Rogue Legends: Difference between revisions
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{{redirect|Rogue|the music track|List of music in BTD6#Rogue}} | {{redirect|Rogue|the music track|List of music in BTD6#Rogue}} | ||
{{lede image|BTD6 LegendRogueShop.png|Icon for the ''Rogue Legends'' DLC in the [[Shop (BTD6)|Shop]]|size=250px}} | {{lede image|BTD6 LegendRogueShop.png|Icon for the ''Rogue Legends'' DLC in the [[Shop (BTD6)|Shop]]|size=250px}} | ||
'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is a paid DLC expansion for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}} and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a "game within the game"<ref name="46.0"/> where the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and collecting [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called [[Artifact]]s to clear all the [[round]]s. The campaign is split into four stages, each ending with a special Final Boss tile. | '''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is a paid DLC expansion for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}} and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a "game within the game"<ref name="46.0"/> where the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and collecting [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called [[Artifact]]s to clear all the [[round]]s. The campaign is split into four stages, each ending with a special [[Final Boss]] tile. | ||
Purchasing the DLC unlocks an exclusive [[Avatar]] and [[Profile Banner]], and an additional Avatar and Profile Banner can be unlocked by completing a campaign. | Purchasing the DLC unlocks an exclusive [[Avatar]] and [[Profile Banner]], and an additional Avatar and Profile Banner can be unlocked by completing a campaign. | ||
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==Gameplay== | ==Gameplay== | ||
{{research|Determine how Hero starting XP is calculated}} | {{research|Determine how Hero starting XP is calculated}} | ||
The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s which are objects that provide a passive buff to certain towers. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. | The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s which are objects that provide a passive buff to certain towers. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the [[Final Boss]] tile. | ||
Some tiles | Some tiles have some [[Bloon|Bloons]] floating over them that lead the player to a [[Bloon Encounter]], in which the player plays on a random [[map]] with custom rounds and mechanics, and with [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Double Cash Mode (BTD6)|Double Cash Mode]], and [[Fast Track Mode]] disabled. Completing encounters earns items called [[Token (BTD6)|Token]]s (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that the player can trade for more Artifacts at Merchant tiles. The player has five {{icon|BTD6 RogueHeartIcon.png}} hearts (separate from in-game [[life|lives]]) and a heart is lost each time they lose a Bloon Encounter or Final Boss, or restart a Mini Game or Mini Boss. If the player runs out of hearts, the campaign ends with no option of continuing. | ||
Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores in modes like Races or Boss Rush, Merchants that can exchange their Artifacts for Tokens or other Artifacts, Loot Chests with additional Artifacts or Insta Monkeys, or Camp Fires{{sic}} that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a [[Boss Bloon]]. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player wins the campaign. | |||
The player cannot place their own towers or [[Power]]s from the main game, but they can use [[Insta Monkey]]s and Powers provided to them during a run. Insta Monkeys and Powers cost [[cash]] to place; Insta Monkeys are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal. Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests, visiting Camp Fires, and having certain Artifacts. Additionally, during battles, the player can earn temporary items called Boosts, which can buff stats like [[damage]], [[range]], or [[pierce]], grant Powers, or a one-time use Insta Monkey. These buffs will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not. | |||
