Lych: Difference between revisions

 
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Lych has the [[Regrow Bloon|Regrow]] trait, causing it to heal for 1.5% of its maximum HP every 9 seconds, increased by 0.3% per Skull Lych has lost. Lych's Regrow property can be blocked or removed by any attacks that normally block or remove Regrow.
Lych has the [[Regrow Bloon|Regrow]] trait, causing it to heal for 1.5% of its maximum HP every 9 seconds, increased by 0.3% per Skull Lych has lost. Lych's Regrow property can be blocked or removed by any attacks that normally block or remove Regrow.


While on the field, all towers have their base sellback rate to 35% of their original price (ie. half of the usual 70% default).
While on the field, all towers have their base sellback rate reduced to 35% of their original price (i.e. half of the default 70%).


===Buff absorbing===
===Buff absorbing===
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 [[Distance unit|distance units]], then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready. Every tower that has a buff absorbed is stunned for 5 seconds in addition to losing the buff.
{{research|section=y|does mid path skywarden ability get absorbed}}
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 [[Distance unit|distance units]], removing them from the towers, then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready.


For the most part, Lych can only absorb temporary buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]], [[Overclock (BTD6)|Overclock]], and [[Call to Arms (BTD6)|Call to Arms]], while ignoring passive buffs such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], and [[Carrier Flagship (BTD6)|Carrier Flagship]]. Additionally, it cannot steal buffs provided by the following:
For the most part, Lych can only absorb temporary buffs, such as {{BTD6|Berserker Brew}}, {{BTD6|Overclock}}, and {{BTD6|Call to Arms}}, while ignoring passive buffs such as {{BTD6|Jungle Drums}}, {{BTD6|Shinobi Tactics}}, and {{BTD6|Carrier Flagship}}. Additionally, it cannot steal buffs provided by the following:
*[[Hero]]es ([[Gwendolin (BTD6)|Gwendolin]]'s Heat It Up, [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics, any of [[Geraldo (BTD6)|Geraldo]]'s items, etc)
*[[Hero]]es ({{BTD6|Gwendolin}}'s Heat It Up, {{BTD6|Admiral Brickell}}'s Naval Tactics, any of {{BTD6|Geraldo}}'s items, etc.)
*[[Power]]s ([[Monkey Boost (BTD6)|Monkey Boost]], [[Energizing Totem]], [[Thrive]], etc)
*[[Power]]s ({{BTD6|Monkey Boost}}, [[Energizing Totem]], [[Thrive]], etc.)
*[[Map]] mechanics ([[One Two Tree]], [[Polyphemus]], etc)
*[[Map]] mechanics ([[One Two Tree]], [[Polyphemus]], etc.)


