Ballistic Obliteration Missile Bunker: Difference between revisions
Mariocraze14 (talk | contribs) →Main attack: Not as slow as Spike Factory Paragon :P Tags: Mobile edit Mobile web edit |
Hubianzhen (talk | contribs) No edit summary |
||
| (13 intermediate revisions by 6 users not shown) | |||
| Line 4: | Line 4: | ||
|icon =BTD6 BombShooter BombParagonIcon.png | |icon =BTD6 BombShooter BombParagonIcon.png | ||
|description=Cluster explosions, anti-MOAB explosions, Bloon stunning explosions, knockback explosions. BOMB has it all! | |description=Cluster explosions, anti-MOAB explosions, Bloon stunning explosions, knockback explosions. BOMB has it all! | ||
|tower=Bomb Shooter | |tower=Bomb Shooter | ||
|cost= | |cost=650000 | ||
|xp=750000 | |xp=750000 | ||
|introduced=51.0 | |introduced=51.0 | ||
| Line 12: | Line 11: | ||
The '''Ballistic Obliteration Missile Bunker''' ('''BOMB''' for short) is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|51.0}}. It is a combination of [[Bloon Crush (BTD6)|Bloon Crush]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], and [[Bomb Blitz (BTD6)|Bomb Blitz]]. | The '''Ballistic Obliteration Missile Bunker''' ('''BOMB''' for short) is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|51.0}}. It is a combination of [[Bloon Crush (BTD6)|Bloon Crush]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], and [[Bomb Blitz (BTD6)|Bomb Blitz]]. | ||
The Ballistic Obliteration Missile Bunker's main [[attack]] slowly fires slow moving, but heavy hitting homing missiles that [[stun]] and [[pushback]] Bloons, spawning eight cluster bombs on contact, each of which also spawns eight sub-cluster bombs. It deals extremely high [[damage]], enough to destroy a [[BAD (BTD6)|BAD]] layer in three shots on [[round]] 100. It has the {{hover|Normal|can damage all Bloon types}} [[damage type]], but cannot detect [[Camo Bloon (BTD6)|Camo Bloons]] without [[Ascended Shadow]] granting it [[Camo detection]]. It has an [[Activated Ability|Activated]] and Passive Ability: | <section begin="lede" />The Ballistic Obliteration Missile Bunker's main [[attack]] slowly fires slow moving, but heavy hitting homing missiles that [[stun]] and [[pushback]] Bloons, spawning eight cluster bombs on contact, each of which also spawns eight sub-cluster bombs. It deals extremely high [[damage]], enough to destroy a [[BAD (BTD6)|BAD]] layer in three shots on [[round]] 100. It has the {{hover|Normal|can damage all Bloon types}} [[damage type]], but cannot detect [[Camo Bloon (BTD6)|Camo Bloons]] without [[Ascended Shadow]] granting it [[Camo detection]]. It has an [[Activated Ability|Activated]] and Passive Ability, both of which can be reset by [[Striker Jones (BTD6)|Striker Jones]]'s Artillery Command ability: | ||
*'''Indomitable Surface-to-Air Ballistic Missile''' — Fires a missile that slowly seeks out its target, leaving a trail of explosions that pushback [[MOAB-Class Bloon]]s, and finally generating a large explosion when it reaches its main target. Losing [[life|lives]] partially reduces its cooldown | *'''Indomitable Surface-to-Air Ballistic Missile''' — Fires a missile that slowly seeks out its target, leaving a trail of explosions that pushback [[MOAB-Class Bloon]]s, and finally generating a large explosion when it reaches its main target. Losing [[life|lives]] partially reduces its cooldown. | ||
*'''Blitz Tactical Storm''' — A stronger version of Bomb Blitz's Bomb Storm, triggering upon losing lives or a Bloon attempting to leak. It visually rains missiles over the whole map, dealing extreme damage to most Bloons (including Camo Bloons) but dealing reduced damage to BADs and [[Boss Bloon]]s. | *'''Blitz Tactical Storm''' — A stronger version of Bomb Blitz's Bomb Storm, triggering upon losing lives or a Bloon attempting to leak. It visually rains missiles over the whole map, dealing extreme damage to most Bloons (including Camo Bloons) but dealing reduced damage to BADs and [[Boss Bloon]]s.<section end="lede" /> | ||
==Mechanics== | ==Mechanics== | ||
| Line 21: | Line 20: | ||