Players | Players earn [[experience]] using the same system as in the main game, except multiplied by <math>3+(0.3\times\text{Stage number})</math>, capped at 4.5× XP starting on stage 5. [[Hero]]es earn 3 times that amount and start with a large amount of XP depending on the starting round number. Performing certain actions during a campaign, such as completing battles, opening Loot Chests, and trading at a Merchant, earns [[Rogue XP]] (represented by marshamallows). Once the player wins or loses the campaign, they can spend the Rogue XP they earned at the Rogue XP Shop to unlock bonuses that persist between campaigns. | ||
===Difficulty=== | |||
{{Research|Find the formula for how CHIMPS scales the health modifier after stage 5}} | |||
Each ''Rogue Legends'' campaign has a "difficulty" value (separate from the [[Easy]]/[[Medium]]/[[Hard]] difficulty system of the main game) that affects the [[challenge rule]]s of Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. The difficulty value starts at 0 and increases by 1 each time the player completes a Bloon Encounter. This value determines the start round, end round, Bloon Speed, Bloon Health, MOAB Health, and starting [[cash]] of a tile using the following formulas. These formulas apply as-is for Bloon Encounters, while Mini Game, Mini Boss, and Final Boss tiles apply additional modifiers (for example, Mini Boss tiles increase the starting cash by $2,500). | |||
*<math>\text {Bloon Speed} = (100 + 3 \times (\text {Difficulty} - \text{Map modifier}))%</math> | |||
*<math>\text {Health} = (100 + 6 \times (\text {Difficulty} - \text{Map modifier}))%</math> | |||
*<math>\text{Start round}=1+\text{Difficulty}+5(\text{Stage}-1)</math> | |||
*<math>\text{End round}=(2\times\text{Difficulty})+(5\times\text{Stage})</math> | |||
*<math>\text{Starting cash}=\begin{cases}2500+(\text{Start round}\times(600-(\text{Stage}\times100))&\text{for Stage}<5 \\ 2500+(\text{Start round}\times100)&\text{for Stage}\geq5\end{cases}</math> | |||
For the speed and health modifiers, the difficulty is treated as a lower value depending on the [[map difficulty]] of a tile's [[map]]: | |||
*[[Beginner]]: not lowered | |||
*[[Intermediate]]: lowered by 4 | |||
*[[Advanced]]: lowered by 8 | |||
*[[Expert]]: lowered by 12 | |||
For example, the 10th Bloon Encounter of a stage has a difficulty value of 9. If it is on stage 3 and an Advanced map, it will have the following challenge rules: | |||
*<math>\text {Bloon Speed} = (100 + 3 \times (9 - 8))%=103%</math> | |||
*<math>\text {Health} = (100 + 6 \times (9 - 8))%=106%</math> | |||
*<math>\text{Start round}=1+9+5\times(3 - 1) = 20</math> | |||
*<math>\text{End round}=(2\times9) + (5\times3) = 33</math> | |||
*<math>\text{Starting cash}=2500+(20\times(600-(3\times100))=8500</math> | |||
These modifiers stack with [[Freeplay#Bloons TD 6|Freeplay]] health and speed scaling. In CHIMPS mode, after stage 5, the health modifiers start scaling faster and in increasing increments, but the Bloon Speed modifier keeps scaling as normal. | |||
===Parties=== | ===Parties=== | ||
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===Artifacts=== | ===Artifacts=== | ||
{{Main|Artifact}} | {{Main|Artifact}} | ||
Artifacts are items that can | Artifacts are items that the player can equip during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "Hero Artifact" that depends on the Hero or Hero Skin. Most Artifacts come in three tiers of rarity (Common, Rare, and Legendary), with higher tiers having more powerful effects. Players can discard Artifacts from their inventory at any time while they are in the map (for no effect) and have up to 50 Artifacts at the same time during a campaign; if they have more, the game will force them to discard Artifacts until they are at the limit. | ||
Before starting a campaign, the player can add additional Artifacts to their starting party, called "Permanent Artifacts". Each Artifact has a value called "Artifact Power" that determines its cost to equip in the starter party and trade value at a Merchant tile. Players start the DLC with a handful of Permanent Artifacts and to obtain more, they can extract one of the Artifacts they currently posses in a campaign after beating a Final Boss, removing it from the player's inventory in that campaign in the process. | |||