Note that there are some buffs that do not have icons that Lych is able to absorb, such as [[Turbo Charge (BTD6)|Turbo Charge]]'s attack speed buff, [[Emergency Unlock]]'s swivel speed buff, and [[Smart Spikes (BTD6)|Smart Spikes]]'s attack speed buff at the start of each round. It can also steal [[Permanent Brew (BTD6)|Permanent Brew]] and [[Ultraboost (BTD6)|Ultraboost]] buffs, despite them being permanent.
Note that there are some buffs that do not have icons that Lych is able to absorb, such as {{BTD6|Turbo Charge}}'s attack speed buff, [[Emergency Unlock]]'s swivel speed buff, and {{BTD6|Smart Spikes}}'s attack speed buff at the start of each round. It can also steal {{BTD6|Permanent Brew}} and {{BTD6|Ultraboost}} buffs, despite them being permanent.
<!-- this table should only include icons for buffs that actually have them (so don't use upgrade icons to represent buffs that don't have icons) -->
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{|class="wikitable center-col-1 center-col-3"
{|class="wikitable mw-collapsible center-col-1 center-col-3"
!Icon
!Icon
!Source(s)
!Source(s)
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|-
|-
|—
|—
|[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] ability / [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] ability
|{{BTD6|Super Monkey Fan Club}} ability / {{BTD6|Plasma Monkey Fan Club}} ability
|{{y}}
|{{y}}
|Transformed Dart Monkeys will remain visually transformed after the buff is drained, but lose their stat changes.
|Transformed Dart Monkeys will remain visually transformed after the buff is drained, but lose their stat changes.
|-
|-
|—
|—
|[[Turbo Charge (BTD6)|Turbo Charge]] ability / [[Perma Charge (BTD6)|Perma Charge]] ability
|{{BTD6|Turbo Charge}} ability / {{BTD6|Perma Charge}} ability
|{{y}}
|{{y}}
|
|
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|-
|-
|[[File:BTD6 BuffIconIcex5x.png|20px]]
|[[File:BTD6 BuffIconIcex5x.png|20px]]
|[[Absolute Zero (BTD6)|Absolute Zero]] ability
|{{BTD6|Absolute Zero}} ability
|{{y}}
|{{y}}
|
|
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|
|
|-
|-
|—
|[[File:BTD6 BuffIconVigilante.png|20px]]
|[[Nomad]] passive effect
|[[Nomad]] passive effect
|{{y}}
|{{y}}
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|-
|-
|[[File:BTD6 BuffIconSniperx5x.png|20px]]
|[[File:BTD6 BuffIconSniperx5x.png|20px]]
|[[Elite Sniper (BTD6)|Elite Sniper]]
|{{BTD6|Elite Sniper}}
|{{n}}
|{{n}}
|
|
|-
|-
|—
|—
|[[Elite Defender (BTD6)|Elite Defender]] life loss ability
|{{BTD6|Elite Defender}} life loss ability
|{{y}}
|{{y}}
|
|
|-
|-
|[[File:BTD6 BuffIconSubHalf5xx.png|20px]]
|[[File:BTD6 BuffIconSubHalf5xx.png|20px]]
|[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]
|{{BTD6|Bloontonium Reactor}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconSub5xx.png|20px]]
|[[File:BTD6 BuffIconSub5xx.png|20px]]
|[[Energizer (BTD6)|Energizer]] / [[Nautic Siege Core]]
|{{BTD6|Energizer}} / [[Nautic Siege Core]]
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconSubxx5.png|20px]]
|[[File:BTD6 BuffIconSubxx5.png|20px]]
|[[Sub Commander (BTD6)|Sub Commander]]
|{{BTD6|Sub Commander}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconMonkeySubParagon.png|20px]]
|[[File:BTD6 BuffIconMonkeySubParagon.png|20px]]
|[[Nautic Siege Core]]
|Nautic Siege Core
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconBuccaneer5xx.png|20px]]
|[[File:BTD6 BuffIconBuccaneer5xx.png|20px]]
|[[Carrier Flagship (BTD6)|Carrier Flagship]] / [[Navarch of the Seas]]
|{{BTD6|Carrier Flagship}} / [[Navarch of the Seas]]
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconBuccaneerxx4.png|20px]]
|[[File:BTD6 BuffIconBuccaneerxx4.png|20px]]
|[[Favored Trades (BTD6)|Favored Trades]] / Navarch of the Seas
|{{BTD6|Favored Trades}} / Navarch of the Seas
|{{n}}
|{{n}}
|Navarch of the Seas does not display the icon.
|Navarch of the Seas does not display the icon.
|-
|-
|[[File:BTD6 BuffIconBuccaneerxx5.png|20px]]
|[[File:BTD6 BuffIconBuccaneerxx5.png|20px]]
|[[Trade Empire (BTD6)|Trade Empire]] / Navarch of the Seas
|{{BTD6|Trade Empire}} / Navarch of the Seas
|{{n}}
|{{n}}
|
|
|-
|-
|—
|—
|[[Artillery Battery (BTD6)|Artillery Battery]] ability
|{{BTD6|Artillery Battery}} ability
|{{y}}
|{{y}}
|
|
|-
|-
|—
|—
|[[Pop and Awe (BTD6)|Pop and Awe]]
|{{BTD6|Pop and Awe}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconWizardxx5.png|20px]]
|[[File:BTD6 BuffIconWizardxx5.png|20px]]
|[[Prince of Darkness (BTD6)|Prince of Darkness]]
|{{BTD6|Prince of Darkness}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconTempleSunGod4xx.png|20px]]
|[[File:BTD6 BuffIconTempleSunGod4xx.png|20px]]
|[[Sun Temple (BTD6)|Sun Temple]]
|{{BTD6|Sun Temple}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconTrueSunGod5xx.png|20px]]
|[[File:BTD6 BuffIconTrueSunGod5xx.png|20px]]
|[[True Sun God (BTD6)|True Sun God]]
|{{BTD6|True Sun God}}
|{{n}}
|{{n}}
|
|
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|-
|-
|[[File:BTD6 BuffIconNinjax3x.png|20px]]
|[[File:BTD6 BuffIconNinjax3x.png|20px]]
|[[Shinobi Tactics (BTD6)|Shinobi Tactics]]
|{{BTD6|Shinobi Tactics}}
|{{n}}
|{{n}}
|
|
|-
|-
|—
|—
|[[Grand Saboteur (BTD6)|Grand Saboteur]] ability
|{{BTD6|Grand Saboteur}} ability
|{{n}}
|{{n}}
|
|
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|-
|-
|[[File:BTD6 BuffIconAlchemistxxx.png|20px]]
|[[File:BTD6 BuffIconAlchemistxxx.png|20px]]
|[[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]]
|{{BTD6|Acidic Mixture Dip}}
|{{y}}
|{{y}}
|
|
|-
|-
|[[File:BTD6 BuffIconAlchemist3xx.png|20px]]
|[[File:BTD6 BuffIconAlchemist3xx.png|20px]]
|[[Berserker Brew (BTD6)|Berserker Brew]]
|{{BTD6|Berserker Brew}}
|{{y}}
|{{y}}
|
|
|-
|-
|[[File:BTD6 BuffIconAlchemist4xx.png|20px]]
|[[File:BTD6 BuffIconAlchemist4xx.png|20px]]
|[[Stronger Stimulant (BTD6)|Stronger Stimulant]]
|{{BTD6|Stronger Stimulant}}
|{{y}}
|{{y}}
|
|
|-
|-
|[[File:BTD6 BuffIconAlchemist5xx.png|20px]]
|[[File:BTD6 BuffIconAlchemist5xx.png|20px]]
|[[Permanent Brew (BTD6)|Permanent Brew]]
|{{BTD6|Permanent Brew}}
|{{y}}
|{{y}}
|
|
|-
|-
|—
|—
|[[Transforming Tonic (BTD6)|Transforming Tonic]]
|{{BTD6|Transforming Tonic}}
|{{y}}
|{{y}}
|
|
|-
|-
|—
|—
|[[Total Transformation (BTD6)|Total Transformation]]
