Great White: Difference between revisions
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'''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24. | '''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24. | ||
The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2–4 → 12–36), pierce (4–12 → 10–30), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Thrashes occur every 0.6 seconds and do not trigger immediately after grabbing.<!--as in, initial cooldown of thrash equaling cooldown of thrash--> Merges increase the thrash's damage, pierce, attack cooldown, and knockback duration. The Great White itself has 40 range instead of 35. | The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2–4 → 12–36), pierce (4–12 → 10–30), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Thrashes occur every 0.6 seconds and do not trigger immediately after grabbing.<!--as in, initial cooldown of thrash equaling cooldown of thrash--> Merges increase the thrash's damage, pierce, attack cooldown, and knockback duration. The Great White itself has 40 range instead of 35. | ||
If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. | If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. At max beast power, the shark can drag down a [[MOAB (BTD6)|MOAB]].<section end="lede"/> | ||
==Mechanics== | ==Mechanics== | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Beast Handler|1|3}} | {{BTD6 cost list by upgrade|Beast Handler|1|3}} | ||
{| class="wikitable" | |||
|+Additional cost to reach Power 24 | |||
(Using 2 merged Great Whites) | |||
!Easy | |||
!Medium | |||
!Hard | |||
!Impoppable | |||
|- | |||
|$5,490 | |||
|$6,460 | |||
|$6,970 | |||
|$7,740 | |||
|} | |||
==Strategy== | ==Strategy== | ||
{{Outdated|reevaluate great white power after it got nerfed}} | {{Outdated|reevaluate great white power after it got nerfed}} | ||