{{generic cargo ul | {{generic cargo ul | ||
|table=btd6_artifacts | |table=btd6_artifacts | ||
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===Boosts=== | ===Boosts=== | ||
{{main|Boost}} | {{main|Boost}} | ||
Boosts are temporary items that | Boosts are temporary items that the player obtains periodically on Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. They can be Boost Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]], [[Tech Bot (BTD6)|Tech Bot]], [[Pontoon (BTD6)|Pontoon]], [[Portable Lake (BTD6)|Portable Lake]], [[Thrive]], [[Super Monkey Storm (BTD6)|Super Monkey Storm]], [[Monkey Boost (BTD6)|Monkey Boost]], [[Time Stop]], [[Glue Trap]], [[Camo Trap]], [[Battle Cat!|Battle Cat]] and [[Super Monkey Beacon]]). Insta Monkeys and Powers obtained from Boosts can only be used once. Boosts only last for the rest of the tile game and disappear after the player wins or loses. | ||
Players can also enable the "Queue Boosts" option in the | When the player earns a Boost, they can choose from one of three options, or spend cash to reroll them (except during Races or Endurance Races, where the game chooses a random Boost for the player automatically). The first reroll is free, and every successive roll costs cash, increasing each time. Players can also enable the "Queue Boosts" option in the Artifact menu while in-game, which prevents the player from choosing Boosts they earn until they select it from the Artifact menu. It only awards one Boost at the time and will remain on the screen if there are multiple pending Boosts. | ||
{{generic cargo ul | {{generic cargo ul | ||
|table=btd6_artifacts | |table=btd6_artifacts | ||
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===Stages=== | ===Stages=== | ||
Each stage is composed of a grid of hexagonal tiles. There are 23 different stage layouts; each layout has a name internally, but they are not displayed in the game itself. | |||
<gallery mode="nolines" widths=" | <gallery mode="nolines" widths="192" heights="108"> | ||
BTD6 RL Quarry.png|Quarry | File:BTD6 RL Quarry.png|Quarry | ||
BTD6 RL Basalts.png|Basalts | File:BTD6 RL Basalts.png|Basalts | ||
BTD6 RL Bloonhenge.png|Bloonhenge | File:BTD6 RL Bloonhenge.png|Bloonhenge | ||
BTD6 RL Cliffside.png|Cliffside | File:BTD6 RL Cliffside.png|Cliffside | ||
BTD6 RL Dam.png|Dam | File:BTD6 RL Dam.png|Dam | ||
BTD6 RL High Point.png|High Point | File:BTD6 RL High Point.png|High Point | ||
BTD6 RL Big Forest.png|Big Forest | File:BTD6 RL Big Forest.png|Big Forest | ||
BTD6 RL Mountain Top.png|Mountain Top | File:BTD6 RL Mountain Top.png|Mountain Top | ||
BTD6 RL Volcanic Island.png|Volcanic Island | File:BTD6 RL Volcanic Island.png|Volcanic Island | ||
BTD6 RL River Crossing.png|River Crossing | File:BTD6 RL River Crossing.png|River Crossing | ||
BTD6 RL Cliffs of Dover.png|Cliffs of Dover | File:BTD6 RL Cliffs of Dover.png|Cliffs of Dover | ||
BTD6 RL Jungle.png|Jungle | File:BTD6 RL Jungle.png|Jungle | ||
BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper | File:BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper | ||
BTD6 RL Waterfall.png|Waterfall | File:BTD6 RL Waterfall.png|Waterfall | ||
File:BTD6 RL Mountain Valley.png|Mountain Valley | |||
File:BTD6 RL Casm Falls.png|Casm Falls | |||
File:BTD6 RL Mountain Ridge.png|Mountain Ridge | |||
File:BTD6 RL Big Desert.png|Big Desert | |||
File:BTD6 RL Snow Field.png|Snow Field | |||
File:BTD6 RL Desert Canyon.png|Desert Canyon | |||
File:BTD6 RL Desert Waterfall.png|Desert Waterfall | |||
File:BTD6 RL Pyramids.png|Pyramids | |||
File:BTD6 RL Lava Fields.png|Lava Fields | |||
</gallery> | </gallery> | ||
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!Quarry | !Quarry | ||
|1 | |1 | ||
| | |18 | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
| Line 121: | Line 151: | ||
!Bloonhenge | !Bloonhenge | ||
|1 | |1 | ||
| | |20 | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
| Line 130: | Line 160: | ||
!Cliffside | !Cliffside | ||
|2 | |2 | ||
| | |15 | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
| | |3 (2 shuffled) | ||