|{{BTD6|Total Transformation}}
|{{y}}
|{{y}}
|
|
|-
|-
|[[File:BTD6 BuffIconDruidBananaFarm.png|20px]]
|[[File:BTD6 BuffIconDruidBananaFarm.png|20px]]
|[[Jungle's Bounty (BTD6)|Jungle's Bounty]]
|{{BTD6|Jungle's Bounty}} / [[Root of all Nature]]
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconDruidxx4.png|20px]]
|[[File:BTD6 BuffIconDruidxx4.png|20px]]
|[[Poplust (BTD6)|Poplust]]
|{{BTD6|Poplust}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconRootOfAllNature.png|20px]]
|[[File:BTD6 BuffIconRootOfAllNature.png|20px]]
|[[Root of all Nature]]
|Root of all Nature
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconRootOfAllNatureBananaFarm.png|20px]]
|[[File:BTD6 BuffIconRootOfAllNatureBananaFarm.png|20px]]
|[[Root of all Nature]] Primordial Wrath ability
|Root of all Nature Primordial Wrath ability
|{{n}}
|{{n}}
|
|
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|[[File:BTD6 BuffIconMermonkeyxx5.png|20px]]
|[[File:BTD6 BuffIconMermonkeyxx5.png|20px]]
|[[The Final Harmonic]]
|[[The Final Harmonic]]
|{{n}}
|
|-
|[[File:BTD6 BuffIconSkywarden1xx.png|20px]]
|[[Aerial Attunement]]
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconBananaFarm5xx.png|20px]]
|[[File:BTD6 BuffIconBananaFarm5xx.png|20px]]
|[[Banana Central (BTD6)|Banana Central]]
|{{BTD6|Banana Central}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconBananaFarmxx4.png|20px]]
|[[File:BTD6 BuffIconBananaFarmxx4.png|20px]]
|[[Central Market (BTD6)|Central Market]]
|{{BTD6|Central Market}}
|{{n}}
|{{n}}
|
|
|-
|-
|—
|—
|[[Smart Spikes (BTD6)|Smart Spikes]] passive effect
|{{BTD6|Smart Spikes}} passive effect
|{{y}}
|{{y}}
|
|
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|-
|-
|[[File:BTD6 BuffIconVillage1xx.png|20px]]
|[[File:BTD6 BuffIconVillage1xx.png|20px]]
|[[Monkey Village (BTD6)|Monkey Village]]
|{{BTD6|Monkey Village}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillage2xx.png|20px]]
|[[File:BTD6 BuffIconVillage2xx.png|20px]]
|[[Jungle Drums (BTD6)|Jungle Drums]]
|{{BTD6|Jungle Drums}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillage3xx.png|20px]]
|[[File:BTD6 BuffIconVillage3xx.png|20px]]
|[[Primary Training (BTD6)|Primary Training]]
|{{BTD6|Primary Training}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillage4xx.png|20px]]
|[[File:BTD6 BuffIconVillage4xx.png|20px]]
|[[Primary Mentoring (BTD6)|Primary Mentoring]]
|{{BTD6|Primary Mentoring}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillage5xx.png|20px]]
|[[File:BTD6 BuffIconVillage5xx.png|20px]]
|[[Primary Expertise (BTD6)|Primary Expertise]]
|{{BTD6|Primary Expertise}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillagex2x.png|20px]]
|[[File:BTD6 BuffIconVillagex2x.png|20px]]
|[[Radar Scanner (BTD6)|Radar Scanner]]
|{{BTD6|Radar Scanner}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillagex3x.png|20px]]
|[[File:BTD6 BuffIconVillagex3x.png|20px]]
|[[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]
|{{BTD6|Monkey Intelligence Bureau}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillagex4x.png|20px]]
|[[File:BTD6 BuffIconVillagex4x.png|20px]]
|[[Call to Arms (BTD6)|Call to Arms]]
|{{BTD6|Call to Arms}}
|{{y}}
|{{y}}
|
|
|-
|-
|[[File:BTD6 BuffIconHomelandDefense.png|20px]]
|[[File:BTD6 BuffIconHomelandDefense.png|20px]]
|[[Homeland Defense (BTD6)|Homeland Defense]]
|{{BTD6|Homeland Defense}}
|{{y}}
|{{y}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillagexx1.png|20px]]
|[[File:BTD6 BuffIconVillagexx1.png|20px]]
|[[Monkey Business (BTD6)|Monkey Business]]
|{{BTD6|Monkey Business}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillagexx2.png|20px]]
|[[File:BTD6 BuffIconVillagexx2.png|20px]]
|[[Monkey Commerce (BTD6)|Monkey Commerce]]
|{{BTD6|Monkey Commerce}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillagexx3.png|20px]]
|[[File:BTD6 BuffIconVillagexx3.png|20px]]
|[[Monkey Town (BTD6)|Monkey Town]]
|{{BTD6|Monkey Town}}
|{{n}}
|{{n}}
|
|
|-
|-
|[[File:BTD6 BuffIconVillagexx4.png|20px]]
|[[File:BTD6 BuffIconVillagexx4.png|20px]]
|[[Monkey City (BTD6)|Monkey City]]
|{{BTD6|Monkey City}}
|{{n}}
|{{n}}
|
|
|-
|-
|—
|—
|[[Cleansing Foam (BTD6)|Cleansing Foam]] passive effect
|{{BTD6|Cleansing Foam}} passive effect
|{{y}}
|{{y}}
|
|
|-
|-
|[[File:BTD6 BuffIconEngineerx4x.png|20px]]
|[[File:BTD6 BuffIconEngineerx4x.png|20px]]
|[[Overclock (BTD6)|Overclock]]
|{{BTD6|Overclock}}
|{{y}}
|{{y}}
|
|
|-
|-
|[[File:BTD6 BuffIconEngineerx5x.png|20px]]
|[[File:BTD6 BuffIconEngineerx5x.png|20px]]
|[[Ultraboost (BTD6)|Ultraboost]]
|{{BTD6|Ultraboost}}
|{{y}}
|{{y}}
|
|
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|-
|-
|[[File:BTD6 BuffIconBeastHandlerFish.png|20px]][[File:BTD6 BuffIconBeastHandlerDino.png|20px]][[File:BTD6 BuffIconBeastHandlerBird.png|20px]]
|[[File:BTD6 BuffIconBeastHandlerFish.png|20px]][[File:BTD6 BuffIconBeastHandlerDino.png|20px]][[File:BTD6 BuffIconBeastHandlerBird.png|20px]]
|[[Beast Handler (BTD6)|Beast Handler]]
|{{BTD6|Beast Handler}}
|{{n}}
|{{n}}
|
|
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===Tombstones===
===Tombstones===
10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. Every time the Tombstone summons Bloons, it will increase the strength of the spawned Bloon; if not destroyed by the time it spawns for the fourth time, it will self destruct and spawn 5 of the highest tier Bloon it has available. In addition, Tombstones reduce the [[pierce]] of attacks that hit them to 0, and have the highest priority bracket for [[Targeting option|strong]] targeting, meaning all towers that target strong will target them before anything else. On Elite, Tombstones will also increase the speed of the Bloons they spawn based on Lych's tier.
{{Main|Bloon Tomb}}
10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. As the Tombstone summons Bloons, it will gradually increase the strength of the spawned Bloon; if not destroyed by the time it spawns for the seventh time, it will self destruct and spawn a large group of the highest tier Bloon it has available. In addition, Tombstones reduce the [[pierce]] of attacks that hit them by 99,999, and have the highest priority bracket for [[Targeting option|strong]] targeting, meaning all towers that target strong will target them before anything else.


