Glue Strike (BTD6): Difference between revisions
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|icon =BTD6 GlueGunner GlueStrikeUpgradeIcon.png | |icon =BTD6 GlueGunner GlueStrikeUpgradeIcon.png | ||
|image =BTD6 040-GlueGunner.png | |image =BTD6 040-GlueGunner.png | ||
|description =Glue Strike Ability: Glues all Bloons on screen, causing them to take more damage from all sources while it lasts. | |description =Glue Strike Ability: Glues all Bloons on screen, removing Lead immunity, and causing them to take more damage from all sources while it lasts. | ||
|description C= | |description C= | ||
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|xp =8500 | |xp =8500 | ||
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'''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants Glue Gunner the Glue Strike [[Activated Ability|ability]]. When activated, this ability glues all Bloons (including [[MOAB-Class Bloon]]s) on screen, soaking up to five non-blimp layers (all including blimps with [[Glue Soak (BTD6)|Glue Soak]]) for 11 seconds (24 seconds with [[Stickier Glue (BTD6)|Stickier Glue]]). This ability's glue effect applies a debuff that soaks through all layers (needs Glue Soak for blimp layers),<!-- This is supposed to be only 6 layers and infinite with 140 crosspath but it is bugged, checked on v55.1 --> causing affected Bloons to take +2 damage from all damage sources, including damage-over-time effects. It also applies another debuff that causes the immunities of [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon]]s to stop working during the ability, allowing them to be popped by towers that normally cannot damage those Bloon types; this effect soaks through 6 layers. | ||
This ability has a | This ability has a 40 second cooldown and an initial cooldown of 13.333 seconds.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|55.2|section=y}} | |||
Glue Strike's | Glue Strike's Bloon debuffs make it an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]] (except Primary immunity), and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs, unless using multiple Glue Strikes. | ||
Having infinite pierce, it has no trouble handling Bloons in [[Race (BTD6)|Race]] scenarios besides waiting its initial cooldown. Multiple Glue Strikes are often better than a single [[Glue Storm (BTD6)|Glue Storm]], which can be timed evenly across difficult moments instead of having a fixed downtime in the case of the latter upgrade. | |||
A crosspath is always recommended for Glue Strike, giving extra support for specific strategies: | |||
*[[Glue Soak (BTD6)|Glue Soak]] crosspath specializes against high density rounds by soaking debuffs and glue through all layers, making it better in [[CHIMPS]], particularly rounds 96 and 98. Setups that naturally pop blimps very quickly can destroy them into resulting masses of glued Ceramics that do not require further activated abilities to slow them. Under this circumstance, it is encouraged to destroy blimps all at once instead of hitting few targets at a time. | |||
*[[Corrosive Glue (BTD6)|Corrosive Glue]] can be added for self-sufficient mid-game Bloon cleanup, with its best use case being [[Race (BTD6)|Race]] gamemodes. Given enough time, the ability can deal up to 15 damage per Bloon alone, enough to heavily damage non-Super Ceramics. | |||
*[[Stickier Glue (BTD6)|Stickier Glue]] improves its uptime, being preferred versus Bosses, which don't care about the soak. | |||
*[[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown. | |||
In time-sensitive situations, buy Glue Strike without crosspaths first before adding crosspaths, so the initial cooldown can begin sooner. | |||
Note that the extra damage debuff can only be applied by using the ability; the Glue Gunner's regular attack is essentially unchanged from [[Glue Hose (BTD6)|Glue Hose]]. Using the ability will replace regular glue with debuff glue, despite both types being visually identical. | |||
==Update history== | ==Update history== | ||