|3 (2 shuffled) | |3 (2 shuffled) | ||
|5 (3 shuffled) | |5 (3 shuffled) | ||
|- | |- | ||
!Dam | !Dam | ||
| | |2 | ||
| | |27 | ||
|3 (2 shuffled) | |3 (2 shuffled) | ||
|2 (1 shuffled) | |2 (1 shuffled) | ||
|6 (5 shuffled) | |6 (5 shuffled) | ||
|3 (1 shuffled) | |3 (1 shuffled) | ||
| | |5 (3 shuffled) | ||
|- | |- | ||
!High Point | !High Point | ||
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!Mountain Top | !Mountain Top | ||
|1 | |1 | ||
| | |16 | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
| Line 193: | Line 223: | ||
!Cliffs of Dover | !Cliffs of Dover | ||
|1 | |1 | ||
| | |17 | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
|2 (2 shuffled) | |2 (2 shuffled) | ||
| Line 226: | Line 256: | ||
|3 (2 shuffled) | |3 (2 shuffled) | ||
|4 (2 shuffled) | |4 (2 shuffled) | ||
|- | |||
!Mountain Valley | |||
|1 | |||
|13 | |||
|2 | |||
|2 | |||
|5 | |||
|3 | |||
|4 | |||
|- | |||
!Casm Falls | |||
|2 | |||
|12 | |||
|1 | |||
|2 (2 shuffled) | |||
|5 (5 shuffled) | |||
|2 (1 shuffled) | |||
|5 (3 shuffled) | |||
|- | |||
!Mountain Ridge | |||
|1 | |||
|14 | |||
|2 (2 shuffled) | |||
|2 (2 shuffled) | |||
|6 (5 shuffled) | |||
|1 | |||
|4 (3 shuffled) | |||
|- | |||
!Big Desert | |||
|1 | |||
|18 | |||
|2 (2 shuffled) | |||
|2 (2 shuffled) | |||
|7 (6 shuffled) | |||
|4 (1 shuffled) | |||
|5 (4 shuffled) | |||
|- | |||
!Snow Field | |||
|1 | |||
|12 | |||
|2 (2 shuffled) | |||
|2 (2 shuffled) | |||
|5 (5 shuffled) | |||
|1 | |||
|5 (3 shuffled) | |||
|- | |||
!Desert Canyon | |||
|1 | |||
|13 | |||
|2 (1 shuffled) | |||
|2 (2 shuffled) | |||
|5 (4 shuffled) | |||
|2 (1 shuffled) | |||
|4 (2 shuffled) | |||
|- | |||
!Desert Waterfall | |||
|1 | |||
|10 | |||
|2 (2 shuffled) | |||
|2 (1 shuffled) | |||
|4 (4 shuffled) | |||
|2 (1 shuffled) | |||
|4 (3 shuffled) | |||
|- | |||
!Pyramids | |||
|1 | |||
|14 | |||
|2 (2 shuffled) | |||
|2 (2 shuffled) | |||
|4 (4 shuffled) | |||
|1 | |||
|5 (3 shuffled) | |||
|- | |||
!Lava Fields | |||
|2 | |||
|14 | |||
|2 (1 shuffled) | |||
|2 (2 shuffled) | |||
|4 (4 shuffled) | |||
|2 (1 shuffled) | |||
|5 (3 shuffled) | |||
|} | |||
Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles use stage number to determine which [[map difficulty]] of map to use. The chances of these tiles using harder maps increases as the campaign progresses, maxing out at stage 4. | |||
{| class="wikitable" | |||
!Stage | |||
!Beginner | |||
!Intermediate | |||
!Advanced | |||
!Expert | |||
|- | |||
|1 | |||
|70% | |||
|30% | |||
|0% | |||
|0% | |||
|- | |||
|2 | |||
|50% | |||
|30% | |||
|20% | |||
|0% | |||
|- | |||
|3 | |||
|30% | |||
|35% | |||
|25% | |||
|10% | |||
|- | |||
|4+ | |||
|15% | |||
|35% | |||
|30% | |||
|20% | |||
|} | |} | ||
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|[[Super Monkey Beacon]] | |[[Super Monkey Beacon]] | ||
|$1,500 | |$1,500 | ||
|- | |||
|[[Hype Boost Monkey]] | |||
|$1,800 | |||
|- | |||
|[[Tech Bot Prime]] | |||
|$900 | |||
|- | |||
|[[Sword of Protection]] | |||
|$1,800 | |||
|} | |} | ||
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|} | |} | ||
{{Clear}} | {{Clear}} | ||
==Tiles== | ==Tiles== | ||
===Spawn Points=== | ===Spawn Points=== | ||
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{{clear|right}} | {{clear|right}} | ||
===Bloon Encounters=== | ===Bloon Encounters=== | ||
{{main|Bloon Encounter (Rogue Legends)}} | |||
[[File:BTD6 RogueInfoIconBloonEncounter.png|50px|right]] | [[File:BTD6 RogueInfoIconBloonEncounter.png|50px|right]] | ||
'''Bloon Encounters''' | '''Bloon Encounters''' appear on the path and the player is required to engage with them to progress. The player can either fight the encounter, which takes the player to a [[map]] where they must reach the end round to win, or they can skip it by paying one heart (if they have at least two hearts remaining). Completing an encounter rewards Tokens and Rogue XP. | ||
Bloon Encounters come in multiple variants, indicated by the "Bloon topper" that floats over the tile. These apply modifiers during the game, such as making Bloons immune to movement-inhibiting effects, and some of them change the roundset used. | |||
===Mini | ===Mini Game=== | ||
{{main|Mini Game}} | |||