Tombstones are considered [[Boss Bloon|Boss Bloons]] for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons.
Tombstones are considered [[Boss Bloon|Boss Bloons]] for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons.


=== Undead MOAB-class Bloons ===
=== Zombie MOAB-class Bloons ===
Undead MOAB-Class Bloons spawned by Lych are visually dull green in appearance (resembling those resurrected by the [[Prince of Darkness (BTD6)|Prince of Darkness]]), and have green chains wrapped around themselves. They share the traits and resistances of their normal version, but generally have much more HP and do not spawn children when popped. Lych is able to spawn all MOAB-class Bloons except for [[DDT (BTD6)|DDTs]] and [[BAD (BTD6)|BADs]].
Zombie MOAB-Class Bloons spawned by Lych are visually dull green in appearance (resembling those resurrected by the [[Prince of Darkness (BTD6)|Prince of Darkness]]), and have green chains wrapped around themselves. Lych is able to spawn Zombie [[MOAB (BTD6)|MOABs]], [[BFB (BTD6)|BFBs]], and [[ZOMG (BTD6)|ZOMGs]]. With the exception of Zombie MOABs, which have a reduced base speed of 20 (0.8x [[Red Bloon (BTD6)|Red Bloon]] speed) and only deduct 70 lives on leak, Zombie MOAB-Class Bloons share the traits, resistances, and leak damage of their normal version, but generally have much more HP, have boosted speed, and do not spawn children when popped.


