Elite Defender (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.0|section=y}} | ||
As with {{BTD6|Full Auto Rifle}}, Elite Defender serves highly divergent roles depending on the crosspath. Overall, 0-2-5 is a generalist that excels against groups of bloons when facing against them, whereas 2-0-5 excels at accurate, rapid single-target damage. With crosspaths, Elite Defender is quite strong for a single cheap T5. | As with {{BTD6|Full Auto Rifle}}, Elite Defender serves highly divergent roles depending on the crosspath. Overall, 0-2-5 is a generalist that excels against groups of bloons when facing against them, whereas 2-0-5 excels at accurate, rapid single-target damage. With crosspaths, Elite Defender is quite strong for a single cheap T5. | ||
0-2-5 is a good mid-game tower, carrying the mid-game and dealing solid overall damage when placed on a location (such as [[Muddy Puddles]]'s bottom-middle section) where it can shoot Bloons while they travel toward it. It benefits immensely from a 4-2-0 {{BTD6|Stronger Stimulant}}, which significantly boosts its damage, pierce, and attack speed. On maps with optimal placements, using it with with 0-2-4 Full Auto Rifles, the 0-5-2 {{BTD6|Elite Sniper}}, and {{BTD6|Permanent Brew}} produces a powerful [[CHIMPS]] strategy. However, it suffers on maps without such placements, such as [[Pat's Pond]] and [[X Factor]]. | 0-2-5 is a good mid-game tower, carrying the mid-game and dealing solid overall damage when placed on a location (such as [[Muddy Puddles]]'s bottom-middle section) where it can shoot Bloons while they travel toward it. It benefits immensely from a 4-2-0 {{BTD6|Stronger Stimulant}}, which significantly boosts its damage, pierce, and attack speed. On maps with optimal placements, using it with with 0-2-4 Full Auto Rifles, the 0-5-2 {{BTD6|Elite Sniper}}, and {{BTD6|Permanent Brew}} produces a powerful [[CHIMPS]] strategy. However, it suffers on maps without such placements, such as [[Pat's Pond]] and [[X Factor]]. | ||
The 2-0-5 Full Auto Rifle is tailored towards single-target damage towards blimps, excelling in this regard but falling short when facing groups of Bloons or blimps. It is preferred when no optimal spots are possible for 0-2-5 or when facing [[Boss Bloon]]s (except [[Phayze]], which demands innate [[Camo Bloon (BTD6)|Camo]] detection, making 0-2-5 superior). It fares especially well against | The 2-0-5 Full Auto Rifle is tailored towards single-target damage towards blimps, excelling in this regard but falling short when facing groups of Bloons or blimps. It is preferred when no optimal spots are possible for 0-2-5 or when facing [[Boss Bloon]]s (except [[Phayze]], which demands innate [[Camo Bloon (BTD6)|Camo]] detection, making 0-2-5 superior, or 0-1-5 if stalling out rounds). It fares especially well against {{BTD6|Vortex}} (which it ignores the shield of), and setting it on [[Strong]] is optimal in nearly all cases, minus [[Lych]] and {{BTD6|Dreadbloon}} (use First targeting). | ||
Both 0-2-5 and 2-0-5 synergize well with {{BTD6|Ezili}} | Both 0-2-5 and 2-0-5 synergize well with {{BTD6|Ezili}}'s Sacrificial Totem and {{BTD6|Dan D'Monke}}'s Rabble Rouser, as these abilities trigger the attack speed buff. {{BTD6|Corvus}}'s [[Soul Barrier]] spell can work as a synergy for leaks, even in CHIMPS where Sacrificial Totem becomes non-functional, but it is still not worth the effort due to dense bloons still being able to outpace Elite Defender. 0-2-5 also synergizes with {{BTD6|Geraldo}}, whose [[Jar of Pickles]] and [[Sharpening Stone]] grant large damage and pierce boosts to it. | ||
==Update history== | ==Update history== | ||