requires extra damage; towers like [[Spike Storm (BTD6)|Spike Storm]] or heroes with a large amount of round 100 damage like [[Geraldo (BTD6)|Geraldo]] are recommended. | Orca's downtime makes it tend to leak fast bloons, MOABs, or DDTs, which can be solved in many ways. The player can use a heavy cleanup tower such as [[Perma-Spike (BTD6)|Perma-Spike]] or [[Prince of Darkness (BTD6)|Prince of Darkness]], employ a cleanup hero such as Adora, or use several cheaper supports such as [[Snowstorm (BTD6)|Snowstorm]] or [[Symphonic Resonance]]. Overclock is also a great option due to having full uptime and being strong enough to take down almost everything with its thrash. Even with Overclock, the BAD requires extra damage; towers like [[Spike Storm (BTD6)|Spike Storm]] or heroes with a large amount of round 100 damage like [[Geraldo (BTD6)|Geraldo]] are recommended. | ||
Orca likes maps with water adjacent to the track, such as [[Lotus Island]] or [[Bloody Puddles]], as they keep it thrashing on top of the bloons the whole time. It likes to be kept on Strong the most, but if a significant amount of bloons start getting through, First or Close can be employed. First covers leaking bloons easier, while Close lets Orca grab high HP targets easier. | Orca likes maps with water adjacent to the track, such as [[Lotus Island]] or [[Bloody Puddles]], as they keep it thrashing on top of the bloons the whole time. It likes to be kept on Strong the most, but if a significant amount of bloons start getting through, First or Close can be employed. First covers leaking bloons easier, while Close lets Orca grab high HP targets easier. | ||
==Update history== | ==Update history== | ||