===Skulls===
===Skulls===
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Every time a skull on its health bar is reached, Lych summons a number of Lych-souls at fixed points on the track, then enters an ethereal state. The Lych-soul is a smaller and faster version of Lych that spawns an Undead MOAB on its position every 9 seconds, and renders Lych ethereal as long as any one is still alive. It has most properties of a [[Boss Bloon]]: it instantly defeats the player if it leaks, it is immune to insta-kill abilities and attacks, and is affected by extra [[Boss damage]] from towers that have it. It is immune to most slowing or stunning effects, but is affected by Paragon-tier impairment, such as the [[Glaive Dominus]]. The total HP of all active Lych-souls will be displayed by an overlay on Lych's health bar.
Every time a skull on its health bar is reached, Lych summons a number of Lych-souls at fixed points on the track, then enters an ethereal state. The Lych-soul is a smaller and faster version of Lych that spawns an Undead MOAB on its position every 9 seconds, and renders Lych ethereal as long as any one is still alive. It has most properties of a [[Boss Bloon]]: it instantly defeats the player if it leaks, it is immune to insta-kill abilities and attacks, and is affected by extra [[Boss damage]] from towers that have it. It is immune to most slowing or stunning effects, but is affected by Paragon-tier impairment, such as the [[Glaive Dominus]]. The total HP of all active Lych-souls will be displayed by an overlay on Lych's health bar.