The primary bomb's explosion inflicts 20 units of [[pushback]] and [[stun]]s Bloons hit for 3 seconds, the cluster bombs' explosions only stun Bloons, and the sub-cluster bombs do not inflict any additional effects. All of the explosions have the Normal [[damage type]], and carry over one [[round]]. Both the primary and cluster explosions have 30 radius each, while the sub-cluster explosions each have 15 radius. | The primary bomb's explosion inflicts 20 units of [[pushback]] and [[stun]]s Bloons hit for 3 seconds, the cluster bombs' explosions only stun Bloons, and the sub-cluster bombs do not inflict any additional effects. All of the explosions have the Normal [[damage type]], and carry over one [[round]]. Both the primary and cluster explosions have 30 radius each, while the sub-cluster explosions each have 15 radius. | ||
At Degree 1: | At Degree 1: | ||
*The missile has a cooldown of 4.3 seconds. | *The missile has a cooldown of 4.3 seconds. | ||
*The main explosion does 250 damage, +2500 [[MOAB damage|MOAB-Class damage]], + | *The main explosion does 250 damage, +2500 [[MOAB damage|MOAB-Class damage]], +3500 [[Boss damage]], and has 80 [[pierce]]. | ||
*Each cluster explosion does 100 damage, +1000 MOAB-Class damage, + | *Each cluster explosion does 100 damage, +1000 MOAB-Class damage, +1250 Boss damage, and has 8 pierce. | ||
*Each sub-cluster explosion does 50 damage, +500 MOAB-Class damage, + | *Each sub-cluster explosion does 50 damage, +500 MOAB-Class damage, +600 Boss damage, and has 8 pierce. | ||
===Activated Ability=== | ===Activated Ability=== | ||
| Line 36: | Line 33: | ||
The ISABM moves slowly, but has a very fast midair turning speed. It creates a small explosion under it every 0.25 seconds (unaffected by [[attack speed]] modifiers) that inflicts 20 units of [[pushback]], and it detonates upon hitting its target or after nine seconds, dealing damage in a large area and stunning Bloons hit for 5 seconds. The radius of each small explosion is 35, and the final explosion has 60 radius. | The ISABM moves slowly, but has a very fast midair turning speed. It creates a small explosion under it every 0.25 seconds (unaffected by [[attack speed]] modifiers) that inflicts 20 units of [[pushback]], and it detonates upon hitting its target or after nine seconds, dealing damage in a large area and stunning Bloons hit for 5 seconds. The radius of each small explosion is 35, and the final explosion has 60 radius. | ||
This ability has a base cooldown of 30 seconds. Its cooldown reduces by 10 seconds each time a [[life]] is lost (including shield lives | This ability has a base cooldown of 30 seconds. Its cooldown reduces by 10 seconds each time a [[life]] is lost (including shield lives, [[Soul Barrier]] lives, and being in range of {{BTD6|Dan D'Monke}} when activating Rabble Rouser), with a minimum of 1 second between each life loss. | ||
At Degree 1: | At Degree 1: | ||
| Line 43: | Line 40: | ||
===Passive Ability=== | ===Passive Ability=== | ||
The BOMB's passive ability, '''Blitz Tactical Storm''',<ref name="51.0 preview"/> works very similarly to [[Bomb Blitz (BTD6)|Bomb Blitz]]'s Bomb Storm, activating upon losing a [[life]] (including shield lives | The BOMB's passive ability, '''Blitz Tactical Storm''',<ref name="51.0 preview"/> works very similarly to [[Bomb Blitz (BTD6)|Bomb Blitz]]'s Bomb Storm, activating upon losing a [[life]] (including shield lives, Soul Barrier lives, and being in range of Dan D'Monke when activating Rabble Rouser) or when Bloons attempt to leak. It hits all Bloons on-screen (including [[Camo Bloon (BTD6)|Camo Bloons]]), dealing enough [[damage]] to instantly destroy any Bloon type except [[MOAB Test Bloon]]s and [[Golden Bloon (BTD6)|Golden Bloon]]s, but it only deals 20,000 damage to [[BAD (BTD6)|BAD]]s and [[Boss Bloon]]s. It is not considered a [[projectile]]; it does not have a [[pierce]] limit, but its damage is unaffected by Degree. It has a base cooldown of 120 seconds.<!--nothing except the cooldown is affected by degrees--> | ||
===Monkey Knowledge=== | ===Monkey Knowledge interactions=== | ||
