Admiral Brickell (BTD6): Difference between revisions

m removed unneeded inline comments
 
(3 intermediate revisions by one other user not shown)
Line 71: Line 71:
Admiral Brickell's sea mine attack passively deploys mines on the water within her range every 3 seconds. The placement of the mines is random, but they are always deployed within 39 units of the track if possible. They cannot be deployed on top of other towers unless there is not enough space, and they cannot be deployed on top of Admiral Brickell herself. Once deployed, a mine lasts for up to 120 seconds and can carry over one round, and it disappears if Brickell is [[sell|sold]].
Admiral Brickell's sea mine attack passively deploys mines on the water within her range every 3 seconds. The placement of the mines is random, but they are always deployed within 39 units of the track if possible. They cannot be deployed on top of other towers unless there is not enough space, and they cannot be deployed on top of Admiral Brickell herself. Once deployed, a mine lasts for up to 120 seconds and can carry over one round, and it disappears if Brickell is [[sell|sold]].


A mine activates and homes in on a Bloon if it comes within 40 units of it. On contact, it deals 1 normal-type damage to the target Bloon and generates an explosion that deals 1 explosion-type damage to up to 20 Bloons in a 20-unit radius. Its pierce is affected by {{BTD6 mk|More 'Splody}}. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.3 seconds, but it will not explode if it expires on its own or Brickell is sold. If a mine activates, other mines cannot activate for 0.4 seconds afterwards; this is not affected by attack speed buffs.
A mine activates and homes in on a Bloon if it comes within 40 units of it. On contact, it deals 1 normal-type damage to the target Bloon and generates an explosion that deals 1 explosion-type damage to up to 20 Bloons in a 20-unit radius, including the initial target. Its pierce is affected by {{BTD6 mk|More 'Splody}}. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.3 seconds, but it will not explode if it expires on its own or Brickell is sold. If a mine activates, other mines cannot activate for 0.4 seconds afterwards; this is not affected by attack speed buffs.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
Line 229: Line 229:


==Strategy==
==Strategy==
{{outdated|Brickell v54.0 mega mine less splodey blimp}}
{{outdated|Brickell v54.0 mega mine pierce consumption may affect efficiency at blimp demolition}}
{{main strategy}}
{{main strategy}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Brickell's optimal strategy revolves around her abilities: Naval Tactics to boost other water towers and Mega Mines to take out many MOAB-class bloons. She works well with a water-focused defense.<!--seems obv but you can't assume naval tactics boost water towers is obv imply waterfocus is good--> Her buffs from Naval Tactics and her level 8+ pierce passive are effective for [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] and [[Monkey Sub (BTD6)|Monkey Sub]] strategies, which generally have low pierce but rapid-fire projectiles. Middle-path [[Ice Monkey (BTD6)|Ice Monkey]]s are also recommended, as her best strategies often involve stalling.<!--needs elab, but I heard midice is good with her?-->
Brickell's optimal strategy revolves around her abilities: Naval Tactics to boost other water towers and Mega Mines to take out many MOAB-class bloons. She works well with a water-focused defense. Her buffs from Naval Tactics and her level 8+ pierce passive are effective for [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] and [[Monkey Sub (BTD6)|Monkey Sub]] strategies, which generally have low pierce but rapid-fire projectiles. Middle-path [[Ice Monkey (BTD6)|Ice Monkey]]s are also recommended, as her best strategies often involve stalling, such as with [[Arctic Wind (BTD6)|Arctic Wind]].


Naval Tactics works well as burst damage to get through difficult rounds. It benefits fast attacking towers such as [[Destroyer (BTD6)|Destroyer]], [[Monkey Pirates (BTD6)|Monkey Pirates]], and [[Airburst Darts (BTD6)|Airburst Darts]], along with all of their upgrades. The level 5+ benefits also help them counter DDTs and dense rounds if timed well.
Naval Tactics works well as burst damage to get through difficult rounds. It benefits fast attacking towers such as [[Destroyer (BTD6)|Destroyer]], [[Monkey Pirates (BTD6)|Monkey Pirates]], and [[Airburst Darts (BTD6)|Airburst Darts]], along with all of their upgrades. The level 5+ benefits also help them counter DDTs and dense rounds if timed well.
Line 248: Line 248:
===''Rogue Legends''===
===''Rogue Legends''===
{{BTD6 change list by name|Admiral Brickell (Rogue Legends)|hide header=y|header level=4}}
{{BTD6 change list by name|Admiral Brickell (Rogue Legends)|hide header=y|header level=4}}
===''Frontier Legends''===
{{BTD6 change list by name|Admiral Brickell (Frontier Legends)|hide header=y|header level=4}}


==Cosmetic items==
==Cosmetic items==