While ethereal, Lych cannot be targeted nor take damage, but has its movement speed reduced by 50% and cannot regenerate health.
While ethereal, Lych cannot be targeted nor take damage, but has its movement speed reduced by 50% and cannot regenerate health. It will immediately stop being ethereal as soon as all Lych-souls are popped.
 
Normal Lych spawns 3 Lych-souls at 12.5%, 47.5%, and 72.5% along the length of the track, with a random variance of 2.5%; Normal Tier 1 only spawns 2 Lych-souls, omitting the furthest one. Elite Lych spawns 2 more at 32.5% and 62.5%, for a total of 5.


Normal Lych spawns 3 Lych-souls at 12.5%, 47.5%, and 72.5% along the length of the track, with a random variance of 2.5%. Elite Lych spawns 2 more at 32.5% and 62.5%, for a total of 5.
===[[Boss Rush]]===
{{#lst:Boss Rush|Lych}}


==Stats==
==Stats==
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!Tier
!Tier
!Health
!Health
!First Spawn
!1st/2nd Spawn
!Second Spawn
!3rd/4th Spawn
!Third Spawn
!5th/6th Spawn
!Final Spawn
!Speed Increase
|-
|-
!1
!1
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|MOAB
|MOAB
|MOAB
|MOAB
|MOAB ×3
|2×
|-
|-
!2
!2
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|MOAB
|MOAB
|BFB
|BFB
|BFB ×4
|2×
|-
|-
!3
!3
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|BFB
|BFB
|BFB
|BFB
|BFB ×5
|2×
|-
|-
!4
!4
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|ZOMG
|ZOMG
|ZOMG
|ZOMG
|ZOMG ×5
|2×
|-
|-
!5
!5
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|ZOMG
|ZOMG
|ZOMG
|ZOMG
|ZOMG ×7
|2×
|}
|}
{| class="wikitable stat" style="text-align:center"
{| class="wikitable stat" style="text-align:center"
|+Undead MOAB class bloons
|+Summoned Blimps
! rowspan="2" |Tier
! rowspan="2" |Tier
! colspan="3" |Health
! colspan="4" |Health
|-
|-
!MOAB
!Undead MOAB
!BFB
!Undead BFB
!ZOMG
!Undead ZOMG
!Lych-soul
|-
|-
!1
!1
Line 463: Line 486:
|350
|350
|2,000
|2,000
|750
|-
|-
!2
!2
Line 468: Line 492:
|700
|700
|4,000
|4,000
|2,500
|-
|-
!3
!3
Line 473: Line 498:
|1,400
|1,400
|8,000
|8,000
|5,000
|-
|-
!4
!4
Line 478: Line 504:
|2,100
|2,100
|12,000
|12,000
|12,500
|-
|-
!5
!5
Line 483: Line 510:
|3,150
|3,150
|18,000
|18,000
|}
{|class="wikitable stat" style="text-align:center"
|+Lych-soul
!Tier
!Health
|-
!1
|1,000
|-
!2
|2,500
|-
!3
|5,000
|-
!4
|12,500
|-
!5
|45,000
|45,000
|}
|}
Line 525: Line 532:
!Tier
!Tier
!Health
!Health
!First Spawn
!1st/2nd Spawn
!Second Spawn
!3rd/4th Spawn
!Third Spawn
!5th/6th Spawn
!Final Spawn
!Speed Increase
!Speed Increase
|-
|-
Line 535: Line 543:
|MOAB
|MOAB
|MOAB
|MOAB
|1.1x
|MOAB ×5
|2.1×
|-
|-
!2
!2
Line 542: Line 551:
|BFB
|BFB
|BFB
|BFB
|1.2x
|BFB ×5
|2.2×
|-
|-
!3
!3
Line 549: Line 559:
|BFB
|BFB
|ZOMG
|ZOMG
|1.3x
|ZOMG ×5
|2.3×
|-
|-
!4
!4
Line 556: Line 567:
|ZOMG
|ZOMG
|ZOMG
|ZOMG
|1.8x
|ZOMG ×5
|2.8×
|-
|-
!5
!5
Line 563: Line 575:
|ZOMG
|ZOMG
|ZOMG
|ZOMG
|2x
|ZOMG ×5
|4×
|}
|}
{| class="wikitable stat" style="text-align:center"
{| class="wikitable stat" style="text-align:center"
|+Undead MOAB class bloons
|+Summoned Blimps
! rowspan="2" |Tier
! rowspan="2" |Tier
! colspan="3" |Health
! colspan="4" |Health
|-
|-
!MOAB
!Undead MOAB
!BFB
!Undead BFB
!ZOMG
!Undead ZOMG
!Lych-soul
|-
|-
!1
!1
Line 578: Line 592:
|700
|700
|4,000
|4,000
|1,400
|-
|-
!2
!2
Line 583: Line 598:
|1,500
|1,500
|5,000
|5,000
|5,600
|-
|-
!3
!3
Line 588: Line 604:
|3,000
|3,000
|12,000
|12,000
|25,000
|-
|-
!4
!4
Line 593: Line 610:
|7,500
|7,500
|25,000
|25,000
|100,000
|-
|-
!5
!5
Line 598: Line 616:
|8,000
|8,000
|80,000
|80,000
|}
{|class="wikitable stat" style="text-align:center"
|+Lych-soul
!Tier
!Health
|-
!1
|1,600
|-
!2
|5,600
|-
!3
|25,000
|-
!4
|100,000
|-
!5
|485,000
|485,000
|}
|}