*{{BTD6 mk|Increased Lifespan}}: Affects all projectiles. | |||
*{{BTD6 mk|Fraggy Frags}}: No effect. | |||
*{{BTD6 mk|Mega Mauler}}: No effect. | |||
*{{BTD6 mk|Violent Impact}}: No effect.<!-- only affects mutations with the id "Stun:Weak" --> | |||
==Stats== | ==Stats== | ||
{{outdated|v55.0 bonus boss damage buffs}} | |||
{{BTD6 paragon stats|Ballistic Obliteration Missile Bunker}} | {{BTD6 paragon stats|Ballistic Obliteration Missile Bunker}} | ||
| Line 61: | Line 62: | ||
*Re-examine boss matchups | *Re-examine boss matchups | ||
*Determine if Ascended Shadow gives full uptime to BOMB (Paragons are supposedly unaffected by the Camo steal) | *Determine if Ascended Shadow gives full uptime to BOMB (Paragons are supposedly unaffected by the Camo steal) | ||
*Lych soul no longer steals lives every few seconds (update 54+) | |||
}} | }} | ||
{{BTD6 last updated|53.0|section=y}} | {{BTD6 last updated|53.0|section=y}} | ||
Ballistic Obliteration Missile Bunker fulfills the role of an expensive paragon that is simpler to understand compared to others at a similar price point. Despite this, its slow attack speed makes it struggle to clean up smaller bloons and popping DDTs. BOMB should mainly be used as a supportive, high damage Paragon against {{BTD6|BAD}}s and Bosses, and should be paired with more consistent damaging Paragons (such as [[Glaive Dominus]] or [[Magus Perfectus]]). Setting it on Strong is most preferable outside of [[Dreadbloon (BTD6)|Dreadbloon]], where First should be used. | Ballistic Obliteration Missile Bunker fulfills the role of an expensive paragon that is simpler to understand compared to others at a similar price point. Despite this, its slow attack speed makes it struggle to clean up smaller bloons and popping DDTs. BOMB should mainly be used as a supportive, high damage Paragon against {{BTD6|BAD}}s and Bosses, and should be paired with more consistent damaging Paragons (such as [[Glaive Dominus]] or [[Magus Perfectus]]). Setting it on Strong is most preferable outside of [[Dreadbloon (BTD6)|Dreadbloon]], where First should be used. | ||
BOMB's passive ability can potentially save the player against leaking blimps, but its | BOMB's passive ability can potentially save the player against leaking blimps, but its long cooldown means it should be only used as a last resort. Its life loss synergy with cooldown reductions is useful with [[Ezili (BTD6)|Ezili]]'s Totem, though in [[Boss Events]] it is not the best Hero synergy compared to [[Geraldo (BTD6)|Geraldo]]'s Paragon Power Totems for extra Paragon degrees. | ||
BOMB's best matchup is [[Lych]] due to both its active and passive abilities being able to instantly kill Lych's Soul. When timed right, the soul will be killed at the same time as Lych reaches a skull from a single activated ability. BOMB's worst matchups are [[Blastapopoulos (BTD6)|Blastapopoulos]], whose ability debuffs are especially detrimental to the BOMB's passive ability protecting against leaked Bloons, and [[Phayze (BTD6)|Phayze]], because of BOMB's lack of Camo detection. Against most Bosses, the passive can avoid a potentially fatal leak from natural Bloons, notably from [[Vortex (BTD6)|Vortex]] and Phayze.<!-- Maybe Dreadbloon's Rock Bloons too?--> | BOMB's best matchup is [[Lych]] due to both its active and passive abilities being able to instantly kill Lych's Soul. When timed right, the soul will be killed at the same time as Lych reaches a skull from a single activated ability. BOMB's worst matchups are [[Blastapopoulos (BTD6)|Blastapopoulos]], whose ability debuffs are especially detrimental to the BOMB's passive ability protecting against leaked Bloons, and [[Phayze (BTD6)|Phayze]], because of BOMB's lack of Camo detection. Against most Bosses, the passive can avoid a potentially fatal leak from natural Bloons, notably from [[Vortex (BTD6)|Vortex]] and Phayze.<!-- Maybe Dreadbloon's Rock Bloons too?--> | ||
| Line 175: | Line 177: | ||
|zh-tw=集束爆炸、反 MOAB 爆炸、使氣球眩暈的爆炸、擊退爆炸。彈殲導掩 擁有一切! | |zh-tw=集束爆炸、反 MOAB 爆炸、使氣球眩暈的爆炸、擊退爆炸。彈殲導掩 擁有一切! | ||
}} | }} | ||
==References== | ==References== | ||