[[File:BTD6 RogueInfoIconMiniGame.png|50px|right]] | [[File:BTD6 RogueInfoIconMiniGame.png|50px|right]] | ||
'''Mini | '''Mini Game''' tiles are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary, as well as the amount of Rogue XP earned. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they lose or fail to achieve a goal score, but they can pay 1 heart to retry if they haven't earned an Artifact yet. | ||
{{clear|right}} | {{clear|right}} | ||
===Mini Boss=== | ===Mini Boss=== | ||
{{main|Mini Boss}} | |||
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]] | [[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]] | ||
'''Mini Boss''' tiles are similar to Mini | '''Mini Boss''' tiles are similar to Mini Game tiles, being optional challenges that reward an Artifact and Rogue XP depending on which goal the player achieves. However, Mini Boss tiles use [[Boss Rush]] mode with any boss except [[Vortex (BTD6)|Vortex]]. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally. | ||
===Loot Chests=== | ===Loot Chests=== | ||
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===Log Bridges=== | ===Log Bridges=== | ||
[[File:BTD6 RogueInfoIconWaterBridge.png|50px|right]] | [[File:BTD6 RogueInfoIconWaterBridge.png|50px|right]] | ||
'''Log Bridges''' allow the player to cross water tiles. They are functionally identical to path tiles | '''Log Bridges''' allow the player to cross water tiles. They are functionally identical to path tiles. | ||
{{clear|right}} | {{clear|right}} | ||
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===Final Boss=== | ===Final Boss=== | ||
{{main|Final Boss}} | |||
[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]] | [[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]] | ||
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The | '''Final Boss''' tiles are always the final tile of stage, and beating them is required to progress to the next stage. They take the player to a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The boss spawns immediately upon starting the first round and must be defeated within 40 rounds, starting at round 10. The boss appears in its Normal version for stage 1 and in its Elite version for stages 2 and higher, and its tier is the same as the stage number (remaining tier 5 on stages 5 and up). Defeating the boss rewards the player with Rogue XP and a Boss Artifact, but losing costs the player one heart. | ||
==Modes== | ==Modes== | ||
===Practice=== | ===Practice=== | ||
[[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]] | [[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]] | ||
'''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]]. | '''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including secret maps such as [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]]. | ||
===CHIMPS=== | ===CHIMPS=== | ||
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* [[Ability Stacking]] Rare has a 20% ability cooldown penalty instead of the 10% stated on the description. | * [[Ability Stacking]] Rare has a 20% ability cooldown penalty instead of the 10% stated on the description. | ||
*The [[Dazing Frostburn]], [[Esoteric Elementalist]] and [[Flaming Hot Punch-A-Rang]] Artifacts apply their damage over time effect every 1.5s instead of every second as the description says. | *The [[Dazing Frostburn]], [[Esoteric Elementalist]] and [[Flaming Hot Punch-A-Rang]] Artifacts apply their damage over time effect every 1.5s instead of every second as the description says. | ||
*Esoteric Elementalist Rare has a 50 % chance of triggering the damage over time effect instead of 30% as the description states. | *Esoteric Elementalist Rare has a 50% chance of triggering the damage over time effect instead of 30% as the description states. | ||
*The [[Home Brew Alchemy]] Artifact has 30× Crit damage instead of 50× as the description says. | *The [[Home Brew Alchemy]] Artifact has 30× Crit damage instead of 50× as the description says. | ||
*The [[Heroic Edge]] Artifact always has a +25% pierce for the Common an Rare variants instead of +10% and +15% as the description states. | *The [[Heroic Edge]] Artifact always has a +25% pierce for the Common an Rare variants instead of +10% and +15% as the description states. | ||