==Round changes==
==Round changes==
When facing Lych, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
When facing Lych, some rounds are modified from the [[List of rounds in BTD6|standard roundset]].
{|class="wikitable"
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=lych}}
!Round
!Change
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s
|-
|41
|1 additional [[MOAB (BTD6)|MOAB]]
|-
|42
|1 additional [[MOAB (BTD6)|MOAB]]
|-
|43
|1 additional [[Fortified Bloon (BTD6)|fortified]] [[MOAB (BTD6)|MOAB]]
|-
|44
|2 additional [[MOAB (BTD6)|MOABs]]
|-
|45
|1 additional [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] and 1 additional [[MOAB (BTD6)|MOAB]]
|-
|46
|1 additional [[MOAB (BTD6)|MOAB]] and 1 additional [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]]
|-
|47
|2 additional [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOABs]]
|-
|48
|2 additional [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOABs]]
|-
|60
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|-
|100
|[[BAD (BTD6)|BAD]] replaced by 10 [[ZOMG (BTD6)|ZOMGs]] and 15 [[DDT (BTD6)|DDTs]]
|}


==Strategy==
==Strategy==
{{outdated|v54 rework details}}
{{outdated|v54 rework details}}
{{main strategy}}Lych is a boss that punishes the player from using too many buffs on their towers, but is important to remember that Lych does not steal all the buffs that towers can receive and has limited range of [[Range|100 units]] before tier 5, so by knowing which buffs can or can't be stolen and placing your buffed towers far away from Lych are useful ways to play around its mechanics.
{{main strategy}}Lych is a boss that punishes the player from relying on buffs for their towers, but is important to remember that Lych does not steal all the buffs that towers can receive and has a limited range of [[Range|100 units]], so by knowing which buffs can or can't be stolen and placing your buffed towers far away from Lych are useful ways to play around its mechanics.


The best tower to defend Tier 1 Lych and providing heavy damage for Tier 2 is the [[Elite Defender (BTD6)|Elite Defender]], it is already a very good option for low tier bosses but it is really amazing against Lych thanks to the Lych-soul lives drain mechanic as it triggers the passive ability to quadruple its attack speed, making quick work from the soul and resurrected MOABs if set to First or Strong targeting and shredding Lych itself with the remaining time. Just make sure to place the Elite Defender far from the track as the passive ability can be stolen. Make sure to sell this tower if it is still on the map for Tier 5.
Because of Lych's Regen property allowing it to potentially recover large amounts of health, cheap options to constantly strip its Regen, such as [[Heart of Oak (BTD6)|Heart of Oak]] and [[Cleansing Foam (BTD6)|Cleansing Foam]], are valuable to distribute across the map to ensure it never gets to heal. This same trait make the [[Root of all Nature]] a highly effective Paragon to use against it, as it deals significantly more damage to Regen Bloons.


Other common options for low tier Lych are towers that can deal with the Boss, its soul and the resurrected MOABs at the same time like [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[M.A.D (BTD6)|M.A.D]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]]. Defenses that are more centralized in a single place of the map like [[Overdrive (BTD6)|Overdrive]] or [[Avatar of Wrath (BTD6)|Avatar of Wrath]] are less effective against Lych due its speed and the ethereal phase specially in multi-lane maps.
Common options for low tier Lych are towers that can deal with the Boss, its soul and the resurrected MOABs at the same time like [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[M.A.D (BTD6)|M.A.D]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]]. Defenses that are more centralized in a single place of the map like [[Overdrive (BTD6)|Overdrive]] or [[Avatar of Wrath (BTD6)|Avatar of Wrath]] are less effective against Lych due its speed and the ethereal phase specially in multi-lane maps. If additional defense against the resurrected MOABs are needed, the best option is to add towers that can stall them from any position in the map like [[MOAB Shove (BTD6)|MOAB Shove]], and [[Maim MOAB (BTD6)|Maim MOAB]] and let them or other towers deal with them before they leak. Insta-kills like [[Pirate Lord (BTD6)|Pirate Lord]] are also useful in this situation, but be careful of slower ones like [[Ezili (BTD6)|Ezili's]] MOAB Hex, as the bloons might leak before they are defeated.


If additional defense against the resurrected MOABs are needed, the best option is to add towers that can stall them from any position in the map like [[MOAB Shove (BTD6)|MOAB Shove]], and [[Maim MOAB (BTD6)|Maim MOAB]] and let them or other towers deal with them before they leak. Insta-kills like [[Pirate Lord (BTD6)|Pirate Lord]] are also useful in this situation, but be careful of slower ones like [[Ezili (BTD6)|Ezili's]] MOAB Hex, as the bloons might leak before they are defeated.
Tiers 3 to 5 can be handled by [[Paragon|Paragons]] and other expensive towers, those are also likely able to deal with the soul and the resurrected MOABs, provided they are still on range. Because of its ability to spawn Lych-souls across the entire track, is important to have enough DPS along the track to destroy them, not mattering where they spawn, towers that can quickly stall them and/or have backup towers such as [[Perma-Spike (BTD6)|Perma-Spike]] under a [[Monkey Intelligence Bureau (BTD6)|MIB]] Village.


Tiers 3 to 5 can be handled by [[Paragon|Paragons]] and other expensive towers, those are also likely able to deal with the soul and the resurrected MOABs, provided they are still on range. Players must exercise extreme caution against Tier 4 and 5 Lych because at this point it is able to revive [[DDT (BTD6)|DDTs]] that with their increased health can run past your defenses very easily, because of this, is important to have enough DPS along the track to destroy them, not mattering where they spawn, towers that can quickly stall them and/or have backup towers such as [[Perma-Spike (BTD6)|Perma-Spike]] under a [[Monkey Intelligence Bureau (BTD6)|MIB]] Village.
[[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] and [[Homeland Defense (BTD6)|Homeland Defense]] are common towers that are used against Bosses, but they should not be used rashly against Lych as their buffs will only be purged. Also be wary of farms that are under [[Overclock (BTD6)|Overclock]] or [[Ultraboost (BTD6)|Ultraboost]] effects.


[[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] and [[Homeland Defense (BTD6)|Homeland Defense]] are common towers that are used against Bosses, but they should not be used against Lych as they only provide buffs that Lych will use to restore a lot of health, also be wary of farms that are under [[Overclock (BTD6)|Overclock]] or [[Ultraboost (BTD6)|Ultraboost]] effects.
== Update history ==
===General===
{{BTD6 change list by name|Lych|header level=4|disclaimer=y}}


== Update history ==
===Boss Rush===
{{BTD6 change list by name|Lych|disclaimer=y}}
{{BTD6 change list by name|Lych (Boss Rush)|header level=4|hide header=y}}


==Gallery==
==Gallery==